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unity 在指定目录创建文件/读取文件/在文件内写入字符串

2013-03-28 11:10 981 查看


import System.IO; //记得导入IO,使Path工作

var fileName; //自定义路径

function OnGUI() {

if (GUI.Button(Rect(10,10,100,50),"Write File")) { ////1

//fileName = Application.persistentDataPath + "/" + "test.txt";

fileName ="c:/Windows/test.txt"; ////2

WriteFile(fileName); ////3

print(fileName);////8

}

if (GUI.Button(Rect(10,110,100,50),"Read File")) { //01

fileName ="c:/Windows/test.txt";//02

ReadFile(fileName);//03

print(fileName); //012

}

}

//写文件

function WriteFile(filepathIncludingFileName : String) ////4

{

fileWriter = File.CreateText(filepathIncludingFileName);////5

fileWriter.WriteLine("我晕额!!!!"); ////6

fileWriter.Close();////7

}

//读取文件

function ReadFile(filepathIncludingFileName : String) { //04

sr = new File.OpenText(filepathIncludingFileName); //05

input = ""; //06

while (true)//07

{

input = sr.ReadLine(); //08

if (input == null) //09

{

break;//010

}

Debug.Log("line="+input);//011

}

sr.Close();

}
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