MATLAB 3D 动画制作(一)- 3D 图形设计
2013-01-14 01:22
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MATLAB 3D 动画制作(一)- 3D 图形设计
MATLAB 3D Animation -- 3D object designAuther: Sonictl Northeastern University.
前言:本系列教程将逐步完成一个有趣的MATLAB 3D动画,MATLAB 3D图形的绘制和3D动画的制作可以让工程人员很直观地展示工作内容,特别是在虚拟现实,控制系统设计,人机交互,计算机视觉,等领域都能得到应用。
Introduction: This series of tutorials are going to discuss a process of making 3D animation using MATLAB step by step. The 3D animation in MATLAB can let the engineers exhibit their work. It can be used widely, especially at the fields of Virtual Reality,Control system Designing, Human-machine interactivity, Computer Vision, etc.
首先介绍一下本教程的最终效果:
Below is the final effect of this 3D animation.
Section 1: 3D Object Designing (3D 图形设计)
In this section, We are going to discuss the approach to build the 3D object in MATLAB figure window. We are going to begin with the simple object like sphere, bar, cylinder, torus. And we also discuss make a more complicated 3D object by assembling thesesimple 3D object together.
1.1 introduction to the Tools we are going to use:
surf function in MATLABcylinder function in MATLAB
sphere function in MATLAB
1.1.1 surf function in MATLAB
surf(X,Y,Z) uses Z forthe color data and surface height. X and Y are
vectors or matrices defining thex and y components
of a surface. If X and Y are
vectors, length(X) = n and length(Y) = m,
where[m,n] = size(Z).
In this case, the vertices of the surface faces are (X(j),
Y(i), Z(i,j)) triples. To create X and Y matrices for arbitrary domains, use the meshgrid function.
Examples
Color a sphere with the pattern of +1s and -1s in a Hadamard matrix.[X,Y] = meshgrid(-8:.5:8); R = sqrt(X.^2 + Y.^2) + eps; Z = sin(R)./R; figure surf(X,Y,Z)
Read More about surf: http://www.mathworks.com/help/matlab/ref/surf.html
1.1.2 cylinder function in MATLAB
[X,Y,Z] = cylinder(r,n) returnsthe x-, y-,
and z-coordinates
of a cylinder based on the profile curve defined by vector r. The cylinder has n equally
spaced points around its circumference.
Examples
[X,Y,Z]=cylinder(1,20); surf(X,Y,Z);
Read More about cylinder in MATLAB: http://www.mathworks.com/help/matlab/ref/cylinder.html
1.1.3 sphere function in MATLAB
sphere generatesa sphere consisting of 20-by-20 faces.
sphere(n) draws
a surf plot of an n-by-n sphere
in the current figure.
[X,Y,Z]
= sphere(n) returns the coordinates of a sphere in three matrices that are (n+1)-by-(n+1) in
size. You draw the sphere with surf(X,Y,Z) or mesh(X,Y,Z).
Examples
[x,y,z] = sphere; surf(x,y,z) % sphere centered at origin
Read More about sphere in MATLAB: http://www.mathworks.com/help/matlab/ref/sphere.html
1.2 Creating the Coordinates for the simple object like sphere, cylinder, bar, torus.
1.2.1 sphere:
[x,y,z] = sphere(20); x = x+1; y = y-1; z = z*2; surf(x,y,z) axis([-3 3 -3 3 -3 3]) axis square
1.2.2 cylinder
[x,y,z] = cylinder(1,20); z = z*3; surf(x,y,z) axis([-3 3 -3 3 -3 3]) axis square
1.2.3 bar
r2 = 1.2; r1 = 1; t=0:0.01:1; x=t; for i=1:numel(t) if ((i>10 && i<20) || (i>80 && i<90)) x(i)=r2; else x(i)=r1; end end [X,Y,Z] = cylinder(x,30); surf(X,Y,Z*3,'EdgeColor','none','FaceColor','blue') % Here is the key point camlight left; lighting gouraud; % phong is more demanding but gives nicer results xlabel('x'); ylabel('y'); zlabel('z'); axis([-3 3 -3 3 -3 3]) axis square
We can see the effect below:
1.2.4 torus
a = 2; % average radius n = 40; % num of segment for whole torus. r = 0.2; % radius of cutted circle kpi = 1.5; % completion of turos, form 0 to 2, 2 means 2pi theta = -pi * (0:2:kpi*n)/n ; phi = 2*pi* (0:2:n)'/n ; x = (a + r*cos(phi)) * cos(theta) ; y = (a + r*cos(phi)) * sin(theta) ; z = r * sin(phi) * ones(size(theta)) ; surf(x,y,z,'EdgeColor','none','FaceColor','red') % Here is the key point camlight left; lighting gouraud; % phong is more demanding but gives nicer results xlabel('x'); ylabel('y'); zlabel('z'); axis([-3 3 -3 3 -3 3]) axis square
Note: If we use the coordinate transformation method, we can modify the posture of our object:
surf(z,y,x)
1.3 Generate the complicated 3-D object by assembling them together
Here, we are going to generate the 3-D object like the figure shows below:In order to use the code for drawing 3-D object more organizedly, more effeciently and more conveniently, We save these code as functions into different .m files. So that we can call them to draw what we want to draw. After finished the .m files shows below,
this tutorial will show you how to build the 3D object above step by step.
1.3.1 Create the coordinates for the Inter Bars
Below is the code for the function of creating the blue inter bar. Save it ascreateInnerBars.m
function [ Xbar1,Ybar1,Zbar1,Xbar2,Ybar2,Zbar2 ] = ... createInnerBars( bar1R1,bar1R2,bar2R1,bar2R2) %CREATEINNERBARS Creates the bars of the inner (blue) ring % % bar[i]R[j]: There are two bars which are perpendicular to each other. % They are melted with the inner ring, so the ring together with the bars % form the inner part of the top. % R1 always describes the radius of the bar itself. Additionally, both % bars have two attatched weigths each. Both of the attatched weigths are % cylinders of R2. [Zbar1,Ybar1,Xbar1]=cylinderWeights(bar1R1,bar1R2); % bar1 is the lying one Xbar1=Xbar1-0.5; % move the center to (0,0,0) Xbar1=Xbar1*10; % extend the length [Xbar2,Ybar2,Zbar2]=cylinderWeights(bar2R1,bar2R2); Zbar2=Zbar2-0.5; Zbar2=Zbar2*10;
1.3.2 Create the coordinates for the cylinderWeights
Below is the code for the function of creating the cylinerWeight for the blue inter bar. Save it ascylinderWeights.mfunction [X,Y,Z] = cylinderWeights(r1,r2) %CYLINDERWEIGHTS creates the innermost blue bars with heavy looking cylinders %representing attatched weights. t=0:0.01:1; x=t; for i=1:numel(t) if ((i>10 && i<20) || (i>80 && i<90)) x(i)=r2; else x(i)=r1; end end [X,Y,Z]=cylinder(x,30);
1.3.3 Create the coordinates for the Outer Bars
Below is the code for the function of Creating the red motionless supporting bar. Save it ascreateOuterBars.mfunction [ Xupper,Yupper,Zupper,Xlower,Ylower,Zlower ] = ... createOuterBars( radius ) %CREATEOUTERBARS Creates the red motionless supporting bar [Xupper,Yupper,Zupper] = cylinder(radius); Zupper=Zupper.*5; Zupper=Zupper+5.9; [Xlower,Ylower,Zlower] = cylinder(radius); Zlower=Zlower.*5; Zlower=Zlower-10.9;
1.3.4 Create the coordinates for Torus
Below is the code for the function of creating torus. Save it astorus.m
function [x, y, z] = torus (a, n, r, kpi) % TORUS Generate a torus. % torus (r, n, a, kpi) generates a plot of a % torus with central radius a and % lateral radius r. % n controls the number of facets % on the surface. % kpi makes it possible to draw a whole torus, % or e.g. half of it. % % This script is a modification of a % program from: % MATLAB Primer, 6th Edition % Kermit Sigmon and Timothy A. Davis % Section 11.5, page 65. theta = -pi * (0:2:kpi*n)/n ; phi = 2*pi* (0:2:n)'/n ; x = (a + r*cos(phi)) * cos(theta) ; y = (a + r*cos(phi)) * sin(theta) ; z = r * sin(phi) * ones(size(theta)) ;
1.3.5 Create the coordinates for sTopEuler. (The final object we want)
Below is the code for the function of creating the sTopEuler. Save it assTopEuler.m
% coordinates of the three rings (blue, red and green) [X1,Y1,Z1]=torus(5-0.3,30,0.3,2); % the top (blue) [X2,Z2,Y2]=torus(5+0.3,30,0.3,2); % inner gimbal (green, semi-transparent) [X3,Z3,Y3]=torus(5+0.9,30,0.3,1); % outer gimbal (red, semi-transparent) % handles to surf plots of the three rings H1=surf(X1,Y1,Z1,'EdgeColor','none','FaceColor','blue'); hold on; H2=surf(X2,Y2,Z2,'EdgeColor','none','FaceColor','green','FaceAlpha',0.3); H3=surf(X3,Y3,Z3,'EdgeColor','none','FaceColor','red','FaceAlpha',0.3); % creates the bars inside the inner (blue) ring. The wide cylinders % represent weights. [Xbar1,Ybar1,Zbar1,Xbar2,Ybar2,Zbar2]=createInnerBars(0.2,0.5,0.2,0.5); bar1=surf(Xbar1,Ybar1,Zbar1,'EdgeColor','none','FaceColor','blue'); bar2=surf(Xbar2,Ybar2,Zbar2,'EdgeColor','none','FaceColor','blue'); % the red motionless supporting bar [ Xupper,Yupper,Zupper,Xlower,Ylower,Zlower ] = createOuterBars( 0.3 ); surf(Xlower,Ylower,Zlower,... 'EdgeColor','none','FaceColor','red','FaceAlpha',0.3); hold off; camlight left; lighting gouraud; % phong is more demanding but gives nicer results bb=7; axis([-bb bb -bb bb -bb bb]); axis square; xlabel('x'); ylabel('y'); zlabel('z');
Until now, you can run the assembling whold objects file sTopEuler.m to draw the 3-D object above. Or, after you added the sTopEuler.m into path of MATLAB, you can
directly run this function by typing in "sTopEuler" at the command window of MATLAB.
Below, we are going to show you how to use the functions we built to draw the 3-D object above step-by-step.
1.3.6 Build the 3D object above step by step
a. Draw the blue ring:% coordinates of the three rings (blue, red and green) [X1,Y1,Z1]=torus(5-0.3,30,0.3,2); % the top (blue) H1=surf(X1,Y1,Z1,'EdgeColor','none','FaceColor','blue'); hold on; camlight left; lighting gouraud; % phong is more demanding but gives nicer results bb=7; axis([-bb bb -bb bb -bb bb]); axis square; xlabel('x'); ylabel('y'); zlabel('z');
b. Draw the green ring:
[X2,Z2,Y2]=torus(5+0.3,30,0.3,2); % inner gimbal (green, semi-transparent) H2=surf(X2,Y2,Z2,'EdgeColor','none','FaceColor','green','FaceAlpha',0.3); % coordinates of the three rings (blue, red and green) [X1,Y1,Z1]=torus(5-0.3,30,0.3,2); % the top (blue) H1=surf(X1,Y1,Z1,'EdgeColor','none','FaceColor','blue'); hold on; camlight left; lighting gouraud; % phong is more demanding but gives nicer results
c. Draw the red half-ring:
[X3,Z3,Y3]=torus(5+0.9,30,0.3,1); % outer gimbal (red, semi-transparent) H3=surf(X3,Y3,Z3,'EdgeColor','none','FaceColor','red','FaceAlpha',0.3); camlight left; lighting gouraud; % phong is more demanding but gives nicer results
d. Draw the left part:
% creates the bars inside the inner (blue) ring. The wide cylinders % represent weights. [Xbar1,Ybar1,Zbar1,Xbar2,Ybar2,Zbar2]=createInnerBars(0.2,0.5,0.2,0.5); bar1=surf(Xbar1,Ybar1,Zbar1,'EdgeColor','none','FaceColor','blue'); bar2=surf(Xbar2,Ybar2,Zbar2,'EdgeColor','none','FaceColor','blue'); % the red motionless supporting bar [ Xupper,Yupper,Zupper,Xlower,Ylower,Zlower ] = createOuterBars( 0.3 ); surf(Xlower,Ylower,Zlower,... 'EdgeColor','none','FaceColor','red','FaceAlpha',0.3); hold off; camlight left; lighting gouraud; % phong is more demanding but gives nicer results bb=7; axis([-bb bb -bb bb -bb bb]); axis square; xlabel('x'); ylabel('y'); zlabel('z');
Thank you!!
Reference: : http://www.mathworks.com/matlabcentral/fileexchange/28309
参考文档:经典教程---matlab三维图形的绘制 http://ishare.iask.sina.com.cn/f/35139508.html
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