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live555从RTSP服务器读取数据到使用接收到的数据流程分析

2013-01-09 17:30 661 查看
本文在linux环境下编译live555工程,并用cgdb调试工具对live555工程中的testProgs目录下的openRTSP的执行过程进行了跟踪分析,直到将从socket端读取视频数据并保存为对应的视频和音频数据为止。

进入testProgs目录,执行./openRTSP rtsp://xxxx/test.mp4

对于RTSP协议的处理部分,可设置断点在setupStreams函数中,并跟踪即可进行分析。

这里主要分析进入如下的while(1)循环中的代码

void BasicTaskScheduler0::doEventLoop(char* watchVariable)
{
// Repeatedly loop, handling readble sockets and timed events:
while (1)
{
if (watchVariable != NULL && *watchVariable != 0) break;
SingleStep();
}
}


从这里可知,live555在客户端处理数据实际上是单线程的程序,不断执行SingleStep()函数中的代码。通过查看该函数代码里,下面一句代码为重点

(*handler->handlerProc)(handler->clientData, resultConditionSet);


其中该条代码出现了两次,通过调试跟踪它的执行轨迹,第一次出现调用的函数是为了处理和RTSP服务器的通信协议的商定,而第二次出现调用的函数才是处理真正的视频和音频数据。对于RTSP通信协议的分析我们暂且不讨论,而直接进入第二次调用该函数的部分。

在我们的调试过程中在执行到上面的函数时就直接调用到livemedia目录下的如下函数

void MultiFramedRTPSource::networkReadHandler(MultiFramedRTPSource* source, int /*mask*/)
{
source->networkReadHandler1();
}


//下面这个函数实现的主要功能就是从socket端读取数据并存储数据

void MultiFramedRTPSource::networkReadHandler1()
{
BufferedPacket* bPacket = fPacketReadInProgress;
if (bPacket == NULL)
{
// Normal case: Get a free BufferedPacket descriptor to hold the new network packet:
//分配一块新的存储空间来存储从socket端读取的数据
bPacket = fReorderingBuffer->getFreePacket(this);
}

// Read the network packet, and perform sanity checks on the RTP header:
Boolean readSuccess = False;
do
{
Boolean packetReadWasIncomplete = fPacketReadInProgress != NULL;
//fillInData()函数封装了从socket端获取数据的过程,到此函数执行完已经将数据保存到了bPacket对象中
if (!bPacket->fillInData(fRTPInterface, packetReadWasIncomplete))
{
if (bPacket->bytesAvailable() == 0)
{
envir() << "MultiFramedRTPSource error: Hit limit when reading incoming packet over TCP. Increase \"MAX_PACKET_SIZE\"\n";
}
break;
}
if (packetReadWasIncomplete)
{
// We need additional read(s) before we can process the incoming packet:
fPacketReadInProgress = bPacket;
return;
} else
{
fPacketReadInProgress = NULL;
}

//省略关于RTP包的处理
...
...
...
//fReorderingBuffer为MultiFramedRTPSource类中的对象,该对象建立了一个存储Packet数据包对象的链表
//下面的storePacket()函数即将上面获取的数据包存储在链表中
if (!fReorderingBuffer->storePacket(bPacket)) break;

readSuccess = True;
} while (0);
if (!readSuccess) fReorderingBuffer->freePacket(bPacket);

doGetNextFrame1();
// If we didn't get proper data this time, we'll get another chance
}


//下面的这个函数则实现从上面函数中介绍的存储数据包链表的对象(即fReorderingBuffer)中取出数据包并调用相应函数使用它

//代码1.1

void MultiFramedRTPSource::doGetNextFrame1()
{
while (fNeedDelivery)
{
// If we already have packet data available, then deliver it now.
Boolean packetLossPrecededThis;
//从fReorderingBuffer对象中取出一个数据包
BufferedPacket* nextPacket
= fReorderingBuffer->getNextCompletedPacket(packetLossPrecededThis);
if (nextPacket == NULL) break;

fNeedDelivery = False;

if (nextPacket->useCount() == 0)
{
// Before using the packet, check whether it has a special header
// that needs to be processed:
unsigned specialHeaderSize;
if (!processSpecialHeader(nextPacket, specialHeaderSize))
{
// Something's wrong with the header; reject the packet:
fReorderingBuffer->releaseUsedPacket(nextPacket);
fNeedDelivery = True;
break;
}
nextPacket->skip(specialHeaderSize);
}

// Check whether we're part of a multi-packet frame, and whether
// there was packet loss that would render this packet unusable:
if (fCurrentPacketBeginsFrame)
{
if (packetLossPrecededThis || fPacketLossInFragmentedFrame)
{
// We didn't get all of the previous frame.
// Forget any data that we used from it:
fTo = fSavedTo; fMaxSize = fSavedMaxSize;
fFrameSize = 0;
}
fPacketLossInFragmentedFrame = False;
} else if (packetLossPrecededThis)
{
// We're in a multi-packet frame, with preceding packet loss
fPacketLossInFragmentedFrame = True;
}
if (fPacketLossInFragmentedFrame)
{
// This packet is unusable; reject it:
fReorderingBuffer->releaseUsedPacket(nextPacket);
fNeedDelivery = True;
break;
}

// The packet is usable. Deliver all or part of it to our caller:
unsigned frameSize;
//将上面取出的数据包拷贝到fTo指针所指向的地址
nextPacket->use(fTo, fMaxSize, frameSize, fNumTruncatedBytes,
fCurPacketRTPSeqNum, fCurPacketRTPTimestamp,
fPresentationTime, fCurPacketHasBeenSynchronizedUsingRTCP,
fCurPacketMarkerBit);
fFrameSize += frameSize;

if (!nextPacket->hasUsableData())
{
// We're completely done with this packet now
fReorderingBuffer->releaseUsedPacket(nextPacket);
}

if (fCurrentPacketCompletesFrame) //如果完整的取出了一帧数据,则可调用需要该帧数据的函数去处理它
{
// We have all the data that the client wants.
if (fNumTruncatedBytes > 0)
{
envir() << "MultiFramedRTPSource::doGetNextFrame1(): The total received frame size exceeds the client's buffer size ("
<< fSavedMaxSize << ").  "
<< fNumTruncatedBytes << " bytes of trailing data will be dropped!\n";
}
// Call our own 'after getting' function, so that the downstream object can consume the data:
if (fReorderingBuffer->isEmpty())
{
// Common case optimization: There are no more queued incoming packets, so this code will not get
// executed again without having first returned to the event loop.  Call our 'after getting' function
// directly, because there's no risk of a long chain of recursion (and thus stack overflow):
afterGetting(this);  //调用函数去处理取出的数据帧
} else
{
// Special case: Call our 'after getting' function via the event loop.
nextTask() = envir().taskScheduler().scheduleDelayedTask(0,
(TaskFunc*)FramedSource::afterGetting, this);
}
}
else
{
// This packet contained fragmented data, and does not complete
// the data that the client wants.  Keep getting data:
fTo += frameSize; fMaxSize -= frameSize;
fNeedDelivery = True;
}
}
}


//下面这个函数即开始调用执行需要该帧数据的函数

void FramedSource::afterGetting(FramedSource* source)
{
source->fIsCurrentlyAwaitingData = False;
// indicates that we can be read again
// Note that this needs to be done here, in case the "fAfterFunc"
// called below tries to read another frame (which it usually will)

if (source->fAfterGettingFunc != NULL)
{
(*(source->fAfterGettingFunc))(source->fAfterGettingClientData,
source->fFrameSize, source->fNumTruncatedBytes,
source->fPresentationTime,
source->fDurationInMicroseconds);
}
}


上面的fAfterGettingFunc为我们自己注册的函数,如果运行的是testProgs中的openRTSP实例,则该函数指向下列代码中通过调用getNextFrame()注册的afterGettingFrame()函数

Boolean FileSink::continuePlaying()
{
if (fSource == NULL) return False;

fSource->getNextFrame(fBuffer, fBufferSize,
afterGettingFrame, this,
onSourceClosure, this);

return True;
}


如果运行的是testProgs中的testRTSPClient中的实例,则该函数指向这里注册的afterGettingFrame()函数

Boolean DummySink::continuePlaying()
{
if (fSource == NULL) return False; // sanity check (should not happen)

// Request the next frame of data from our input source.  "afterGettingFrame()" will get called later, when it arrives:
fSource->getNextFrame(fReceiveBuffer, DUMMY_SINK_RECEIVE_BUFFER_SIZE,
afterGettingFrame, this,
onSourceClosure, this);
return True;
}


从上面的代码中可以看到getNextFrame()函数的第一个参数为分别在各自类中定义的buffer,我们继续以openRTSP为运行程序来分析,fBuffer为FileSink类里定义的指针:unsigned char* fBuffer;

这里我们先绕一个弯,看看getNextFrame()函数里做了什么

void FramedSource::getNextFrame(unsigned char* to, unsigned maxSize,
afterGettingFunc* afterGettingFunc,
void* afterGettingClientData,
onCloseFunc* onCloseFunc,
void* onCloseClientData)
{
// Make sure we're not already being read:
if (fIsCurrentlyAwaitingData)
{
envir() << "FramedSource[" << this << "]::getNextFrame(): attempting to read more than once at the same time!\n";
envir().internalError();
}

fTo = to;
fMaxSize = maxSize;
fNumTruncatedBytes = 0; // by default; could be changed by doGetNextFrame()
fDurationInMicroseconds = 0; // by default; could be changed by doGetNextFrame()
fAfterGettingFunc = afterGettingFunc;
fAfterGettingClientData = afterGettingClientData;
fOnCloseFunc = onCloseFunc;
fOnCloseClientData = onCloseClientData;
fIsCurrentlyAwaitingData = True;

doGetNextFrame();
}


从代码可以知道上面getNextFrame()中传入的第一个参数fBuffer指向了指针fTo,而我们在前面分析代码1.1中的void MultiFramedRTPSource::doGetNextFrame1()函数中有下面一段代码:

//将上面取出的数据包拷贝到fTo指针所指向的地址
nextPacket->use(fTo, fMaxSize, frameSize, fNumTruncatedBytes,
fCurPacketRTPSeqNum, fCurPacketRTPTimestamp,
fPresentationTime, fCurPacketHasBeenSynchronizedUsingRTCP,
fCurPacketMarkerBit);


实际上现在应该明白了,从getNextFrame()函数中传入的第一个参数fBuffer最终存储的即是从数据包链表对象中取出的数据,并且在调用上面的use()函数后就可以使用了。

而在void MultiFramedRTPSource::doGetNextFrame1()函数中代码显示的最终调用我们注册的void FileSink::afterGettingFrame()正好是在use()函数调用之后的afterGetting(this)中调用。我们再看看afterGettingFrame()做了什么处理:

void FileSink::afterGettingFrame(void* clientData, unsigned frameSize,
unsigned numTruncatedBytes,
struct timeval presentationTime,
unsigned /*durationInMicroseconds*/)
{
FileSink* sink = (FileSink*)clientData;
sink->afterGettingFrame(frameSize, numTruncatedBytes, presentationTime);
}

void FileSink::afterGettingFrame(unsigned frameSize,
unsigned numTruncatedBytes,
struct timeval presentationTime)
{
if (numTruncatedBytes > 0)
{
envir() << "FileSink::afterGettingFrame(): The input frame data was too large for our buffer size ("
<< fBufferSize << ").  "
<< numTruncatedBytes << " bytes of trailing data was dropped!  Correct this by increasing the \"bufferSize\" parameter in the \"createNew()\" call to at least "
<< fBufferSize + numTruncatedBytes << "\n";
}
addData(fBuffer, frameSize, presentationTime);

if (fOutFid == NULL || fflush(fOutFid) == EOF)
{
// The output file has closed.  Handle this the same way as if the
// input source had closed:
onSourceClosure(this);

stopPlaying();
return;
}

if (fPerFrameFileNameBuffer != NULL)
{
if (fOutFid != NULL) { fclose(fOutFid); fOutFid = NULL; }
}

// Then try getting the next frame:
continuePlaying();
}


从上面代码可以看到调用了addData()函数将数据保存到文件中,然后继续continuePlaying()又去获取下一帧数据然后处理,直到遇到循环结束然后依次退出调用函数。最后看看addData()函数的实现即可知:

void FileSink::addData(unsigned char const* data, unsigned dataSize,
struct timeval presentationTime)
{
if (fPerFrameFileNameBuffer != NULL)
{
// Special case: Open a new file on-the-fly for this frame
sprintf(fPerFrameFileNameBuffer, "%s-%lu.%06lu", fPerFrameFileNamePrefix,
presentationTime.tv_sec, presentationTime.tv_usec);
fOutFid = OpenOutputFile(envir(), fPerFrameFileNameBuffer);
}

// Write to our file:
#ifdef TEST_LOSS
static unsigned const framesPerPacket = 10;
static unsigned const frameCount = 0;
static Boolean const packetIsLost;
if ((frameCount++)%framesPerPacket == 0)
{
packetIsLost = (our_random()%10 == 0); // simulate 10% packet loss #####
}

if (!packetIsLost)
#endif
if (fOutFid != NULL && data != NULL)
{
fwrite(data, 1, dataSize, fOutFid);
}
}


最后调用系统函数fwrite()实现写入文件功能。

总结:从上面的分析可知,如果要取得从RTSP服务器端接收并保存的数据帧,我们只需要定义一个类并实现如下格式两个的函数,并声明一个指针地址buffer用于指向数据帧,再在continuePlaying()函数中调用getNextFrame(buffer,...)即可。

typedef void (afterGettingFunc)(void* clientData, unsigned frameSize,
unsigned numTruncatedBytes,
struct timeval presentationTime,
unsigned durationInMicroseconds);
typedef void (onCloseFunc)(void* clientData);


然后再在afterGettingFunc的函数中即可使用buffer。.
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