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Lua调用c++函数

2012-07-04 14:10 429 查看
export.h

#ifndef _ACTS_ZIP_H_
#define  _ACTS_ZIP_H_

extern "C"{
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}

#pragma   comment(lib,"lua5.1.lib")

#ifdef ACTS_ZIP_DLL
#define ACTS_ZIP_DLL_API_  __declspec(dllexport)
#else
#define ACTS_ZIP_DLL_API_  __declspec(dllimport)
#endif

#ifdef __cplusplus
extern "C" {
#endif

ACTS_ZIP_DLL_API_	int  LuaZip(lua_State* L);
ACTS_ZIP_DLL_API_	int  LuaUnZip(lua_State* L);
ACTS_ZIP_DLL_API_ int LuaOpenLuaZipAPI (lua_State* L);

#ifdef __cplusplus
}
#endif

#endif


export.cpp

#include <Windows.h>
#include "stdafx.h"
#include "export.h"
#include "zip.h"
#include <tchar.h>
#include "ActsZipAPI.h"

int LuaUnZip(lua_State* L)
{
const char* zipFileName = lua_tostring(L,1);
const char* targetDir = lua_tostring(L,2);

bool flag = false;

flag = UnActsZip(zipFileName,targetDir);

lua_pushboolean(L,flag);
return 1;
}

int LuaZip(lua_State* L)
{
const char* dir = lua_tostring(L,1);
const char* fileName = lua_tostring(L,2);
const char* targetName = lua_tostring(L,3);

bool flag = false;

flag = ActsZip(dir,fileName,targetName);

lua_pushboolean(L,flag);
return 1;
}

static const struct luaL_Reg LuaZipAPI[]={
{"LuaZip",LuaZip},
{"LuaUnZip",LuaUnZip},
{NULL,NULL}
};

int LuaOpenLuaZipAPI (lua_State* L)
{
luaL_register(L,"LuaZipAPI",LuaZipAPI);
return 1;
}


生成动态链接库(ActsZip.dll)放置于工程目录下,在lua文件中按照如下方式调用

local LoadFunc = package.loadlib("../ActsZip.dll","LuaOpenLuaZipAPI")

if nil ~= LoadFunc
then   LoadFunc()
end

LuaZip = LuaZipAPI

LuaZip.LuaZip(Cfgpath,"",filePath)

LuaZip.LuaUnZip(filePath,Cfgpath)
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