您的位置:首页 > 移动开发 > Android开发

Android中ICS4.0源码Launcher启动流程分析【android源码Launcher系列一】

2013-01-08 17:06 816 查看
最近研究ICS4.0的Launcher,发现4.0和2.3有稍微点区别,但是区别不是特别大,所以我就先整理一下Launcher启动的大致流程。Launcher其实是贯彻于手机的整个系统的,时时刻刻都在运行,要是Launcher不运行了,手机就得黑屏了。Launcher的LauncherMode=singletask,所以说不管Launcher启动了哪个应用,总有个Launcher的实例在堆栈中,并且位于栈底。点击Home键进入到Launcher,上篇Android的全局键(home键/长按耳机键)详解【android源码解析八】 中有详细的介绍。大致思路其实就是启动launcher的时候,新启动一个task。大致先说这么多,先看截图:

大明原创,转载请标明出处:/article/1444223.html



图(1)

上图是4.0的Launcher界面,下面我们分步来解析一下Launcher的启动过程。

Step 0:首先要给大家介绍一下Launcher的数据库,这个数据库中存放着待机界面的图标,主屏底部的应用程序图标和桌面folder中各应用程序的图标,ICS4.0的folder中只能放应用程序的快捷方式,shortcut不能放到这个folder中,先看截图:



图(2)

说说各字段的含义:

title:表示桌面应用程序的名字,有的title为空,表示是widget的快捷方式;

intent:表示启动这个图标的intent放到数据库中,当click的时候就会调用这个字段,启动相应的应用程序;

container:表示应用程序的容器,folder的容器为整数,-100:表示在桌面的程序,-101:表示是主屏底部的程序;

screen:表示在第几个屏,folder的screen都是0, container=-101的为0,1,3,4;2为allapp的按钮;

cellX:表示在屏幕X轴的位置,(0,1,2,3),左上角为0点,往右依次增加;

cellY:表示在屏幕Y轴的位置,(0,1,2,3),左上角为0点,往下依次增加;

spallX:表示占X轴几个格;

spallY:表示占Y轴几个格;

itemType:应用程序用0表示,shortcut用1表示,folder用2表示,widget用4表示;

appWidgetId:-1表示不是widget,数字大于0表示才是widget;

isShortCut:值为0表示不是应用程序的ShortCut,值为1表示是应用程序的ShortCut;

iconType:值为0表示图标的名字被定义为包名的资源id,值为1表示图标用bitmap保存;

icon:表示应用程序的图标,二进制的;显示为一张图片;

说明:folder中的应用快捷方式绑定folder---->是用container的值绑定folder的id的;

详细的讲解请参考LauncherSettings.java这个类,有数据库字段的详细讲解;

手机是在第一次烧机完成后,数据库的值还没有,这时候launcher解析default_workspace.xml把这个值存到数据库中;所以说想定制什么样的开机桌面就在default_workspace.xml中做相应的配置,具体参照我前面的博客:

Android中源码Launcher主屏幕程序排列详解【安卓Launcher进化一】中有详细的介绍:

i f (!convertDatabase(db)) {

// Populate favorites table with initial favorites

loadFavorites(db, R.xml.default_workspace);

}

Step 1:开机后先启动LauncherApplication.java这个类的onCreate()方法,下面看代码:

[java] view
plaincopyprint?

@Override

public void onCreate() {

super.onCreate();

// set sIsScreenXLarge and sScreenDensity *before* creating icon cache

// 在创建图标缓存之前先设置sIsScreenXLarge和屏幕设备的分辨率

final int screenSize = getResources().getConfiguration().screenLayout &

Configuration.SCREENLAYOUT_SIZE_MASK;

sIsScreenLarge = screenSize == Configuration.SCREENLAYOUT_SIZE_LARGE ||

screenSize == Configuration.SCREENLAYOUT_SIZE_XLARGE;

sScreenDensity = getResources().getDisplayMetrics().density;

// 实例化图标缓存区的对象

mIconCache = new IconCache(this);

// 实例化一个LauncherModel对象,这个类是保存Launcher的内存启动状态,更新Launcher的数据库的作用

mModel = new LauncherModel(this, mIconCache);

// Register intent receivers

// 注册监听,应用package增加,删除,改变的监听。

IntentFilter filter = new IntentFilter(Intent.ACTION_PACKAGE_ADDED);

filter.addAction(Intent.ACTION_PACKAGE_REMOVED);

filter.addAction(Intent.ACTION_PACKAGE_CHANGED);

filter.addDataScheme("package");

registerReceiver(mModel, filter);

filter = new IntentFilter();

// 注册application是否可用,语言改变,方向改变的监听。4.0支持横竖屏

filter.addAction(Intent.ACTION_EXTERNAL_APPLICATIONS_AVAILABLE);

filter.addAction(Intent.ACTION_EXTERNAL_APPLICATIONS_UNAVAILABLE);

filter.addAction(Intent.ACTION_LOCALE_CHANGED);

filter.addAction(Intent.ACTION_CONFIGURATION_CHANGED);

registerReceiver(mModel, filter);

filter = new IntentFilter();

filter.addAction(SearchManager.INTENT_GLOBAL_SEARCH_ACTIVITY_CHANGED);

registerReceiver(mModel, filter);

filter = new IntentFilter();

filter.addAction(SearchManager.INTENT_ACTION_SEARCHABLES_CHANGED);

registerReceiver(mModel, filter);

// Register for changes to the favorites

// 注册favorites应用程序数据库改变的监听

ContentResolver resolver = getContentResolver();

resolver.registerContentObserver(LauncherSettings.Favorites.CONTENT_URI, true,

mFavoritesObserver);

}

Step 2:在LauncherApplication.java中onTerminate()的方法,解除监听的绑定;

[java] view
plaincopyprint?

/**

* There's no guarantee that this function is ever called.

*/

@Override

public void onTerminate() {

super.onTerminate();

unregisterReceiver(mModel);

ContentResolver resolver = getContentResolver();

resolver.unregisterContentObserver(mFavoritesObserver);

}

Step 3:Step1中的数据库mFavoritesObserver监听内部类如下:

[java] view
plaincopyprint?

/**

* Receives notifications whenever the user favorites have changed.

*/

private final ContentObserver mFavoritesObserver = new ContentObserver(new Handler()) {

@Override

public void onChange(boolean selfChange) {

mModel.startLoader(LauncherApplication.this, false);

}

};

说明:mModel.startLoader(。。,。。)是开启一个线程,设置线程的优先级NORM_PRIORITY,开始load桌面图标对应的数据库,这个过程是和Launcher.onCreate()同时进行的;

Step 4: 接着我们来看看mModel.startLoader(LauncherApplication.this, false)的方法:

[java] view
plaincopyprint?

public void startLoader(Context context, boolean isLaunching) {

synchronized (mLock) {

if (DEBUG_LOADERS) {

Log.d(TAG, "startLoader isLaunching=" + isLaunching);

}

// Don't bother to start the thread if we know it's not going to do anything

if (mCallbacks != null && mCallbacks.get() != null) {

// If there is already one running, tell it to stop.

// also, don't downgrade isLaunching if we're already running

isLaunching = isLaunching || stopLoaderLocked();

mLoaderTask = new LoaderTask(context, isLaunching);

sWorkerThread.setPriority(Thread.NORM_PRIORITY);

sWorker.post(mLoaderTask);

}

}

}

Step 5:接着我们来看看LoaderTask.java的run()方法:

[java] view
plaincopyprint?

public void run() {

// Optimize for end-user experience: if the Launcher is up and // running with the

// All Apps interface in the foreground, load All Apps first. Otherwise, load the

// workspace first (default).

final Callbacks cbk = mCallbacks.get();

final boolean loadWorkspaceFirst = cbk != null ? (!cbk.isAllAppsVisible()) : true;

keep_running: {

// Elevate priority when Home launches for the first time to avoid

// starving at boot time. Staring at a blank home is not cool.

synchronized (mLock) {

if (DEBUG_LOADERS) Log.d(TAG, "Setting thread priority to " +

(mIsLaunching ? "DEFAULT" : "BACKGROUND"));

android.os.Process.setThreadPriority(mIsLaunching

? Process.THREAD_PRIORITY_DEFAULT : Process.THREAD_PRIORITY_BACKGROUND);

}

if (loadWorkspaceFirst) {

if (DEBUG_LOADERS) Log.d(TAG, "step 1: loading workspace");

loadAndBindWorkspace();

} else {

if (DEBUG_LOADERS) Log.d(TAG, "step 1: special: loading all apps");

loadAndBindAllApps();

}

if (mStopped) {

break keep_running;

}

// Whew! Hard work done. Slow us down, and wait until the UI thread has

// settled down.

synchronized (mLock) {

if (mIsLaunching) {

if (DEBUG_LOADERS) Log.d(TAG, "Setting thread priority to BACKGROUND");

android.os.Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);

}

}

waitForIdle();

// second step

if (loadWorkspaceFirst) {

if (DEBUG_LOADERS) Log.d(TAG, "step 2: loading all apps");

loadAndBindAllApps();

} else {

if (DEBUG_LOADERS) Log.d(TAG, "step 2: special: loading workspace");

loadAndBindWorkspace();

}

// Restore the default thread priority after we are done loading items

synchronized (mLock) {

android.os.Process.setThreadPriority(Process.THREAD_PRIORITY_DEFAULT);

}

}

// Update the saved icons if necessary

if (DEBUG_LOADERS) Log.d(TAG, "Comparing loaded icons to database icons");

for (Object key : sDbIconCache.keySet()) {

updateSavedIcon(mContext, (ShortcutInfo) key, sDbIconCache.get(key));

}

sDbIconCache.clear();

// Clear out this reference, otherwise we end up holding it until all of the

// callback runnables are done.

mContext = null;

synchronized (mLock) {

// If we are still the last one to be scheduled, remove ourselves.

if (mLoaderTask == this) {

mLoaderTask = null;

}

}

}

public void stopLocked() {

synchronized (LoaderTask.this) {

mStopped = true;

this.notify();

}

}

加载桌面图标对应的数据库的值,这些值能把这些图标显示在屏幕上。

Step 6:LauncherApplication.onCreate()方法启动完成后,接着开始调用Launcher.java的onCreate()方法。代码如下:

[java] view
plaincopyprint?

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

// 得到LauncherApplication的对象app

LauncherApplication app = ((LauncherApplication)getApplication());

// 得到LauncherModel对象mModel,设置一个mCallbacks = new WeakReference<Callbacks>(callbacks)的

// 回调callbacks

mModel = app.setLauncher(this);

// 得到图标缓存的对象mIconCache

mIconCache = app.getIconCache();

// 得到拖拽控制类DragController的对象

mDragController = new DragController(this);

// 得到一个LayoutInflater布局的对象

mInflater = getLayoutInflater();

// 得到一个AppWidgetManager的对象

mAppWidgetManager = AppWidgetManager.getInstance(this);

// 得到LauncherAppWidgetHost的一个对象

mAppWidgetHost = new LauncherAppWidgetHost(this, APPWIDGET_HOST_ID);

// Start receiving onAppWidgetChanged calls for your AppWidgets.

mAppWidgetHost.startListening();

if (PROFILE_STARTUP) {

android.os.Debug.startMethodTracing(

Environment.getExternalStorageDirectory() + "/launcher");

}

// 检查Locale的语言级别,mcc, mnc的改变

checkForLocaleChange();

// 加载Launcher.xml布局文件

setContentView(R.layout.launcher);

// Launcher的布局的初始化

setupViews();

// 第一次启动Android的展示设置向导,

// 这个SharedPreferences中存在

// <boolean name="cling.workspace.dismissed" value="true" />

// 如果值为true,则不显示设置向导,为false,则显示设置向导。

showFirstRunWorkspaceCling();

// 注册数据库观察者

registerContentObservers();

lockAllApps();

mSavedState = savedInstanceState;

restoreState(mSavedState);

// Update customization drawer _after_ restoring the states

if (mAppsCustomizeContent != null) {

mAppsCustomizeContent.onPackagesUpdated();

}

if (PROFILE_STARTUP) {

android.os.Debug.stopMethodTracing();

}

if (!mRestoring) {

mModel.startLoader(this, true);

}

if (!mModel.isAllAppsLoaded()) {

ViewGroup appsCustomizeContentParent = (ViewGroup) mAppsCustomizeContent.getParent();

mInflater.inflate(R.layout.apps_customize_progressbar, appsCustomizeContentParent);

}

// For handling default keys

mDefaultKeySsb = new SpannableStringBuilder();

Selection.setSelection(mDefaultKeySsb, 0);

// 注册系统对话框消失的监听

IntentFilter filter = new IntentFilter(Intent.ACTION_CLOSE_SYSTEM_DIALOGS);

registerReceiver(mCloseSystemDialogsReceiver, filter);

boolean searchVisible = false;

boolean voiceVisible = false;

// If we have a saved version of these external icons, we load them up immediately

// 如果我们已经保存了外部图标的版本,我们立即加载它们

int coi = getCurrentOrientationIndexForGlobalIcons();

if (sGlobalSearchIcon[coi] == null || sVoiceSearchIcon[coi] == null ||

sAppMarketIcon[coi] == null) {

updateAppMarketIcon();

searchVisible = updateGlobalSearchIcon();

voiceVisible = updateVoiceSearchIcon(searchVisible);

}

if (sGlobalSearchIcon[coi] != null) {

updateGlobalSearchIcon(sGlobalSearchIcon[coi]);

searchVisible = true;

}

if (sVoiceSearchIcon[coi] != null) {

updateVoiceSearchIcon(sVoiceSearchIcon[coi]);

voiceVisible = true;

}

if (sAppMarketIcon[coi] != null) {

updateAppMarketIcon(sAppMarketIcon[coi]);

}

mSearchDropTargetBar.onSearchPackagesChanged(searchVisible, voiceVisible);

// On large interfaces, we want the screen to auto-rotate based on the current orientation

if (LauncherApplication.isScreenLarge() || Build.TYPE.contentEquals("eng")) {

setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED);

}

}

Step 7:其中LauncherModel这个类中有个回调接口,具体定义如下:

[java] view
plaincopyprint?

public interface Callbacks {

public boolean setLoadOnResume();

public int getCurrentWorkspaceScreen();

public void startBinding();

public void bindItems(ArrayList<ItemInfo> shortcuts, int start, int end);

public void bindFolders(HashMap<Long,FolderInfo> folders);

public void finishBindingItems();

public void bindAppWidget(LauncherAppWidgetInfo info);

public void bindAllApplications(ArrayList<ApplicationInfo> apps);

public void bindAppsAdded(ArrayList<ApplicationInfo> apps);

public void bindAppsUpdated(ArrayList<ApplicationInfo> apps);

public void bindAppsRemoved(ArrayList<ApplicationInfo> apps, boolean permanent);

public void bindPackagesUpdated();

public boolean isAllAppsVisible();

public void bindSearchablesChanged();

}

对LauncherModel进行初始化的时候mModel = app.setLauncher(this);---->mModel.initialize(launcher);----->

public void initialize(Callbacks callbacks) {

synchronized (mLock) {

mCallbacks = new WeakReference<Callbacks>(callbacks);

}

}

这个callbacks就是定义的接口回调,具体实现是在Launcher.java中定义的,启动Launcher的过程中,这些实现是异步来实现的。还有Launcher.java的onResume()方法没有讲解,到这儿基本上Android的Launcher已经启动起来了,这个onResume()我研究后再更新。

欢迎各界同僚留言指正错误和拍砖!欢迎留言!
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: