html5-learning-003-canvas(2)-绘制图形
2012-08-07 13:05
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矩形
fillRect(x, y, width, height):Draws a filled rectangle at position x,y for width and height.
fillRect(0, 0, 10, 20)在坐标轴0, 0的位置,绘制一个填充满了的宽为10,高为20的矩形。
strokeRect(x, y, width, height)
:Draws a rectangular outline at position x,y for width and height.The makes use of the current strokeStyle,lineWidth,lineJoin,and
miterLimit.
strokeRect(0, 0, 10, 20)在坐标轴0, 0的位置,绘制一个宽为10,高为20 的轮廓。
clearRect(x, y, width, height)
:Clears the specified area and makes it fully transparent starting at position x,y for width and height.
clearRect(0, 0, 5, 5)在指定区域,清理出一个宽为5,高为5的完全透明的矩形。
context.arc(x, y, radius, startAngle, endAngle, anticlockwise)
:Draws circle
context.arcTo(x1, y1, x2, y2, radius)
context.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)
context.quadraticCurveTo(cpx, cpy, x, y)
eg1:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <title>Create Drawing</title> <script src="modernizr-1.6.min.js"></script> <script type="text/javaScript"> window.addEventListener("load", eventWindowLoaded, false); var Debugger = function() {}; Debugger.log = function(message) { try { console.log(message); } catch(exception) { return; } } function eventWindowLoaded() { canvasApp(); } function canvasSupport() { return Modernizr.canvas; } function canvasApp() { if(!canvasSupport) { return; } var theCanvas = document.getElementById("oneCanvas"); var context = theCanvas.getContext("2d"); Debugger.log("Drawing"); function drawScreen() { //绘制矩形 context.fillStyle = '#000000'; context.strokeStyle = '#ff00ff'; context.lineWidth = 2; context.fillRect(20, 20, 40, 40); context.strokeRect(10, 10, 60 , 60); context.clearRect(30, 30, 20, 20); //绘制直线 context.strokeStyle = "black"; context.lineWidth = 5; context.lineCap = 'square'; context.beginPath(); context.moveTo(10, 80); context.lineTo(100, 80); context.stroke(); context.closePath(); //绘制折线 context.lineJoin = 'round'; context.lineCap = 'butt'; context.beginPath(); context.moveTo(10, 100); context.lineTo(35, 100); context.lineTo(35, 125); context.stroke(); context.closePath(); //绘制圆 context.beginPath(); context.strokeStyle = "black"; context.lineWidth = 5; //basic circle context.arc(30, 150, 20, (Math.PI/180)*0, (Math.PI/180)*360, false); context.stroke(); context.closePath(); //one-quarter circle context.beginPath(); context.strokeStyle = "black"; context.lineWidth = 5; context.arc(70, 150, 20, (Math.PI/180)*0, (Math.PI/180)*90, false); context.stroke(); context.closePath(); //three-fourths circle context.beginPath(); context.strokeStyle = "black"; context.lineWidth = 5; context.arc(130, 150, 20, (Math.PI/180)*0, (Math.PI/180)*90, true); context.stroke(); context.closePath(); //actTo context.beginPath(); context.strokeStyle = "black"; context.lineWidth = 5; context.moveTo(100, 0); context.lineTo(300, 400); context.arcTo(350, 350, 100, 100, 20); context.stroke(); context.closePath(); //quadratic Bezier curve context.beginPath(); context.strokeStyle = "black"; context.lineWidth = 5; context.moveTo(0, 0); context.quadraticCurveTo(100, 25, 0, 50); context.stroke(); context.closePath(); // Bezier curve with two control points context.beginPath(); context.strokeStyle = "black"; context.lineWidth = 5; context.moveTo(150, 0); context.bezierCurveTo(0, 125, 300, 175, 150, 300); context.stroke(); context.closePath(); } drawScreen(); } </script> </head> <body> <div style="position: absolute; top: 50px; heigh: 50px"> <canvas id="oneCanvas" height="700" width="800"> Your brower does not support HTML5. </canvas> </div> </body> </html>
eg2:
绘制 “TDOLY"
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <title>Create Drawing</title> <script src="modernizr-1.6.min.js"></script> <script type="text/javaScript"> window.addEventListener("load", eventWindowLoaded, false); var Debugger = function() {}; Debugger.log = function(message) { try { console.log(message); } catch(exception) { return; } } function eventWindowLoaded() { canvasApp(); } function canvasSupport() { return Modernizr.canvas; } function canvasApp() { if(!canvasSupport) { return; } var theCanvas = document.getElementById("oneCanvas"); var context = theCanvas.getContext("2d"); Debugger.log("Drawing"); function drawScreen() { //drawing "TDOLY" context.strokeStyle = '#ff00ff'; context.lineWidth = 5; context.lineCap = 'butt'; context.lineJoin = 'round'; context.shadowBlur = 4; context.shadowColor = '#909090'; context.shadowOffsetX = 1; context.shadowOffsetY =1; //drawing "T" context.beginPath(); context.moveTo(20, 10); context.lineTo(70, 10); context.moveTo(46, 10) context.lineTo(46, 60); context.stroke(); context.save(); //drawing "D" context.moveTo(90, 8); context.lineTo(90, 60); context.save(); context.moveTo(90 ,30) context.arc(100, 33, 28, (Math.PI/180)*112, (Math.PI/180)*250, true); context.stroke(); //drawing "O" context.moveTo(198, 33); context.arc(170, 33, 25, (Math.PI/180)*0, (Math.PI/180)*360, false); context.stroke(); context.save(); //drawing "L" context.moveTo(220, 10); context.lineTo(220, 60); context.lineTo(250, 60); context.stroke(); context.save(); //drawing "Y" context.moveTo(260, 10); context.lineTo(280, 30); context.lineTo(300, 10); context.moveTo(280, 30); context.lineTo(280, 65); context.stroke(); context.closePath(); } drawScreen(); } </script> </head> <body> <div style="position: absolute; top: 50px; heigh: 50px"> <canvas id="oneCanvas" height="700" width="1000"> Your brower does not support HTML5. </canvas> </div> </body> </html>
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