【unity3d】重力感应, ios设备屏幕转动中的黑边去掉方法
2012-12-28 15:42
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把下面的script给一个object, 然后放到游戏开始就可以了.
using UnityEngine;
using System.Collections;
// UNITY_EDITOR Define for calling Unity Editor scripts from your game code.
// UNITY_STANDALONE_OSX Platform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures).
// UNITY_DASHBOARD_WIDGET Platform define when creating code for Mac OS dashboard widgets.
// UNITY_STANDALONE_WIN Use this when you want to compile/execute code for Windows stand alone applications.
// UNITY_WEBPLAYER Platform define for web player content (this includes Windows and Mac Web player executables).
// UNITY_WII Platform define for compiling/executing code for the Wii console.
// UNITY_IPHONE Platform define for compiling/executing code for the iPhone platform.
// UNITY_ANDROID Platform define for the Android platform.
// UNITY_PS3 Platform define for running Play Station 3 code.
// UNITY_XBOX360 Platform define for executing XBbox 360 code.
public class against_orientations : MonoBehaviour {
// Use this for initialization
void Start ()
{
#if UNITY_IPHONE
iPhoneKeyboard.autorotateToPortrait = false;
iPhoneKeyboard.autorotateToPortraitUpsideDown = false;
iPhoneKeyboard.autorotateToLandscapeRight = false;
iPhoneKeyboard.autorotateToLandscapeLeft = false;
#endif
}
// Update is called once per frame
void Update () {
}
}
本文出自 “游戏人” 博客,请务必保留此出处http://zgame.blog.51cto.com/6144241/1103138
using UnityEngine;
using System.Collections;
// UNITY_EDITOR Define for calling Unity Editor scripts from your game code.
// UNITY_STANDALONE_OSX Platform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures).
// UNITY_DASHBOARD_WIDGET Platform define when creating code for Mac OS dashboard widgets.
// UNITY_STANDALONE_WIN Use this when you want to compile/execute code for Windows stand alone applications.
// UNITY_WEBPLAYER Platform define for web player content (this includes Windows and Mac Web player executables).
// UNITY_WII Platform define for compiling/executing code for the Wii console.
// UNITY_IPHONE Platform define for compiling/executing code for the iPhone platform.
// UNITY_ANDROID Platform define for the Android platform.
// UNITY_PS3 Platform define for running Play Station 3 code.
// UNITY_XBOX360 Platform define for executing XBbox 360 code.
public class against_orientations : MonoBehaviour {
// Use this for initialization
void Start ()
{
#if UNITY_IPHONE
iPhoneKeyboard.autorotateToPortrait = false;
iPhoneKeyboard.autorotateToPortraitUpsideDown = false;
iPhoneKeyboard.autorotateToLandscapeRight = false;
iPhoneKeyboard.autorotateToLandscapeLeft = false;
#endif
}
// Update is called once per frame
void Update () {
}
}
本文出自 “游戏人” 博客,请务必保留此出处http://zgame.blog.51cto.com/6144241/1103138
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