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Cocos2d-x随机-通过pvr.ccz和plist文件创建动画

2013-04-22 14:44 411 查看
直接上代码~~~~

void HelloWorld::CreateAnimationWithPlist()
{
CCSize WinSize = CCDirector::sharedDirector()->getWinSize();
//确定文件名
CCString *pListString = CCString::create("PicName.plist");
CCString *pTextureString = CCString::create("PicName.pvr.ccz");
//放入纹理缓存
CCTexture2D * pTexture = CCTextureCache::sharedTextureCache()->addImage(pTextureString->getCString());
//纹理字典
CCDictionary * pDict = CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(pListString->getCString(), pTexture);//将源码中的addSpriteFramesWithFile返回值修改为CCDictionary
CCDictionary *pFramesDict = (CCDictionary*)pDict->objectForKey("frames");
int count =pFramesDict->count();
CCArray * pArray=CCArray::create();
for (int i=1; i < count; i++)
{
CCString *pName = CCString::createWithFormat("%d.png",i);
CCSpriteFrame *pFrame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(pName->getCString());
pArray->addObject(pFrame);
}
CCAnimation *pAnimation = CCAnimation::createWithSpriteFrames(pArray, 0.1);
m_pSprite=CCSprite::create();
m_pSprite->setPosition(ccp(WinSize.width/2,WinSize.height/2));
CCAnimate* pAnimate = CCAnimate::create(pAnimation);
m_pSprite->runAction(CCRepeatForever::create(pAnimate));
addChild(m_pSprite);
}
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