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Android学习备忘020——android自定义ImageView实现缩放,回弹效果

2013-01-29 14:28 1131 查看
转自http://hunankeda110.iteye.com/blog/1543090

话不多说上代码: 
MainActivity.java 
public class MainActivity extends Activity{ 
    private LinearLayout ll_viewArea; 
    private LinearLayout.LayoutParams parm; 
    private ViewArea viewArea; 
    @Override 
    public void onCreate(Bundle savedInstanceState) { 
        super.onCreate(savedInstanceState); 
        //去除title    
        requestWindowFeature(Window.FEATURE_NO_TITLE); 
         //去掉Activity上面的状态栏  
        getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN,  
                       WindowManager.LayoutParams. FLAG_FULLSCREEN); 
        
        setContentView(R.layout.main); 
        
        ll_viewArea = (LinearLayout) findViewById(R.id.ll_viewArea); 
        parm = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.FILL_PARENT, LinearLayout.LayoutParams.FILL_PARENT); 
        viewArea = new ViewArea(MainActivity.this,R.drawable.psu);    //自定义布局控件,用来初始化并存放自定义imageView 
        ll_viewArea.addView(viewArea,parm); 

    } 

这段代码中要注意的问题是去掉title和状态栏两句代码必须放到 setContentView(R.layout.main);话的前面。而且这两句话必须有,因为后面计算回弹距离是根据全屏计算的(我的i9000就是480x800),如果不去掉title和状态栏,后面的回弹会有误差,总是回弹不到想要的位置。 

下面看看ViewArea.java文件。就是用来存放和初始化自定义imageView的地方。将来的自定义ImageView被限制在其内部移动缩放。 
public class ViewArea extends FrameLayout{  //前面说了ViewArea是一个布局, 所以这里当然要继承一个布局了。LinearLayout也可以 
    private int imgDisplayW;    
    private int imgDisplayH;    
    private int imgW;        
    private int imgH;        
    private TouchView touchView; 
    private DisplayMetrics dm; 
    //resId为图片资源id 
    public ViewArea(Context context,int resId) { //第二个参数是图片的资源ID,当然也可以用别的方式获取图片 
/*        dm = new DisplayMetrics(); 
        ((Activity)context).getWindowManager().getDefaultDisplay().getMetrics(dm); 
        imgDisplayW = dm.widthPixels; 
        imgDisplayH = dm.heightPixels;*//这种方式获取的屏幕大小和下面的方式结果是一样的,都是480x800(i9000分辨率) 
        super(context); 
        imgDisplayW = ((Activity)context).getWindowManager().getDefaultDisplay().getWidth();//这里的宽高要和xml中的LinearLayout大小一致,如果要指定大小。xml中 LinearLayout的宽高一定要用px像素单位,因为这里的宽高是像素,用dp会有误差! 
        imgDisplayH = ((Activity)context).getWindowManager().getDefaultDisplay().getHeight(); 
        
        touchView = new TouchView(context,imgDisplayW,imgDisplayH);//这句就是我们的自定义ImageView 
        touchView.setImageResource(resId);//给我们的自定义imageView设置要显示的图片 
        Bitmap img = BitmapFactory.decodeResource(context.getResources(), resId); 
        imgW = img.getWidth(); 
        imgH = img.getHeight(); 
        //图片第一次加载进来,判断图片大小从而确定第一次图片的显示方式。 
        int layout_w = imgW>imgDisplayW?imgDisplayW:imgW;  
        int layout_h = imgH>imgDisplayH?imgDisplayH:imgH; 
        
//下面的代码是判断图片初始显示样式的,当然可以根据你的想法随意显示,我这里是将宽大于高的图片按照宽缩小的比例把高压缩,前提必须是宽度超出了屏幕大小,相反,如果高大于宽,我将图片按照高缩小的比例把宽压缩,前提必须是高度超出了屏幕大小 
        if(imgW>=imgH) { 
            if(layout_w==imgDisplayW){ 
                layout_h = (int) (imgH*((float)imgDisplayW/imgW)); 
            } 
        }else { 
            if(layout_h==imgDisplayH){ 
                layout_w = (int) (imgW*((float)imgDisplayH/imgH)); 
            } 
        } 
//这里需要注意的是,采用FreamLayout或者LinearLayout的好处是,如果压缩后的图片扔有一个边大于屏幕,那么只显示在屏幕内的部分,可以通过移动后看见外部(不会裁剪掉图片),如果采用RelativeLayout布局,图片会始终完整显示在屏幕内部,不会有超出屏幕的现象。如果图片不是完全占满屏幕,那么在屏幕上没有图片的地方拖动,图片也会移动,这样的体验不太好,建议用FreamLayout或者LinearLayout。 
        touchView.setLayoutParams(new FrameLayout.LayoutParams(layout_w,layout_h));//这是自定义imageView的大小,也就是触摸范围 
        this.addView(touchView); 
    } 



下面来看我们最后一个文件,也是最关键的核心文件,自定义ImageView.java.是不是等了很久?! 
public class TouchView extends ImageView 

    static final int NONE = 0;//表示当前没有状态 
    static final int DRAG = 1;     //表示当前处于移动状态 
    static final int ZOOM = 2;     //表示当前处于缩放状态 
    static final int BIGGER = 3;   //表示放大图片 
    static final int SMALLER = 4;  //表示缩小图片 
    private int mode = NONE;      //mode用于标示当前处于什么状态 

    private float beforeLenght;  //第一次触摸两点的距离 
    private float afterLenght;    //移动后两点的距离 
    private float scale = 0.04f;  //缩放因子 
   
    private int screenW;//下面两句图片的移动范围,及ViewArea的范围,也就是linearLayout的范围,也就是屏幕方位(都是填满父控件属性) 
    private int screenH; 
    
    
    private int start_x;//开始触摸点 
    private int start_y; 
    private int stop_x ;//结束触摸点 
    private int stop_y ; 
    private TranslateAnimation trans; //回弹动画 
    
    public TouchView(Context context,int w,int h)//这里传进来的w,h就是图片的移动范围 
    { 
        super(context); 
        this.setPadding(0, 0, 0, 0); 
        screenW = w; 
        screenH = h; 
    } 
    //用来计算2个触摸点的距离 
    private float spacing(MotionEvent event) { 
        float x = event.getX(0) - event.getX(1); 
        float y = event.getY(0) - event.getY(1); 
        return FloatMath.sqrt(x * x + y * y); 
    } 
    

    @Override 
    public boolean onTouchEvent(MotionEvent event) 
    {    
        switch (event.getAction() & MotionEvent.ACTION_MASK) {MotionEvent.ACTION_MASK表示多点触控事件 
        case MotionEvent.ACTION_DOWN: 
                mode = DRAG; 
                stop_x = (int) event.getRawX();//表示相对于屏幕左上角为原点的坐标 
                stop_y = (int) event.getRawY();//同上 
                start_x = stop_x - this.getLeft();//用(int) event.getX();一样,表示相对于当前点击Widget(控件)左上角的坐标,这里就是相对于自定义imageView左上角的坐标.建议用前者,如果不是全屏拖动,而是指定范围内,一样适用! 
                start_y = stop_y - this.getTop();////用(int) event.getY();一样,this.getTop()表示其顶部相对于父控件的距离 
                
                if(event.getPointerCount()==2) 
                    beforeLenght = spacing(event); 
                break; 
        case MotionEvent.ACTION_POINTER_DOWN: 
                if (spacing(event) > 10f) { 
                        mode = ZOOM; 
                        beforeLenght = spacing(event); 
                } 
                break; 
        case MotionEvent.ACTION_UP: 

                int disX = 0; 
                int disY = 0; 
                if(getHeight()<=screenH )// 
                { 
                    if(this.getTop()<0 ) 
                    { 
                        disY = getTop(); 
//layout(left , top, right,bottom)函数表示设置view的位置。 
                        this.layout(this.getLeft(), 0, this.getRight(), 0 + this.getHeight()); 

                    } 
                    else if(this.getBottom()>=screenH) 
                    { 
                        disY = getHeight()- screenH+getTop(); 
                        this.layout(this.getLeft(), screenH-getHeight(), this.getRight(), screenH); 
                    } 
                }else{ 
                    int Y1 = getTop(); 
                    int Y2 = getHeight()- screenH+getTop(); 
                        if(Y1>0) 
                        { 
                            disY= Y1; 
                            this.layout(this.getLeft(), 0, this.getRight(), 0 + this.getHeight()); 
                        }else if(Y2<0){ 
                            disY = Y2; 
                            this.layout(this.getLeft(), screenH-getHeight(), this.getRight(), screenH); 
                        } 
                } 
                if(getWidth()<=screenW) 
                { 
                    if(this.getLeft()<0) 
                    { 
                        disX = getLeft(); 
                        this.layout(0, this.getTop(), 0+getWidth(), this.getBottom()); 
                    } 
                    else if(this.getRight()>screenW) 
                    { 
                        disX = getWidth()-screenW+getLeft(); 
                        this.layout(screenW-getWidth(), this.getTop(), screenW, this.getBottom()); 
                    } 
                }else { 
                    int X1 = getLeft(); 
                    int X2 = getWidth()-screenW+getLeft(); 
                    if(X1>0) { 
                        disX = X1; 
                        this.layout(0, this.getTop(), 0+getWidth(), this.getBottom()); 
                    }else if(X2<0) { 
                        disX = X2; 
                        this.layout(screenW-getWidth(), this.getTop(), screenW, this.getBottom()); 
                    } 
                    
                } 
                //如果图片缩放到宽高任意一个小于100,那么自动放大,直到大于100. 
                while(getHeight()<100||getWidth()<100) { 
                    
                    setScale(scale,BIGGER); 
                } 
//根据disX和disY的偏移量采用移动动画回弹归位,动画时间为500毫秒。 
                if(disX!=0 || disY!=0) 
                { 
                    trans = new TranslateAnimation(disX, 0, disY, 0); 
                    trans.setDuration(500); 
                    this.startAnimation(trans); 
                } 
                mode = NONE; 
                break; 
        case MotionEvent.ACTION_POINTER_UP: 
                mode = NONE; 
                break; 
        case MotionEvent.ACTION_MOVE: 

                if (mode == DRAG) { 
//执行拖动事件的时,不断变换自定义imageView的位置从而达到拖动效果 
                        this.setPosition(stop_x - start_x, stop_y - start_y, stop_x + this.getWidth() - start_x, stop_y - start_y + this.getHeight());               
                        stop_x = (int) event.getRawX(); 
                        stop_y = (int) event.getRawY(); 
                        
                } else if (mode == ZOOM) { 
                    if(spacing(event)>10f) 
                    { 
                        afterLenght = spacing(event); 
                        float gapLenght = afterLenght - beforeLenght;                     
                        if(gapLenght == 0) {  
                           break; 
                        } 
//图片宽度(也就是自定义imageView)必须大于70才可以缩放 
                        else if(Math.abs(gapLenght)>5f&&getWidth()>70) 
                        { 
                            if(gapLenght>0) { 
                                this.setScale(scale,BIGGER);   
                            }else {  
                                this.setScale(scale,SMALLER);   
                            }                             
                            beforeLenght = afterLenght; //这句不能少。 
                        } 
                    } 
                } 
                break; 
        } 
        return true;    
    } 
    

    private void setScale(float temp,int flag) {   
        
        if(flag==BIGGER) {  
//setFrame(left , top, right,bottom)函数表示改变当前view的框架,也就是大小。 
            this.setFrame(this.getLeft()-(int)(temp*this.getWidth()),    
                          this.getTop()-(int)(temp*this.getHeight()),    
                          this.getRight()+(int)(temp*this.getWidth()),    
                          this.getBottom()+(int)(temp*this.getHeight()));      
        }else if(flag==SMALLER){   
            this.setFrame(this.getLeft()+(int)(temp*this.getWidth()),    
                          this.getTop()+(int)(temp*this.getHeight()),    
                          this.getRight()-(int)(temp*this.getWidth()),    
                          this.getBottom()-(int)(temp*this.getHeight()));   
        }   
    } 
    

    private void setPosition(int left,int top,int right,int bottom) {  
        this.layout(left,top,right,bottom);               
    } 


最后看下简单的main.xml文件。 
<?xml version="1.0" encoding="utf-8"?> 
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" 
    android:layout_width="fill_parent" 
    android:layout_height="fill_parent"> 
    
<LinearLayout 
    android:orientation="vertical" 
    android:layout_width="fill_parent" 
    android:layout_height="fill_parent" 
    android:id="@+id/ll_viewArea"> 
</LinearLayout> 

</RelativeLayout> 
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