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C++多线程服务端 和 lua客户端(A)

2013-05-18 20:35 281 查看
#include "server0.h"

#include "stdafx.h"
#include <winsock2.h>
#include <stdio.h>
#include <windows.h>
#include <iostream>
 
#pragma comment(lib,"ws2_32.lib")
 
#define LEN             1024
#define OK              1
#define ERROR_R         -1
#define FALSE           0
#define TRUE            1
 
 
//DWORD WINAPI AnswerThread(LPVOID  lparam)  
//{  
//
//    int     err;
//    char    buf[32]="";  
//    char   recvbuf[32]="yes receive!!"; 
//    SOCKET ClientSocket=(SOCKET)(LPVOID)lparam;  
//
//    memset(buf, 0, sizeof(buf));
//
//    err = recv(ClientSocket, buf, sizeof(buf), 0);
//    send(ClientSocket, recvbuf, strlen(recvbuf), 0);
//    buf[err]='\0';
//    printf("revc: %s\n", buf);
//    closesocket(ClientSocket);
//    return  OK;  
//}  
 
 
 
DWORD WINAPI AnswerThread(LPVOID lparam)
{
	SOCKET ClientSocket = (SOCKET)(LPVOID)lparam;
	printf("-------------------AnswerThread be called----------------------\n");
	int bytesRecv;
	char sendbuf[32] = "";
	char recvbuf[32] = "";
	char sendContent[]="start\n";//必须加\n
	while(1)
	{
		bytesRecv = SOCKET_ERROR;
		for(int i=0; i<(int)strlen(recvbuf); i++)
		{
			recvbuf[i] = '\0';
		}
		//接收数据
		while(bytesRecv == SOCKET_ERROR)
		{
			bytesRecv = recv(ClientSocket, recvbuf, 32, 0);
		}
		//发送数据
		send(ClientSocket, recvbuf, strlen(recvbuf), 0);//client三个都能收到
		send(ClientSocket, recvbuf, strlen(recvbuf), 0);
		send(ClientSocket, sendContent, strlen(sendContent), 0);
		printf("%s\n", recvbuf);
		printf("%d\n", ClientSocket);
	}
	return 0;
}
 
int main(int argc, char* argv[])
{
	//初始化WINSOCKET
	WSADATA wsaData;
	int iRet = WSAStartup(MAKEWORD(2, 2), &wsaData);
	if(iRet != NO_ERROR)
		printf("Error at WSAStartup()\n");
 
	//创建一个Socket
	SOCKET m_socket;
	m_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
	if(m_socket == INVALID_SOCKET)
	{
		printf("Error at socket():%ld\n", WSAGetLastError());
		WSACleanup();
		return 0;
	}
 
	//绑定socket
	sockaddr_in service;
	service.sin_family = AF_INET;
	service.sin_addr.s_addr = inet_addr("127.0.0.1");
	service.sin_port = htons(8383);
	if(bind(m_socket, (SOCKADDR*)&service, sizeof(service)) == SOCKET_ERROR)
	{
		printf("bind() failed.\n");
		closesocket(m_socket);
		return 0;
	}
	else
		printf("bind  OK.\n");
 
	//在socket上侦听
	if(listen(m_socket, 20) == SOCKET_ERROR)
		printf("Error listening on socket.\n");
	else
		printf("Listening ok.\n");
	SOCKET AcceptSocket;
	printf("Waiting for a client to connect...\n");
 
	while(1)
	{
		AcceptSocket = SOCKET_ERROR;
		while(AcceptSocket == SOCKET_ERROR)
		{
			AcceptSocket = accept(m_socket, NULL, NULL);
		}
		printf("Client Connected.\n");
 
		DWORD dwThreadId;
		HANDLE hThread;
		hThread = CreateThread(NULL, NULL, AnswerThread, (LPVOID)AcceptSocket, 0, &dwThreadId);
		if(hThread == NULL)
		{
			printf("CreatThread AnswerThread() failed.\n");
		}
		else
		{
			printf("CreateThread OK.\n");
		}
	}
	return 0;
}














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local socket = require("socket")
client = socket.connect("127.0.0.1", 8383)
client:send("send: client word 111\n")
while true do
  s= client:receive("*l")
  if s~=nil then
  print(s)
  break
  end
end
--client:close()

--client2 = socket.connect("127.0.0.1", 8383)
--client2:send("send: client word 222\n")
while true do
      s= client:receive("*l")  --*a不行会卡死
	  if s~=nil then
	  print(s)
	  break
	  end
end
--client2:close()

--client3 = socket.connect("127.0.0.1", 8383)
--client3:send("send: client word 333\n")
while true do
      s= client:receive("*l")
	  if s~=nil then
	  print(s)
	  break
	  end
end
client:close()


                                            
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