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RPG MAKER XP双远景图脚本

2012-12-01 10:40 225 查看
#==============================================================================

# ■ Spriteset_Map

#------------------------------------------------------------------------------

#  处理地图画面活动块和元件的类。本类在

# Scene_Map 类的内部使用。

#==============================================================================

class Spriteset_Map

#--------------------------------------------------------------------------

# ● 初始化对像

#--------------------------------------------------------------------------

def initialize

# 生成显示端口

@viewport1 = Viewport.new(0, 0, 640, 480)

@viewport2 = Viewport.new(0, 0, 640, 480)

@viewport3 = Viewport.new(0, 0, 640, 480)

@viewport2.z = 200

@viewport3.z = 5000

# 生成元件地图

@tilemap = Tilemap.new(@viewport1)

@tilemap.tileset = RPG::Cache.tileset($game_map.tileset_name)

for i in 0..6

autotile_name = $game_map.autotile_names[i]

@tilemap.autotiles[i] = RPG::Cache.autotile(autotile_name)

end

@tilemap.map_data = $game_map.data

@tilemap.priorities = $game_map.priorities

# 生成远景平面

@panorama = Plane.new(@viewport1)

@panorama.z = -1000

@panorama2 = Plane.new(@viewport1)

@panorama2.z = 3000

# 生成雾平面

@fog = Plane.new(@viewport1)

@fog.z = 3000

# 生成角色活动块

@character_sprites = []

for i in $game_map.events.keys.sort

sprite = Sprite_Character.new(@viewport1, $game_map.events[i])

@character_sprites.push(sprite)

end

@character_sprites.push(Sprite_Character.new(@viewport1, $game_player))

# 生成天气

@weather = RPG::Weather.new(@viewport1)

# 生成图片

@picture_sprites = []

for i in 1..50

@picture_sprites.push(Sprite_Picture.new(@viewport2,

$game_screen.pictures[i]))

end

# 生成计时器块

@timer_sprite = Sprite_Timer.new

# 刷新画面

update

end

#--------------------------------------------------------------------------

# ● 释放

#--------------------------------------------------------------------------

def dispose

# 释放元件地图

@tilemap.tileset.dispose

for i in 0..6

@tilemap.autotiles[i].dispose

end

@tilemap.dispose

# 释放远景平面

@panorama.dispose

@panorama2.dispose

# 释放雾平面

@fog.dispose

# 释放角色活动块

for sprite in @character_sprites

sprite.dispose

end

# 释放天候

@weather.dispose

# 释放图片

for sprite in @picture_sprites

sprite.dispose

end

# 释放计时器块

@timer_sprite.dispose

# 释放显示端口

@viewport1.dispose

@viewport2.dispose

@viewport3.dispose

end

#--------------------------------------------------------------------------

# ● 刷新画面

#--------------------------------------------------------------------------

def update

# 远景与现在的情况有差异发情况下

if @panorama_name != $game_map.panorama_name or

@panorama_hue != $game_map.panorama_hue

@panorama_name = $game_map.panorama_name

@panorama_hue = $game_map.panorama_hue

if @panorama.bitmap != nil

@panorama.bitmap.dispose

@panarama2.bitmap.dispose

@panorama2.bitmap = nil

@panarama.bitmap = nil

end

if @panorama_name != ""

@panorama.bitmap = RPG::Cache.panorama(@panorama_name, @panorama_hue)

@panorama2.bitmap = RPG::Cache.panorama(@panorama_name+"_2", @panorama_hue)

end

Graphics.frame_reset

end

# 雾与现在的情况有差异的情况下

if @fog_name != $game_map.fog_name or @fog_hue != $game_map.fog_hue

@fog_name = $game_map.fog_name

@fog_hue = $game_map.fog_hue

if @fog.bitmap != nil

@fog.bitmap.dispose

@fog.bitmap = nil

end

if @fog_name != ""

@fog.bitmap = RPG::Cache.fog(@fog_name, @fog_hue)

end

Graphics.frame_reset

end

# 刷新元件地图

@tilemap.ox = $game_map.display_x / 4

@tilemap.oy = $game_map.display_y / 4

@tilemap.update

# 刷新远景平面

@panorama.ox = $game_map.display_x / 4

@panorama.oy = $game_map.display_y / 4

@panorama2.ox = @panorama.ox

@panorama2.oy = @panorama.oy

# 刷新雾平面

@fog.zoom_x = $game_map.fog_zoom / 100.0

@fog.zoom_y = $game_map.fog_zoom / 100.0

@fog.opacity = $game_map.fog_opacity

@fog.blend_type = $game_map.fog_blend_type

@fog.ox = $game_map.display_x / 4 + $game_map.fog_ox

@fog.oy = $game_map.display_y / 4 + $game_map.fog_oy

@fog.tone = $game_map.fog_tone

# 刷新角色活动块

for sprite in @character_sprites

sprite.update

end

# 刷新天候图形

@weather.type = $game_screen.weather_type

@weather.max = $game_screen.weather_max

@weather.ox = $game_map.display_x / 4

@weather.oy = $game_map.display_y / 4

@weather.update

# 刷新图片

for sprite in @picture_sprites

sprite.update

end

# 刷新计时器块

@timer_sprite.update

# 设置画面的色调与震动位置

@viewport1.tone = $game_screen.tone

@viewport1.ox = $game_screen.shake

# 设置画面的闪烁色

@viewport3.color = $game_screen.flash_color

# 刷新显示端口

@viewport1.update

@viewport3.update

end

end

#==============================================================================

# 本脚本来自www.66rpg.com,使用前请参考制作录像

#==============================================================================
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