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Ubuntu下安装配置OpenNI, OpenCV

2012-09-19 12:46 363 查看
http://www.cnblogs.com/sunshy/archive/2011/11/30/2268370.html

费了老大半天工夫,总算在Linux下把OpenNI和OPenCV配置好了,网上对Linux下OpenNI的配置方法讲的很少,而寻找使用OpenNI进行开发的方法更是像大海捞针……连手册里都只字不提,翻了好的资料才算搞定。闲话少说,总结在这和大家一起分享。

一、OPenNI篇

1.软件下载:

(1)OpenNI:aspx">http://www.openni.org/Downloads/OpenNIModules.aspx

  选择“OpenNI Binaries”->“Unstable”->“...for ubuntu...”,点击“Download”。

  下载完成后解压,cd进入解压后的路径:$ ./install.sh(不记得要不要加sudo了,试一试吧)

(2)SensorKinect:

  命令:$git clone https://github.com/avin2/SensorKinect.git

  如果没有安装git,则sudo apt-get install之~

  过程比较慢,结束后会在当前路径出现一个文件夹SensorKinect,cd进SensorKinect/Platform/Linux/CreateRedist,之后$ ./RedistMaker,这时在上层目录Linux下出现Redist文件夹。此时网上说进该目录$ ./install.sh,但实际上还要进一层目录才有instal.sh文件。但是貌似执行这个需要root权限,我不知道怎么弄,$sudo su后也不行,最后发现还是Redist文件夹里面有一个Final文件夹,里面有一个压缩包Sensor-Bin-Linux-x86-v5.0.5.1.tar.bz2,我索性把它拷出来,解压缩后进去
(…/SensorKinect/Platform/Linux/CreateRedist/Sensor-Bin-Linux-x86-v5.0.5.1/),在里面$./install.sh,竟然就可以了。顺便说一下,可能在这些过程中输入$ ./install.sh 会提示没有命令之类的,可以在install.sh文件上右击->属性->权限,选中“允许以程序执行文件”,就可以了。

  这时可以到在OpenNI-Bin-XXXX/Samples/Bin/x86-Release目录中测试:$ ./NiViewer,有可能提示没有什么库之类的,试着装一下:$sudo apt-get install libusb-1.0-0-dev freeglut3-dev,之后应该就可以运行了,就可以看到期待已久的画面喽。如果这时候提示说Failed to set USB interface!或者Open failed: The network connection has been closed!,在命令行里运行:

  $sudo rmmod gspca_kinect

  这是因为Ubuntu可能自带了kinect驱动gspca_kinect,二者有冲突。貌似每次重启电脑后都需要执行一下这句才行。

  这部分主要参考了https://github.com/avin2/SensorKinect里面讲的可能和实际不太一样,尝试着来吧。

(2)NITE:http://www.openni.org/Downloads/OpenNIModules.aspx

  选择“OpenNI Compliant Middleware Binaries”->“Unstable”->“...Ubuntu...”,下载就好了。

  下载完成后解压,进入目录$ ./install.sh即可。

2.开发环境配置

  我选用的是eclipse-cdt进行开发,网上仅有的可怜的一点资料讲的是用codeblocks进行开发,其实都是差不多的。这里以eclipse为例介绍一下吧。

  新建一个空的或helloworld工程,如kinectOpenNI,在左侧的project exploer中右击kinectOpenNI,点properties,在对话框中选择C/C++ Build->settings->GCC C++ Compiler(如果用C写就选GCC C Compiler)->Directories,在右侧Include paths(-l)里点右边绿色加号,添加两个路径/usr/include/ni和/usr/include/nite,然后再选择GCC C++ Linker->Libraries,在Libraries
(-l)中添加OpenNI,glut,XnVNite,注意XnVNite可能有版本号,要到你的/usr/lib目录下看一看,有个文件叫libXnVNite_XXXX.so之类的,我的是libXnVNite_1_5_0.so,所以我填的是XnVNite_1_5_0,反正就是随机应变吧,填不对的话它会报错说找不到库。由于这几个库都是在系统/usr/lib/目录下的,因此不用添加Library search path (-L)。

  到此为止你的工程应该可以编译了。试试这段样例:(注意该一下里面xml文件的路径。样例是直接从安装包里找到的。当然,记得连上你的Kinect)

View Code

/****************************************************************************

* *

* OpenNI 1.x Alpha *

* Copyright (C) 2011 PrimeSense Ltd. *

* *

* This file is part of OpenNI. *

* *

* OpenNI is free software: you can redistribute it and/or modify *

* it under the terms of the GNU Lesser General Public License as published *

* by the Free Software Foundation, either version 3 of the License, or *

* (at your option) any later version. *

* *

* OpenNI is distributed in the hope that it will be useful, *

* but WITHOUT ANY WARRANTY; without even the implied warranty of *

* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *

* GNU Lesser General Public License for more details. *

* *

* You should have received a copy of the GNU Lesser General Public License *

* along with OpenNI. If not, see <http://www.gnu.org/licenses/>. *

* *

****************************************************************************/

//---------------------------------------------------------------------------

// Includes

//---------------------------------------------------------------------------

#include <XnOS.h>

#if (XN_PLATFORM == XN_PLATFORM_MACOSX)

#include <GLUT/glut.h>

#else

#include <GL/glut.h>

#endif

#include <math.h>

#include <XnCppWrapper.h>

using namespace xn;

//---------------------------------------------------------------------------

// Defines

//---------------------------------------------------------------------------

#define SAMPLE_XML_PATH "/home/iotuyrfviloh/Softwares/OpenNI-Bin-Dev-Linux-x86-v1.4.0.2/Samples/Config/SamplesConfig.xml"

#define GL_WIN_SIZE_X 1280

#define GL_WIN_SIZE_Y 1024

#define DISPLAY_MODE_OVERLAY 1

#define DISPLAY_MODE_DEPTH 2

#define DISPLAY_MODE_IMAGE 3

#define DEFAULT_DISPLAY_MODE DISPLAY_MODE_DEPTH

#define MAX_DEPTH 10000

//---------------------------------------------------------------------------

// Globals

//---------------------------------------------------------------------------

float g_pDepthHist[MAX_DEPTH];

XnRGB24Pixel* g_pTexMap = NULL;

unsigned int g_nTexMapX = 0;

unsigned int g_nTexMapY = 0;

unsigned int g_nViewState = DEFAULT_DISPLAY_MODE;

Context g_context;

ScriptNode g_scriptNode;

DepthGenerator g_depth;

ImageGenerator g_image;

DepthMetaData g_depthMD;

ImageMetaData g_imageMD;

//---------------------------------------------------------------------------

// Code

//---------------------------------------------------------------------------

void glutIdle (void)

{

// Display the frame

glutPostRedisplay();

}

void glutDisplay (void)

{

XnStatus rc = XN_STATUS_OK;

// Read a new frame

rc = g_context.WaitAnyUpdateAll();

if (rc != XN_STATUS_OK)

{

printf("Read failed: %s\n", xnGetStatusString(rc));

return;

}

g_depth.GetMetaData(g_depthMD);

g_image.GetMetaData(g_imageMD);

const XnDepthPixel* pDepth = g_depthMD.Data();

const XnUInt8* pImage = g_imageMD.Data();

unsigned int nImageScale = GL_WIN_SIZE_X / g_depthMD.FullXRes();

// Copied from SimpleViewer

// Clear the OpenGL buffers

glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

// Setup the OpenGL viewpoint

glMatrixMode(GL_PROJECTION);

glPushMatrix();

glLoadIdentity();

glOrtho(0, GL_WIN_SIZE_X, GL_WIN_SIZE_Y, 0, -1.0, 1.0);

// Calculate the accumulative histogram (the yellow display...)

xnOSMemSet(g_pDepthHist, 0, MAX_DEPTH*sizeof(float));

unsigned int nNumberOfPoints = 0;

for (XnUInt y = 0; y < g_depthMD.YRes(); ++y)

{

for (XnUInt x = 0; x < g_depthMD.XRes(); ++x, ++pDepth)

{

if (*pDepth != 0)

{

g_pDepthHist[*pDepth]++;

nNumberOfPoints++;

}

}

}

for (int nIndex=1; nIndex<MAX_DEPTH; nIndex++)

{

g_pDepthHist[nIndex] += g_pDepthHist[nIndex-1];

}

if (nNumberOfPoints)

{

for (int nIndex=1; nIndex<MAX_DEPTH; nIndex++)

{

g_pDepthHist[nIndex] = (unsigned int)(256 * (1.0f - (g_pDepthHist[nIndex] / nNumberOfPoints)));

}

}

xnOSMemSet(g_pTexMap, 0, g_nTexMapX*g_nTexMapY*sizeof(XnRGB24Pixel));

// check if we need to draw image frame to texture

if (g_nViewState == DISPLAY_MODE_OVERLAY ||

g_nViewState == DISPLAY_MODE_IMAGE)

{

const XnRGB24Pixel* pImageRow = g_imageMD.RGB24Data();

XnRGB24Pixel* pTexRow = g_pTexMap + g_imageMD.YOffset() * g_nTexMapX;

for (XnUInt y = 0; y < g_imageMD.YRes(); ++y)

{

const XnRGB24Pixel* pImage = pImageRow;

XnRGB24Pixel* pTex = pTexRow + g_imageMD.XOffset();

for (XnUInt x = 0; x < g_imageMD.XRes(); ++x, ++pImage, ++pTex)

{

*pTex = *pImage;

}

pImageRow += g_imageMD.XRes();

pTexRow += g_nTexMapX;

}

}

// check if we need to draw depth frame to texture

if (g_nViewState == DISPLAY_MODE_OVERLAY ||

g_nViewState == DISPLAY_MODE_DEPTH)

{

const XnDepthPixel* pDepthRow = g_depthMD.Data();

XnRGB24Pixel* pTexRow = g_pTexMap + g_depthMD.YOffset() * g_nTexMapX;

for (XnUInt y = 0; y < g_depthMD.YRes(); ++y)

{

const XnDepthPixel* pDepth = pDepthRow;

XnRGB24Pixel* pTex = pTexRow + g_depthMD.XOffset();

for (XnUInt x = 0; x < g_depthMD.XRes(); ++x, ++pDepth, ++pTex)

{

if (*pDepth != 0)

{

int nHistValue = g_pDepthHist[*pDepth];

pTex->nRed = nHistValue;

pTex->nGreen = nHistValue;

pTex->nBlue = 0;

}

}

pDepthRow += g_depthMD.XRes();

pTexRow += g_nTexMapX;

}

}

// Create the OpenGL texture map

glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, g_nTexMapX, g_nTexMapY, 0, GL_RGB, GL_UNSIGNED_BYTE, g_pTexMap);

// Display the OpenGL texture map

glColor4f(1,1,1,1);

glBegin(GL_QUADS);

int nXRes = g_depthMD.FullXRes();

int nYRes = g_depthMD.FullYRes();

// upper left

glTexCoord2f(0, 0);

glVertex2f(0, 0);

// upper right

glTexCoord2f((float)nXRes/(float)g_nTexMapX, 0);

glVertex2f(GL_WIN_SIZE_X, 0);

// bottom right

glTexCoord2f((float)nXRes/(float)g_nTexMapX, (float)nYRes/(float)g_nTexMapY);

glVertex2f(GL_WIN_SIZE_X, GL_WIN_SIZE_Y);

// bottom left

glTexCoord2f(0, (float)nYRes/(float)g_nTexMapY);

glVertex2f(0, GL_WIN_SIZE_Y);

glEnd();

// Swap the OpenGL display buffers

glutSwapBuffers();

}

void glutKeyboard (unsigned char key, int x, int y)

{

switch (key)

{

case 27:

exit (1);

case '1':

g_nViewState = DISPLAY_MODE_OVERLAY;

g_depth.GetAlternativeViewPointCap().SetViewPoint(g_image);

break;

case '2':

g_nViewState = DISPLAY_MODE_DEPTH;

g_depth.GetAlternativeViewPointCap().ResetViewPoint();

break;

case '3':

g_nViewState = DISPLAY_MODE_IMAGE;

g_depth.GetAlternativeViewPointCap().ResetViewPoint();

break;

case 'm':

g_context.SetGlobalMirror(!g_context.GetGlobalMirror());

break;

}

}

int main(int argc, char* argv[])

{

XnStatus rc;

EnumerationErrors errors;

rc = g_context.InitFromXmlFile(SAMPLE_XML_PATH, g_scriptNode, &errors);

if (rc == XN_STATUS_NO_NODE_PRESENT)

{

XnChar strError[1024];

errors.ToString(strError, 1024);

printf("%s\n", strError);

return (rc);

}

else if (rc != XN_STATUS_OK)

{

printf("Open failed: %s\n", xnGetStatusString(rc));

return (rc);

}

rc = g_context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_depth);

if (rc != XN_STATUS_OK)

{

printf("No depth node exists! Check your XML.");

return 1;

}

rc = g_context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_image);

if (rc != XN_STATUS_OK)

{

printf("No image node exists! Check your XML.");

return 1;

}

g_depth.GetMetaData(g_depthMD);

g_image.GetMetaData(g_imageMD);

// Hybrid mode isn't supported in this sample

if (g_imageMD.FullXRes() != g_depthMD.FullXRes() || g_imageMD.FullYRes() != g_depthMD.FullYRes())

{

printf ("The device depth and image resolution must be equal!\n");

return 1;

}

// RGB is the only image format supported.

if (g_imageMD.PixelFormat() != XN_PIXEL_FORMAT_RGB24)

{

printf("The device image format must be RGB24\n");

return 1;

}

// Texture map init

g_nTexMapX = (((unsigned short)(g_depthMD.FullXRes()-1) / 512) + 1) * 512;

g_nTexMapY = (((unsigned short)(g_depthMD.FullYRes()-1) / 512) + 1) * 512;

g_pTexMap = (XnRGB24Pixel*)malloc(g_nTexMapX * g_nTexMapY * sizeof(XnRGB24Pixel));

// OpenGL init

glutInit(&argc, argv);

glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

glutInitWindowSize(GL_WIN_SIZE_X, GL_WIN_SIZE_Y);

glutCreateWindow ("OpenNI Simple Viewer");

glutFullScreen();

glutSetCursor(GLUT_CURSOR_NONE);

glutKeyboardFunc(glutKeyboard);

glutDisplayFunc(glutDisplay);

glutIdleFunc(glutIdle);

glDisable(GL_DEPTH_TEST);

glEnable(GL_TEXTURE_2D);

// Per frame code is in glutDisplay

glutMainLoop();

return 0;

}

二、OpenCV篇

  虽然已经可以用OpenGL了,但是OpenCV还是很不错的,也配一下吧。

1.软件下载

(1)装一下这些吧:

apt-get install build-essential

apt-get install cmake cmake-gui

apt-get install pkg-config

apt-get install libpng12-0 libpng12-dev libpng++-dev libpng3

apt-get install libpnglite-dev libpngwriter0-dev libpngwriter0c2

apt-get install zlib1g-dbg zlib1g zlib1g-dev

apt-get install libjasper-dev libjasper-runtime libjasper1

apt-get install pngtools libtiff4-dev libtiff4 libtiffxx0c2 libtiff-tools

apt-get install libjpeg8 libjpeg8-dev libjpeg8-dbg libjpeg-prog

apt-get install ffmpeg libavcodec-dev libavcodec52 libavformat52 libavformat-dev

apt-get install libgstreamer0.10-0-dbg libgstreamer0.10-0 libgstreamer0.10-dev

apt-get install libxine1-ffmpeg libxine-dev libxine1-bin

apt-get install libunicap2 libunicap2-dev

apt-get install libdc1394-22-dev libdc1394-22 libdc1394-utils

apt-get install swig

apt-get install libv4l-0 libv4l-dev

apt-get install python-numpy

apt-get install libpython2.6 python-dev python2.6-dev

有些可能你用不到,但是貌似build-essential,cmake,pkg-config都是必须的,其他的都不确定啦,保险起见都装一下吧~

(2)下载最新版本OpenCV:http://sourceforge.net/projects/opencvlibrary/files/

  解压,生成目录如OpenCV-2.3.1,在它旁边新建一个目录,如OpenCV-2.3.1-build。这时打开cmake-gui图形界面,应该可以在主菜单的“编程”项中找到。在上面的Source和Build栏中分别填上OpenCV-2.3.1和OpenCV-2.3.1-build的完整路径。点下面的Config,如果窗口内容变红,再点一次,知道不红为止,这时点Generate即可。命令行cd进OpenCV-2.3.1-build,$make然后$sudo make install,此时OpenCV应该就被安装在/usr/local/下面了。

2.建立工程

  使用eclipse建立新工程,如testOpenCV在左侧的project exploer中右击testOpenCV,点properties,在对话框中选择C/C++ Build->settings->GCC C++ Compiler(如果用C写就选GCC C Compiler)->Directories,在右侧Include paths(-l)里点右边绿色加号,添加路径/usr/local/include/opencv,然后再选择GCC C++ Linker->Libraries,在Libraries
(-l)中添加opencv_core,opencv_highgui,如果需要其他库也依次添加。库的路径是/usr/local/lib,因此要添加Library search path (-L):/usr/local/lib。

  还要给系统添加一下环境变量。我是试了好几种方法,也不知道最后是那个生效了:

  命令行里依次输入(就是新建个文件,添上一行/usr/local/lib,也可以用gedit来做):

sudo vi /etc/ld.so.conf.d/opencv.conf

G

o

/usr/local/lib

<Esc>

:wq!

类似地,打开文件/etc/bash.bashrc,在最后添加两行:

PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/local/lib/pkgconfig

export PKG_CONFIG_PATH

然后在命令行输入:

sudo ldconfig -v

export LD_LIBRARY_PATH=/usr/local/lib:$LD_LIBRARY_PATH

重启,然后应该就可以编译运行了,如果配置不好的话可能会报错说没有libopencv_core.so文件之类的。如果还是不行,就在看看其他帖子吧,不同人情况不一yang,我是深深地感受到了。

  好了,看看能不能运行吧:

测试程序:

#include <iostream>

#include "cv.h"

#include <cxcore.h>

#include <highgui.h>

using namespace std;

int main() {

IplImage *img = cvLoadImage("a.jpg");

cvNamedWindow("Image:",1);

cvShowImage("Image:",img);

cvWaitKey();

cvDestroyWindow("Image:");

cvReleaseImage(&img);

return 0;

}

其中图片路径在与工程中该cpp文件一致,或者取个绝对路径吧。

如果一切安好,那就恭喜啦。

  有了OpenNI和OpenCV,就安心开发你有意思的Kinect应用吧~

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