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silverlight下解决跨域问题,目前看到的正确阐述

2012-08-10 06:16 253 查看
下面这篇博文阐述的非常清楚,受用匪浅,谢谢博主:

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Silverlight实用窍门系列:67.Silverlight下的Socket通讯

  在Silverlight中进行通讯,只能使用4502-4534之间的端口进行数据传输,另外Silverlight客户端会自动向943端口的服务器端发送一个“<policy-file-request/>”的语句请求,然后服务器端943端口回发以下文件以许可Socket通讯。



<?xml version="1.0" encoding="utf-8" ?>
<access-policy>
<cross-domain-access>
<policy>
<allow-from>
<domain uri="*"/>
</allow-from>
<grant-to>
<socket-resource port="4502-4534" protocol="tcp"/>
</grant-to>
</policy>
</cross-domain-access>
</access-policy>





  A.现在我们首先来看服务器端的代码,主要分为策略响应步骤和服务响应步骤。

  策略步骤一:启动监听943端口是否有需要安全策略文件请求

  策略步骤二:如果客户端请求是<policy-file-request/>,则将安全策略文件作为bytes发送给客户端

  服务步骤一:启动服务器端,监听4525端口,是否有Socket对话请求

  服务步骤二:如果有客户端请求的连接,则发送消息告知客户端

  代码如下:



class Program
{
static void Main(string[] args)
{
//策略步骤一:启动监听943端口是否有需要安全策略文件请求
Thread access = new Thread(new ThreadStart(accessThread));
access.Start();

//服务步骤一:启动服务器端,监听4525端口,是否有Socket对话请求
Thread server = new Thread(new ThreadStart(ServerThread));
server.Start();
}
//策略请求监听
static void accessThread()
{
//获取943端口监听的Socket服务端
Socket socket = GetSocketServer(943);
while (true)
{
Socket new_access = socket.Accept();
string clientPolicyString = "<policy-file-request/>";
byte[] requestbytes = new byte[clientPolicyString.Length];
new_access.Receive(requestbytes);
string requeststring = System.Text.Encoding.UTF8.GetString(requestbytes, 0, requestbytes.Length);

if (requeststring == clientPolicyString)
{
//策略步骤二:如果客户端请求是<policy-file-request/>,则将安全策略文件作为bytes发送给客户端
byte[] accessbytes = GetPolicyToClient();
new_access.Send(accessbytes, accessbytes.Length, SocketFlags.None);
new_access.Close();
}
Thread.Sleep(100);
}
}

static void ServerThread()
{
//获取4525端口监听的Socket服务端
Socket socket = GetSocketServer(4525);
while (true)
{
Socket _socket = socket.Accept();
//服务步骤二:如果有客户端请求的连接,则发送消息告知客户端
byte[] b2 = new byte[1024];
_socket.Receive(b2);
Console.WriteLine(Encoding.UTF8.GetString(b2).Replace("\0", ""));
string recString = "我已经收到消息了";
_socket.Send(Encoding.UTF8.GetBytes(recString));
_socket.Close();
Thread.Sleep(100);
}
}
//根据端口建立Socket服务器端
static Socket GetSocketServer(int serverPort)
{
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
socket.Bind(new IPEndPoint(IPAddress.Any, serverPort));
socket.Listen(40);
return socket;
}
//获取安全策略文件的byte[]
static byte[] GetPolicyToClient()
{
string path = Environment.CurrentDirectory.Replace("\\bin\\Debug","");
FileStream fs = new FileStream(path+ @"\clientaccesspolicy.xml", FileMode.Open);
int length = (int)fs.Length;
byte[] bytes = new byte[length];
fs.Read(bytes, 0, length);
fs.Close();
return bytes;
}

}





  B.其次我们来看客户端操作,分为以下几个步骤:

  客户端步骤一:发起服务器连接请求。

  客户端步骤二:连接服务器成功,将需要发送的数据放入缓冲区中,然后异步向服务器发送消息请求

  客户端步骤三:消息发送成功,此时设置一个新的缓冲区实例,并且发起异步接收服务器返回的消息

  客户端步骤四:获取到服务器返回的消息,关闭Socket 

  客户端cs代码如下:



public partial class MainPage : UserControl
{
public MainPage()
{
InitializeComponent();
}
System.Net.Sockets.Socket socket;

private void button1_Click(object sender, RoutedEventArgs e)
{
byte[] userbytes = Encoding.UTF8.GetBytes(this.tbInput.Text);
socket = new System.Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
SocketAsyncEventArgs socketArgs = new SocketAsyncEventArgs();
socketArgs.RemoteEndPoint = new DnsEndPoint("127.0.0.1", 4525);
//将需要发送的内容转为byte[],保存到UserToken属性中
socketArgs.UserToken = userbytes;
socketArgs.Completed += new EventHandler<SocketAsyncEventArgs>(socketArgs_Completed);
//客户端步骤一:发起服务器连接请求。
socket.ConnectAsync(socketArgs);
}
//每发生一个Socket操作都讲激活此方法,操作包括(Connect/Send/Receive/None)
void socketArgs_Completed(object sender, SocketAsyncEventArgs e)
{
if (e.LastOperation == SocketAsyncOperation.Connect)
{
//客户端步骤二:连接服务器成功,将需要发送的数据放入缓冲区中,然后异步向服务器发送消息请求
byte[] userbytes = (byte[])e.UserToken;
e.SetBuffer(userbytes, 0, userbytes.Length);
socket.SendAsync(e);
}
else if (e.LastOperation == SocketAsyncOperation.Send)
{
//客户端步骤三:消息发送成功,此时设置一个新的缓冲区实例,并且发起异步接收服务器返回的消息
byte[] userbytes = new byte[1024];
e.SetBuffer(userbytes, 0, userbytes.Length);
socket.ReceiveAsync(e);
}
else if (e.LastOperation == SocketAsyncOperation.Receive)
{
//客户端步骤四:获取到服务器返回的消息,关闭Socket
string RecevieStr = Encoding.UTF8.GetString(e.Buffer, 0, e.Buffer.Length).Replace("\0", "");
//因为是异步Socket请求,所以需要使用UI线程更新lbShowMessage的显示效果
this.lbShowMessage.Dispatcher.BeginInvoke(new DoThingDele(DoThing), RecevieStr);
socket.Close();
}
}
//更新UI
public void DoThing(string arg)
{
this.lbShowMessage.Content = this.lbShowMessage.Content + "->" + arg;
}
//声明的一个DoThing方法委托
public delegate void DoThingDele(string arg);
}





  客户端Xaml前台代码如下:



<Grid x:Name="LayoutRoot" Background="White" ShowGridLines="True">
<TextBox Height="23" HorizontalAlignment="Left" Margin="20,20,0,0"
Name="tbInput" VerticalAlignment="Top" Width="243" />
<Button Content="发 送" Height="23" HorizontalAlignment="Left"
Margin="279,20,0,0" Name="button1" VerticalAlignment="Top"
Width="75" Click="button1_Click" />
<sdk:Label Height="28" HorizontalAlignment="Left" Margin="20,57,0,0"
Name="lbShowMessage" VerticalAlignment="Top" Width="358" />
</Grid>





  最后效果如下,如需源码请点击 SLSocket.zip 下载,本文演示的是最简单通讯效果:





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posted @ 2012-05-24 11:17 程兴亮 阅读(1192)
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