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透明窗体 使用DWM实现Aero Glass效果

2012-12-18 09:11 676 查看
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从Windows Vista开始,Aero Glass效果被应用在了Home Premium以上的系统中(Home Basic不具有该效果)。这种效果是由DWM(Desktop Window Manager)来控制的。对于一般的程序,缺省将在窗口边框应用这种效果。但如果我们想要更多的控制,比如让客户区的一部分也呈现这种效果,那也非常的简单。不需要我们在程序里做任何复杂的算法,我们只需要调API,交给DWM去做就可以了。

一、Composition(窗口合成) and Non-client Rendering(非客户区渲染)

非客户区通常包括窗口标题栏和窗口边框。缺省状态下,非客户区会被渲染成毛玻璃效果,这也称为Compostion。有几个函数可以控制系统和当前窗口的渲染方式。同时也有Windows消息用于接受渲染模式的改变。

1.检测系统是否开启Aero Glass。使用
函数
DwmIsCompositionEnabled 检测系统当前是否开启了Aero Glass特效。它接受一个BOOL参数,并将当前状态存储到其中。函数原型:
HRESULT DwmIsCompositionEnabled(BOOL *pfEnabled );

2.开启/关闭Aero Glass。使用函数DwmEnableComposition 开启或关闭系统Aero Glass效果,传入DWM_EC_ENABLECOMPOSITION 开启,传入DWM_EC_DISABLECOMPOSITION 关闭。

3.开启/关闭当前窗口的非客户区渲染。函数DwmSetWindowAttribute 用于设置窗口属性,属性DWMWA_NCRENDERING_POLICY 控制当前窗口是否使用非客户区渲染。DWMNCRP_ENABLED 开启,DWMNCRP_DISABLED
关闭。当系统的Aero Glass关闭时,设置无效。与之对应,使用函数DwmGetWindowAttribute 可以检测当前窗口属性。

4.响应系统Aero Glass的开启或关闭。当Aero Glass被开启或关闭时,Windows会发送消息WM_DWMCOMPOSITIONCHANGED
使用
函数 DwmIsCompositionEnabled
检测状态。

5.响应窗口非客户区渲染的开启或关闭。当前窗口的非客户区渲染开启或关闭时,Windows会发送消息WM_DWMNCRENDERINGCHANGEDwParam 指示当前状态。

二、Transition(窗口动画) and ColorizationColor(主题颜色)

Transition控制是否以动画方式显示窗口的最小化和还原。通过使用函数DwmSetWindowAttribute ,设置属性DWMWA_TRANSITIONS_FORCEDISABLED ,开启或关闭窗口动画。该设置只对当前窗口有效。

当用户通过控制面板修改主题颜色时,Windows将发送消息WM_DWMCOLORIZATIONCOLORCHANGED ,程序中通过函数DwmGetColorizationColor 取得当前主题颜色,以及是否透明。通过响应颜色的变更,可以让程序的颜色风格随主题风格而变化。

三、开启客户区域Aero Glass效果

函数DwmEnableBlurBehindWindow 开启客户区的Aero Glass效果,第一个参数为窗口句柄,第二个参数为一个DWM_BLURBEHIND 结构。其中fEnable 设置是否开启客户区Glass效果。hRgnBlur 设置Glass效果的区域,该项设置为NULL将使整个客户区呈现Glass效果,设置为一个正确的区域后,该区域将呈现Glass效果,
而区域以外为完全透明。要呈现透明效果需要客户区原始的颜色为黑色,可以在WM_PAINT 消息中绘制客户区,下面的代码使用GDI+,在Aero Glass开启时将整个窗口绘制为黑色,Aero Glass关闭时绘制为灰色:

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case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hDC = BeginPaint(hWnd, &ps);
//不要直接使用窗口句柄创建Graphics,会导致闪烁

Graphics graph(hDC);
//清除客户区域
RECT rcClient;
GetClientRect(hWnd, &rcClient);
BOOL bCompEnabled;
DwmIsCompositionEnabled(&bCompEnabled);
SolidBrush br(bCompEnabled? Color::Black : Color::DarkGray);
graph.FillRectangle(&br, Rect(rcClient.left, rcClient.top,
rcClient.right, rcClient.bottom));
EndPaint(hWnd, &ps);
}
break;

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//初始化GDI+
ULONG_PTR token;
GdiplusStartupInput input;
GdiplusStartup(&token, &input, NULL);
//*********************************

//关闭GDI+
GdiplusShutdown(token);

//初始化GDI+
ULONG_PTR token;
GdiplusStartupInput input;
GdiplusStartup(&token, &input, NULL);
//*********************************
//关闭GDI+
GdiplusShutdown(token);


下面代码将整个客户区设置为Glass效果:

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DWM_BLURBEHIND bb = {0};
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
bb.fEnable = true;
bb.hRgnBlur = NULL;
DwmEnableBlurBehindWindow(hWnd, &bb);

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RECT rect;
GetWindowRect(hWnd, &rect);
int width = 300, height = 200;
//居中椭圆形
HRGN hRgn = CreateEllipticRgn((rect.right - rect.left)/2 - width/2,
(rect.bottom - rect.top)/2 - height/2, (rect.right - rect.left)/2 + width/2,
(rect.bottom - rect.top)/2 + height/2);
DWM_BLURBEHIND bb = {0};
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
bb.fEnable = true;
bb.hRgnBlur = hRgn;
DwmEnableBlurBehindWindow(hWnd, &bb);

RECT rect;
GetWindowRect(hWnd, &rect);
int width = 300, height = 200;
//居中椭圆形
HRGN hRgn = CreateEllipticRgn((rect.right - rect.left)/2 - width/2,
(rect.bottom - rect.top)/2 - height/2, (rect.right - rect.left)/2 + width/2,
(rect.bottom - rect.top)/2 + height/2);
DWM_BLURBEHIND bb = {0};
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
bb.fEnable = true;
bb.hRgnBlur = hRgn;
DwmEnableBlurBehindWindow(hWnd, &bb);




四、窗口边框向客户区扩展

上面的方式中,非客户区和客户区之间仍然有界限。如何增大Glass效果的范围,并且消除界限呢?那就是使窗口边框向客户区扩展,利用函数DwmExtendFrameIntoClientArea 实现。函数接受一个窗口句柄和一个MARGINS 类型的参数。MARGINS指定了在上下左右4个方向上扩展的范围。如果4个值均为-1,则扩展到整个客户区。

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MARGINS margins = {50, 50, 50, 50};
DwmExtendFrameIntoClientArea(hWnd, &margins);

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MARGINS margins2 = {-1};    //将扩展到整个客户区

DwmExtendFrameIntoClientArea(hWnd, &margins2);

MARGINS margins2 = {-1};	//将扩展到整个客户区
DwmExtendFrameIntoClientArea(hWnd, &margins2);




五、在窗口上绘制图形

PNG图片带有alpha通道,可以与Aero Glass很好的配合。利用GDI+显示PNG图片非常方便,下面的代码将一张PNG图片加载到内存中:

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Bitmap bmp = Bitmap::FromFile(L"Ferrari.png", false);

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//绘制图形
int width = bmp->GetWidth();
int height = bmp->GetHeight();
Rect rc(30, 30, width, height);
graph.DrawImage(bmp, rc, 0, 0, width, height, UnitPixel);

//绘制图形
int width = bmp->GetWidth();
int height = bmp->GetHeight();
Rect rc(30, 30, width, height);
graph.DrawImage(bmp, rc, 0, 0, width, height, UnitPixel);




六、文本的绘制

当窗口大范围的透明之后,窗口上的文字的阅读成了一个问题。Windows的解决办法是为文字加上发光效果(Glowing),标题栏的文本使用的就是这种方式。我们在自己的程序中可以使用DrawThemeTextEx 函数来绘制发光的文字。该函数的原型定义如下:

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HRESULT DrawThemeTextEx( HTHEME hTheme,
HDC hdc,
int iPartId,
int iStateId,
LPCWSTR pszText,
int iCharCount,
DWORD dwFlags,
LPRECT pRect,
const DTTOPTS *pOptions
);

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//绘制发光文字
void DrawGlowingText(HDC hDC, LPWSTR szText, RECT &rcArea,
DWORD dwTextFlags = DT_LEFT | DT_VCENTER | DT_SINGLELINE, int iGlowSize = 10)
{
//获取主题句柄
HTHEME hThm = OpenThemeData(GetDesktopWindow(), L"TextStyle");
//创建DIB
HDC hMemDC = CreateCompatibleDC(hDC);
BITMAPINFO bmpinfo = {0};
bmpinfo.bmiHeader.biSize = sizeof(bmpinfo.bmiHeader);
bmpinfo.bmiHeader.biBitCount = 32;
bmpinfo.bmiHeader.biCompression = BI_RGB;
bmpinfo.bmiHeader.biPlanes = 1;
bmpinfo.bmiHeader.biWidth = rcArea.right - rcArea.left;
bmpinfo.bmiHeader.biHeight = -(rcArea.bottom - rcArea.top);
HBITMAP hBmp = CreateDIBSection(hMemDC, &bmpinfo, DIB_RGB_COLORS, 0, NULL, 0);
if (hBmp == NULL) return;
HGDIOBJ hBmpOld = SelectObject(hMemDC, hBmp);
//绘制选项
DTTOPTS dttopts = {0};
dttopts.dwSize = sizeof(DTTOPTS);
dttopts.dwFlags = DTT_GLOWSIZE | DTT_COMPOSITED;
dttopts.iGlowSize = iGlowSize;  //发光的范围大小

//绘制文本
RECT rc = {0, 0, rcArea.right - rcArea.left, rcArea.bottom - rcArea.top};
HRESULT hr = DrawThemeTextEx(hThm, hMemDC, TEXT_LABEL, 0, szText, -1, dwTextFlags , &rc, &dttopts);
if(FAILED(hr)) return;
BitBlt(hDC, rcArea.left, rcArea.top, rcArea.right - rcArea.left,
rcArea.bottom - rcArea.top, hMemDC, 0, 0, SRCCOPY | CAPTUREBLT);
//Clear
SelectObject(hMemDC, hBmpOld);
DeleteObject(hBmp);
DeleteDC(hMemDC);
CloseThemeData(hThm);
}

//绘制发光文字
void DrawGlowingText(HDC hDC, LPWSTR szText, RECT &rcArea,
DWORD dwTextFlags = DT_LEFT | DT_VCENTER | DT_SINGLELINE, int iGlowSize = 10)
{
//获取主题句柄
HTHEME hThm = OpenThemeData(GetDesktopWindow(), L"TextStyle");
//创建DIB
HDC hMemDC = CreateCompatibleDC(hDC);
BITMAPINFO bmpinfo = {0};
bmpinfo.bmiHeader.biSize = sizeof(bmpinfo.bmiHeader);
bmpinfo.bmiHeader.biBitCount = 32;
bmpinfo.bmiHeader.biCompression = BI_RGB;
bmpinfo.bmiHeader.biPlanes = 1;
bmpinfo.bmiHeader.biWidth = rcArea.right - rcArea.left;
bmpinfo.bmiHeader.biHeight = -(rcArea.bottom - rcArea.top);
HBITMAP hBmp = CreateDIBSection(hMemDC, &bmpinfo, DIB_RGB_COLORS, 0, NULL, 0);
if (hBmp == NULL) return;
HGDIOBJ hBmpOld = SelectObject(hMemDC, hBmp);
//绘制选项
DTTOPTS dttopts = {0};
dttopts.dwSize = sizeof(DTTOPTS);
dttopts.dwFlags = DTT_GLOWSIZE | DTT_COMPOSITED;
dttopts.iGlowSize = iGlowSize;	//发光的范围大小
//绘制文本
RECT rc = {0, 0, rcArea.right - rcArea.left, rcArea.bottom - rcArea.top};
HRESULT hr = DrawThemeTextEx(hThm, hMemDC, TEXT_LABEL, 0, szText, -1, dwTextFlags , &rc, &dttopts);
if(FAILED(hr)) return;
BitBlt(hDC, rcArea.left, rcArea.top, rcArea.right - rcArea.left,
rcArea.bottom - rcArea.top, hMemDC, 0, 0, SRCCOPY | CAPTUREBLT);
//Clear
SelectObject(hMemDC, hBmpOld);
DeleteObject(hBmp);
DeleteDC(hMemDC);
CloseThemeData(hThm);
}


在绘制了图形后,加入下面代码绘制一段文本:

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//绘制文本
RECT rcText = {10, 10, 300, 40};
DrawGlowingText(hDC, L" 一点点中文 and some english", rcText);

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HRESULT hr = S_OK;
HTHUMBNAIL thumbnail = NULL;
HWND hWndSrc = FindWindow(_T("QQPlayer Window"), NULL);
hr = DwmRegisterThumbnail(hWnd, hWndSrc, &thumbnail);
if (SUCCEEDED(hr))
{
RECT rc;
GetClientRect(hWnd, &rc);
DWM_THUMBNAIL_PROPERTIES dskThumbProps;
dskThumbProps.dwFlags = DWM_TNP_RECTDESTINATION | DWM_TNP_VISIBLE | DWM_TNP_OPACITY ;
dskThumbProps.fVisible = TRUE;
dskThumbProps.opacity = 200;
dskThumbProps.rcDestination = rc;
hr = DwmUpdateThumbnailProperties(thumbnail,&dskThumbProps);
}

HRESULT hr = S_OK;
HTHUMBNAIL thumbnail = NULL;
HWND hWndSrc = FindWindow(_T("QQPlayer Window"), NULL);
hr = DwmRegisterThumbnail(hWnd, hWndSrc, &thumbnail);
if (SUCCEEDED(hr))
{
RECT rc;
GetClientRect(hWnd, &rc);
DWM_THUMBNAIL_PROPERTIES dskThumbProps;
dskThumbProps.dwFlags = DWM_TNP_RECTDESTINATION | DWM_TNP_VISIBLE | DWM_TNP_OPACITY ;
dskThumbProps.fVisible = TRUE;
dskThumbProps.opacity = 200;
dskThumbProps.rcDestination = rc;
hr = DwmUpdateThumbnailProperties(thumbnail,&dskThumbProps);
}


首先通过窗口标题查找到源窗口句柄,然后使用DwmRegisterThumbnail 注册缩略图关联,注册成功后,通过DwmUpdateThumbnailProperties 更新缩略图属性,其中设定了是否可视、透明度以及目标绘制区域。得到下面的效果:



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