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android SurfaceView初次使用错误解决办法 (二)

2012-10-06 20:38 316 查看
接《android SurfaceView初次使用错误解决办法》

我在MainActivity中直接调用这个类的doDraw:

package com.backgammon;

import android.app.Activity;

import android.os.Bundle;

public class MainActivity extends Activity implements Const{

private ChessView chessView;

    /** Called when the activity is first created. */

    @Override

    public void onCreate(Bundle savedInstanceState) {

        super.onCreate(savedInstanceState);

        this.chessView = new ChessView(MainActivity.this);

        setContentView(this.chessView);

        //this.chessView.doDraw();//一运行这个就报错

    }

}

一运行,就报错了。

找到别人SurfaceView代码,他们是让SurfaceView实现Rannable接口,自带刷新。于是,我也添加一个Runnable接口:

package com.backgammon;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.view.SurfaceHolder;

import android.view.SurfaceView;

import android.view.SurfaceHolder.Callback;

public class ChessView extends SurfaceView implements SurfaceHolder.Callback,Runnable {
private Paint paint;
private Thread thread;

public ChessView(Context context) {
super(context);
// TODO Auto-generated constructor stub
this.getHolder().addCallback(this);
paint = new Paint();
thread = new Thread(this);
}

@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub

}

@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
thread.start();//开启刷新线程

}

@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub

}

@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
paint.setColor(Color.RED);
canvas.drawCircle(40, 40, 40, paint);
}
public void doDraw(){
Canvas canvas = this.getHolder().lockCanvas();
onDraw(canvas);
this.getHolder().unlockCanvasAndPost(canvas);
}

@Override
public void run() {
// TODO Auto-generated method stub
while(true){
this.doDraw();
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}

}

嘿嘿完全木有问题!然后我开始怀疑是doDraw调用时间不对,于是把开启刷新线程放在构造函数中。

package com.backgammon;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.view.SurfaceHolder;

import android.view.SurfaceView;

import android.view.SurfaceHolder.Callback;

public class ChessView extends SurfaceView implements SurfaceHolder.Callback,Runnable {
private Paint paint;
private Thread thread;

public ChessView(Context context) {
super(context);
// TODO Auto-generated constructor stub
this.getHolder().addCallback(this);
paint = new Paint();
thread = new Thread(this);
thread.start();//在这里启动刷新线程
}

@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub

}

@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
//thread.start();
}

@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub

}

@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
paint.setColor(Color.RED);
canvas.drawCircle(0, 0, 40, paint);
}
public void doDraw(){
Canvas canvas = this.getHolder().lockCanvas();
onDraw(canvas);
this.getHolder().unlockCanvasAndPost(canvas);
}

@Override
public void run() {
// TODO Auto-generated method stub
while(true){
this.doDraw();
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}

}

果然出现了错误!开来doDraw()是想在哪里重绘就重绘,但并不是想在什么时候重绘就能重绘的,得在surface Created之后才行。

于是我再在MainActivity中使用doDraw方法:(在判断surface Created之后调用)

package com.backgammon;

import android.app.Activity;

import android.os.Bundle;

import android.view.View;

import android.view.View.OnClickListener;

import android.widget.Button;

import android.widget.TextView;

public class MainActivity extends Activity implements Const{

private ChessView chessView;
private class FreshThread extends Thread{

@Override
public void run() {
// TODO Auto-generated method stub
super.run();
while(true){
while(!chessView.ifSurfaceIsCreated()){//等待surface创建
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
chessView.doDraw();

}
}
}
private FreshThread freshThread = new FreshThread();

    /** Called when the activity is first created. */

    @Override

    public void onCreate(Bundle savedInstanceState) {

        super.onCreate(savedInstanceState);

        this.chessView = new ChessView(MainActivity.this);

        setContentView(this.chessView);

        freshThread.start();//开启刷新线程

    }

    

}

其中ifSurfaceIsCreated()就是用来判断surface是否已经创建好的方法,修改之后的SurfaceView:

package com.backgammon;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.view.SurfaceHolder;

import android.view.SurfaceView;

import android.view.SurfaceHolder.Callback;

public class ChessView extends SurfaceView implements SurfaceHolder.Callback{
private Paint paint;
private boolean surfaceIsCreated = false;

public ChessView(Context context) {
super(context);
// TODO Auto-generated constructor stub
this.getHolder().addCallback(this);
paint = new Paint();
}

public boolean ifSurfaceIsCreated(){
return this.surfaceIsCreated;
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub

}

@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
this.surfaceIsCreated = true;
}

@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub

}

@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
paint.setColor(Color.RED);
canvas.drawCircle(0, 0, 40, paint);
}
public void doDraw(){
Canvas canvas = this.getHolder().lockCanvas();
onDraw(canvas);
this.getHolder().unlockCanvasAndPost(canvas);
}

}

一运行,OK!
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