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自定义线程池ThreadPool

2012-07-16 21:09 225 查看
由二部分组成,一个线程管理类ThreadManager,一个线程类MyThread

Test类是用来测试的

参考了以下资料:

http://tech.ccidnet.com/pub/disp/Article?columnID=294&articleID=33440&pageNO=1

http://soft.yesky.com/SoftChannel/72342371961929728/20041013/1863707.shtml

下面是代码,希望大家提出更好的建议:

1.ThreadManager.cs

using System;

using System.Threading;

using System.Collections;

namespace CustomThreadPool

{

///<summary>

///线程管理器,会开启或唤醒一个线程去执行指定的回调方法

///</summary>

publicclass ThreadManager

{

privatestatic ArrayList
threadList = new ArrayList(); //线程列表,静态

//不允许创建实例

private ThreadManager()

{

}

///<summary>

///静态方法,开启或唤醒一个线程去执行指定的回调方法

///</summary>

///<param name="waitCallback">委托实例</param>

///<param name="obj">传递给回调方法的参数</param>

///<param name="timeOut">当没有可用的线程时的等待时间,以毫秒为单位</param>

///<returns></returns>

publicstaticbool QueueUserWorkItem(WaitCallback
waitCallback, Object obj, int timeOut)

{

//锁住共享资源,实现线程安全

lock(threadList)

{

try

{

//如果线程列表为空,填充线程列表

if (threadList.Count == 0)

{

InitThreadList();

}

long startTime = DateTime.Now.Ticks;

do

{

//遍历线程列表,找出可用的线程

foreach(MyThread myThread in threadList)

{

//线程为空,需要创建线程

if (myThread.T == null)

{

myThread.Start(waitCallback, obj, false);

returntrue;

}

elseif (myThread.T.ThreadState
== ThreadState.Suspended)

{//线程为挂起状态,唤醒线程

myThread.Start(waitCallback, obj, true);

returntrue;

}

}

//在线程 Sleep 前释放锁

Monitor.PulseAll(threadList);

Thread.Sleep(500);

}while (((DateTime.Now.Ticks
- startTime) / 10000) < timeOut);

}

finally

{

Monitor.Exit(threadList);

}

}

returnfalse;

}

//使用 MyThread 对象填充线程列表,注意,这个时候线程并没有启动

privatestaticvoid InitThreadList()

{

threadList = new ArrayList();

for (int i
= 0; i < 10; i++)

{

MyThread t = new MyThread();

threadList.Add(t);

}

}

}

}

2.MyThread.cs

using System;

using System.Threading;

namespace CustomThreadPool

{

///<summary>

///封装 .NET 框架提供的 Thread

///</summary>

internalclass MyThread

{

private Thread t; //线程

private WaitCallback w; //委托,这里直接用 .NET 框架自带的,也可以根据需要自己定义一个

private Object o; //传递给符合委托的回调方法的参数值,根据委托的定义而定

///<summary>

///执行回调方法的线程

///</summary>

public Thread T

{

get

{

return t;

}

}

public MyThread()

{

}

///<summary>

///开启新线程或唤醒线程,去执行回调方法

///</summary>

///<param name="w">用回调方法实例化了的委托实例</param>

///<param name="o">传递给回调方法的参数值</param>

///<param name="isSuspend">true 表示线程为挂起状态,false 则表示线程还没创建</param>

publicvoid Start(WaitCallback
w, Object o, bool isSuspend)

{

//开启新线程或唤醒线程前,先设置

this.w = w;

this.o = o;

//线程为挂起状态,唤醒线程继续执行

if (isSuspend)

{

t.Resume();

}

else

{//线程还没有创建,创建一个新线程,并执行

t = new Thread(new ThreadStart(this.ThreadProc));

t.Start();

}

}

///<summary>

///线程执行的方法

///</summary>

privatevoid ThreadProc()

{

//死循环,使线程唤醒后不是退出,而是继续通过委托执行回调方法

while (true)

{

//通过委托执行回调方法

w(o);

t.Suspend();

}

}

}

}

3.Test.cs

using System;

using System.Threading;

namespace CustomThreadPool

{

///<summary>

///测试自定义线程池

///</summary>

class Test

{

///<summary>

///应用程序的主入口点。

///</summary>

[STAThread]

staticvoid Main(string[]
args)

{

//

// TODO: 在此处添加代码以启动应用程序

//

for (int i
= 0; i < 5; i++)

{

Console.WriteLine("Start thread {0}", i.ToString());

Thread t = new Thread(new ThreadStart(WorkThread));

t.Start();

}

Console.ReadLine();

Thread.CurrentThread.Abort();

}

publicstaticvoid WorkThread()

{

for (int i
= 0; i < 10; i++)

{

if (i %
2 == 0)

{

if (!ThreadManager.QueueUserWorkItem(new WaitCallback(ThreadProcOne),
i, 2000))

{

Console.WriteLine("Failed" + i.ToString());

}

}

else

{

if (!ThreadManager.QueueUserWorkItem(new WaitCallback(ThreadProcTwo),
i, 2000))

{

Console.WriteLine("Failed" + i.ToString());

}

}

}

Thread.CurrentThread.Abort();

}

publicstaticvoid ThreadProcOne(Object
stateInfo)

{

Console.WriteLine("Test custom threadpool:" + ((int)stateInfo).ToString());

}

publicstaticvoid ThreadProcTwo(Object
stateInfo)

{

Console.WriteLine("Change work:" + ((int)stateInfo).ToString());

}

}

}
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