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ArcGIS API for Silverlight开发入门(4):用户与地理信息之间的桥梁--GraphicsLayer

2012-06-19 14:54 447 查看
我们与地图交互的过程时刻在进行着:一个拉框放大操作,或者对地图内容的查询等。这些交互过程中的输入输出,通常都是反映在独立于地图数据一个“层”上。比如拉框放大,我们能看见鼠标所画的一个矩形;又比如对兴趣点的查询,结果通常是将符合条件的兴趣点的形状高亮显示在那个独立的“层”中,通过它既可以反映用户的输入,又可以展现地图的输出。这个“层”就是GraphicsLayer。

其实ADF开发中也有GraphicsLayer的概念,同样在其他两个客户端API(JavaScript/Flex)中也能找到GraphicsLayer的身影,它们都是一样一样的。

本节我们主要看如何在GraphicsLayer中展现内容。当然第一个工作就是添加ESRI.ArcGIS.dll的引用,引入esri的xml命名空间;接下来在Map中添加一个GraphicsLayer图层:

<esri:Map x:Name="Map1">

<esri:Map.Layers>

<!-- 其他图层 -->

<esri:GraphicsLayer ID="GLayer" />

</esri:Map.Layers>

</esri:Map>

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要使GraphicsLayer中的内容处于最顶端(不被其他图层内容覆盖),就要将它放在Map标签里的最下头,像上面那样。从命名我们不难看出,GraphicLayer里面放的就是Graphic的集合了。Graphic(ESRI.ArcGIS.Graphic)是GraphicsLayer中的基本元素,它包括了Geometry(在ESRI.ArcGIS.Geometry命名空间中),Symbol(在ESRI.ArcGIS.Symbol命名空间中),Attributes等属性。所有显示在地图中的矢量元素都有一个Geometry,里面包含了若干地理坐标,用于显示地图上地物的形状,它是Point,Polyline,Polygon等的总称,在这里代表了Graphic的形状。Symbol代表了Graphic的外观,它是一系列符号的总称,我们通常跟SimpleMarkerSymbol,SimpleLineSymbol和SimpleFillSymbol等打交道,它们分别对应了上面3种不同的Geometry(Point,Polyline,Polygon)。

要让一个Graphic显示出来,总共分3步:

1、定义Graphic:

在xaml中

<esri:Graphic>

</esri:Graphic>

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在code-behind中

Graphic g= new Graphic()

2、设置Graphic的Geometry和Symbol属性:

在xaml中

<esri:Graphic>

<esri:Graphic.Symbol>

<esriSymbols:SimpleMarkerSymbol Color="Blue" Size="12" Style="Square" />

</esri:Graphic.Symbol>

<esriGeometry:MapPoint X="108" Y="30" />

</esri:Graphic>

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在code-behind中

Graphic g = new Graphic()

{

Geometry = new MapPoint(108, 30),

Symbol = new SimpleMarkerSymbol()

{

Color = new SolidColorBrush(Colors.Blue),

Size = 12,

Style = SimpleMarkerSymbol.SimpleMarkerStyle.Square

}

};

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3、把定义好的Graphic添加到GraphicsLayer里:

在xaml中

<esri:GraphicsLayer ID="GLayer">

<esri:GraphicsLayer.Graphics>

<esri:Graphic>

<esri:Graphic.Symbol>

<esriSymbols:SimpleMarkerSymbol Color="Blue" Size="12" Style="Square" />

</esri:Graphic.Symbol>

<esriGeometry:MapPoint X="108" Y="30" />

</esri:Graphic>

</esri:GraphicsLayer.Graphics>

</esri:GraphicsLayer>

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在code-behind中

Graphic g = new Graphic()

{

Geometry = new MapPoint(108, 30),

Symbol = new SimpleMarkerSymbol()

{

Color = new SolidColorBrush(Colors.Blue),

Size = 12,

Style = SimpleMarkerSymbol.SimpleMarkerStyle.Square

}

};

GraphicsLayer glayer = Map1.Layers["GLayer"] as GraphicsLayer;

glayer.Graphics.Add(g);

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看一下效果:



图中还有其他的图形,无非是改变了Graphic的Geometry和Symbol属性。图上的那只灰熊是一段动画文件,利用Silverlight的特性,能够定义出表现力丰富的各种符号。

尽管能够完全在xaml中来完成工作,但还是建议将可视化元素的定义放在xaml中,将实现的逻辑部分放在code-behind中。看一下添加图中那些Graphic的代码:

<Grid.Resources>

<esriSymbols:SimpleMarkerSymbol x:Name="RedMarkerSymbol" Color="Red" Size="12" Style="Circle" />

<!-- 可惜目前Silverlight只支持Jpeg和PNG格式的图像,所以PictureMarkerSymbol无法显示GIF格式的图像,否则会报ImagingError的错误 -->

<esriSymbolsictureMarkerSymbol x:Name="PinPictureMarkerSymbol" Source="imgs/pin.png" OffsetX="10" OffsetY="10" />

<esriSymbols:SimpleLineSymbol x:Name="RedLineSymbol" Color="Red" Width="4" Style="Solid" />

<esriSymbols:CartographicLineSymbol x:Name="CartoLineSymbol" Color="Red" Width="10" DashCap="Triangle" LineJoin="Round" DashArray="6,2" />

<esriSymbols:SimpleFillSymbol x:Name="RedFillSymbol" Fill="#66FF0000" BorderBrush="Red" BorderThickness="2" />

</Grid.Resources>

<MediaElement x:Name="BearVideo" />

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private void AddGraphics()

{

GraphicsLayer glayer = Map1.Layers["GLayer"] as GraphicsLayer;

Graphic[] graphics = new Graphic[8];

graphics[0] = new Graphic()

{

Geometry = new MapPoint(108, 34),

Symbol = RedMarkerSymbol

};

graphics[1] = new Graphic()

{

Geometry = new MapPoint(108, 30),

Symbol = new SimpleMarkerSymbol()

{

Color = new SolidColorBrush(Colors.Blue),

Size = 12,

Style = SimpleMarkerSymbol.SimpleMarkerStyle.Square

}

};

graphics[2] = new Graphic()

{

Geometry = new MapPoint(108, 25),

Symbol = PinPictureMarkerSymbol

};

graphics[3] = new Graphic()

{

Geometry = new MapPoint(108, 20),

Symbol = new TextSymbol()

{

FontFamily = new FontFamily("微软雅黑, 宋体"),

FontSize = 14,

Foreground = new SolidColorBrush(Colors.Black),

Text = "这是text symbol"

}

};

graphics[4] = new Graphic();

graphics[4].Symbol = RedLineSymbol;

ESRI.ArcGIS.Geometry.PointCollection pc = new ESRI.ArcGIS.Geometry.PointCollection()

{

new MapPoint(95,10),

new MapPoint(110,-15),

new MapPoint(130,10)

};

ESRI.ArcGIS.Geometry.Polyline pl = new ESRI.ArcGIS.Geometry.Polyline();

pl.Paths.Add(pc);

graphics[4].Geometry = pl;

graphics[5] = new Graphic();

graphics[5].Symbol = CartoLineSymbol;

ESRI.ArcGIS.Geometry.PointCollection pc1 = new ESRI.ArcGIS.Geometry.PointCollection()

{

new MapPoint(95,0),

new MapPoint(110,-25),

new MapPoint(130,0)

};

ESRI.ArcGIS.Geometry.Polyline pl1 = new ESRI.ArcGIS.Geometry.Polyline();

pl1.Paths.Add(pc1);

graphics[5].Geometry = pl1;

graphics[6] = new Graphic()

{

Symbol = RedFillSymbol

};

ESRI.ArcGIS.Geometry.PointCollection pc2 = new ESRI.ArcGIS.Geometry.PointCollection()

{

new MapPoint(110,-30),

new MapPoint(130,-30),

new MapPoint(130,-45),

new MapPoint(120,-55),

new MapPoint(110,-45),

new MapPoint(110,-30)

};

ESRI.ArcGIS.Geometry.Polygon pg = new ESRI.ArcGIS.Geometry.Polygon();

pg.Rings.Add(pc2);

graphics[6].Geometry=pg;

graphics[7] = new Graphic();

//MediaElement的Name属性只能在xaml中定义(见帮助),所以决定了MediaElement不能完全在cs代码中定义

BearVideo.Source = new Uri("http://serverapps.esri.com/media/bear.wmv", UriKind.RelativeOrAbsolute);

BearVideo.IsHitTestVisible=false;

BearVideo.IsMuted=true;

BearVideo.AutoPlay=true;

BearVideo.Opacity=0;

ESRI.ArcGIS.Geometry.Polygon pg2 = new ESRI.ArcGIS.Geometry.Polygon();

ESRI.ArcGIS.Geometry.PointCollection pc3 = new ESRI.ArcGIS.Geometry.PointCollection()

{

new MapPoint(10,-20),

new MapPoint(32,7),

new MapPoint(62,-35),

new MapPoint(11,-36),

new MapPoint(10,-20)

};

pg2.Rings.Add(pc3);

graphics[7].Geometry=pg2;

graphics[7].Symbol = new SimpleFillSymbol()

{

Fill = new VideoBrush()

{

SourceName = BearVideo.Name,

Opacity = 0.6,

Stretch = Stretch.UniformToFill

}

};

foreach (Graphic g in graphics)

{

glayer.Graphics.Add(g);

g.MouseLeftButtonDown+=new MouseButtonEventHandler(graphic_MouseLeftButtonDown);

}

}

private void graphic_MouseLeftButtonDown(object o,MouseButtonEventArgs e)

{

Graphic g=o as Graphic;

MessageBox.Show(string.Format("Geometry:{0}\nSymbol:{1}",g.Geometry.GetType().ToString(),g.Symbol.GetType().ToString()));

}

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可以看到,完全能够在一个Graphic上定义一些事件,来达到程序的目的。大家可以试着把上面的内容在xaml中改写一遍。看到这里肯定会产生一个疑问:难道每个Geometry的定义都这么困难吗?其实SilverlightAPI已经给我们提供了ESRI.ArcGIS.Draw(继承自xaml中的Canvas)类,它能非常方便的捕捉到用户的鼠标操作,从而获取各种Geometry来供程序使用。

可以把Draw理解成一块画板,调用Draw的Active()方法,就可以开始在画板上面绘画,程序会自动记录鼠标画出的每个Geometry,调用DeActive()方法,停止绘画。Active()有一个DrawMode参数,它决定了我们即将在这个画板上画出的内容类型:Point,Polyline,Polygon等。在画的过程中我们可以看到地图上可以实时反映出我们绘画的内容,而这些则利用了Draw的预定义Symbol:DefaultMarkerSymbol,DefaultLineSymbol,DefaultPolygonSymbol等。对应关系如下:



每当完成一个图形的绘制,就会触发Draw.OnDrawComplete事件,利用事件参数就可以获得Geometry,之后可以创建一个Graphic,设置一个Symbol(一般使用Draw的预定义Symbol),把画好的这个Graphic添加到一个GraphicsLayer中。

点击这里,查看一个比较完整的Graphics的例子。

最后来看一下这个例子的部分代码:

<Grid.Resources>

<esriSymbols:SimpleMarkerSymbol x:Name="DefaultMarkerSymbol" Color="Red" Size="12" Style="Circle" />

<esriSymbols:CartographicLineSymbol x:Name="DefaultLineSymbol" Color="Red" Width="4" />

<esriSymbols:SimpleFillSymbol x:Name="DefaultFillSymbol" Fill="#33FF0000" BorderBrush="Red" BorderThickness="2" />

<esriSymbols:SimpleFillSymbol x:Name="DefaultPolygonSymbol" Fill="#33FF0000" BorderBrush="Red" BorderThickness="2" />

</Grid.Resources>

<esriraw x:Name="Draw1"

DefaultRectangleSymbol="{StaticResource DefaultFillSymbol}"

DefaultMarkerSymbol="{StaticResource DefaultMarkerSymbol}"

DefaultLineSymbol="{StaticResource DefaultLineSymbol}"

DefaultPolygonSymbol="{StaticResource DefaultPolygonSymbol}"

Loaded="Draw1_Loaded"

OnDrawComplete="Draw1_OnDrawComplete" />

<Canvas VerticalAlignment="Top" HorizontalAlignment="Left" Margin="20,20,0,0" Width="430" Height="110">

<Rectangle RadiusX="10" RadiusY="10" Width="430" Height="110" Fill="#98000000" Stroke="#FF6495ED" />

<Rectangle Fill="#FFFFFFFF" Stroke="DarkGray" RadiusX="5" RadiusY="5" Canvas.Left="10" Canvas.Top="10" Width="410" Height="90" />

<StackPanel Orientation="Vertical" Canvas.Top="5" Canvas.Left="20">

<esriWidgets:Toolbar x:Name="ToolBar1" MaxItemHeight="80" MaxItemWidth="80" Width="380" Height="80"

ToolbarIndexChanged="ToolBar1_ToolbarIndexChanged"

ToolbarItemClicked="ToolBar1_ToolbarItemClicked">

<esriWidgets:Toolbar.Items>

<esriWidgets:ToolbarItemCollection>

<esriWidgets:ToolbarItem Text="添加点">

<esriWidgets:ToolbarItem.Content>

<Image Source="imgs/DrawPoint.png" Stretch="UniformToFill" Margin="5" />

</esriWidgets:ToolbarItem.Content>

</esriWidgets:ToolbarItem>

<esriWidgets:ToolbarItem Text="添加折线">

<esriWidgets:ToolbarItem.Content>

<Image Source="imgs/DrawPolyline.png" Stretch="UniformToFill" Margin="5" />

</esriWidgets:ToolbarItem.Content>

</esriWidgets:ToolbarItem>

<esriWidgets:ToolbarItem Text="添加多边形">

<esriWidgets:ToolbarItem.Content>

<Image Source="imgs/DrawPolygon.png" Stretch="UniformToFill" Margin="5" />

</esriWidgets:ToolbarItem.Content>

</esriWidgets:ToolbarItem>

<esriWidgets:ToolbarItem Text="添加矩形">

<esriWidgets:ToolbarItem.Content>

<Image Source="imgs/DrawRectangle.png" Stretch="UniformToFill" Margin="5" />

</esriWidgets:ToolbarItem.Content>

</esriWidgets:ToolbarItem>

<esriWidgets:ToolbarItem Text="添加曲线">

<esriWidgets:ToolbarItem.Content>

<Image Source="imgs/DrawFreehand.png" Stretch="UniformToFill" Margin="5" />

</esriWidgets:ToolbarItem.Content>

</esriWidgets:ToolbarItem>

<esriWidgets:ToolbarItem Text="停止添加动作">

<esriWidgets:ToolbarItem.Content>

<Image Source="imgs/StopDraw.png" Stretch="UniformToFill" Margin="5" />

</esriWidgets:ToolbarItem.Content>

</esriWidgets:ToolbarItem>

<esriWidgets:ToolbarItem Text="清空绘制的图形">

<esriWidgets:ToolbarItem.Content>

<Image Source="imgs/eraser.png" Stretch="UniformToFill" Margin="5" />

</esriWidgets:ToolbarItem.Content>

</esriWidgets:ToolbarItem>

</esriWidgets:ToolbarItemCollection>

</esriWidgets:Toolbar.Items>

</esriWidgets:Toolbar>

<TextBlock x:Name="StatusTextBlock" Text="" FontWeight="Bold" HorizontalAlignment="Center"/>

</StackPanel>

</Canvas>

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private void Draw1_Loaded(object sender, RoutedEventArgs e)

{

Draw1.Map = Map1;

}

private void Draw1_OnDrawComplete(object sender, ESRI.ArcGIS.DrawEventArgs args)

{

ESRI.ArcGIS.GraphicsLayer graphicsLayer = Map1.Layers["GLayer2"] as ESRI.ArcGIS.GraphicsLayer;

ESRI.ArcGIS.Graphic graphic = new ESRI.ArcGIS.Graphic()

{

Geometry = args.Geometry,

Symbol = _activeSymbol,

};

graphicsLayer.Graphics.Add(graphic);

}

private void ToolBar1_ToolbarIndexChanged(object sender, ESRI.ArcGIS.Widgets.SelectedToolbarItemArgs e)

{

StatusTextBlock.Text = e.Item.Text;

}

private void ToolBar1_ToolbarItemClicked(object sender, ESRI.ArcGIS.Widgets.SelectedToolbarItemArgs e)

{

Draw1.Deactivate();

switch (e.Index)

{

case 0: // Point

Draw1.Activate(ESRI.ArcGIS.DrawMode.Point);

_activeSymbol = strobeSymbol;

break;

case 1: // Polyline

Draw1.Activate(ESRI.ArcGIS.DrawMode.Polyline);

_activeSymbol = DefaultLineSymbol;

break;

case 2: // Polygon

Draw1.Activate(ESRI.ArcGIS.DrawMode.Polygon);

_activeSymbol = DefaultPolygonSymbol;

break;

case 3: // Rectangle

Draw1.Activate(ESRI.ArcGIS.DrawMode.Rectangle);

_activeSymbol = DefaultFillSymbol;

break;

case 4: // Freehand

Draw1.Activate(ESRI.ArcGIS.DrawMode.Freehand);

_activeSymbol = waveLineSymbol;

break;

case 5: // Stop Graphics

break;

case 6: // Clear Graphics

ESRI.ArcGIS.GraphicsLayer graphicsLayer = Map1.Layers["GLayer2"] as ESRI.ArcGIS.GraphicsLayer;

graphicsLayer.ClearGraphics();

break;

}

}

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大家可以注意一下例子中添加的点符号和曲线符号。只要有足够的想象力,完全可以利用Silverlight定制出非常炫的符号效果来。
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