socket 互相通信
2012-05-18 16:10
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//Server.cpp #pragma comment(lib,"ws2_32.lib") #include <iostream> #include <Windows.h> using namespace std; #define PORT 4000 #define IP_ADDRESS "10.10.106.143" DWORD WINAPI RecvThread(LPVOID lpParameter) { SOCKET CientSocket = (SOCKET)lpParameter; int Ret = 0; char RecvBuffer[MAX_PATH]; while ( true ) { memset(RecvBuffer, 0x00, sizeof(RecvBuffer)); Ret = recv(CientSocket, RecvBuffer, MAX_PATH, 0); if ( Ret == 0 || Ret == SOCKET_ERROR ) { cout<<"Client quit"<<endl; break; } cout<< endl <<"recv from client are:"<<RecvBuffer<<endl; // send char SendBuffer[MAX_PATH]; memset(SendBuffer, 0x00, sizeof(SendBuffer)); cin.getline(SendBuffer, sizeof(SendBuffer)); Ret = send(CientSocket, SendBuffer, (int)strlen(SendBuffer), 0); if ( Ret == 0 || Ret == SOCKET_ERROR ) { cout<<"Client quit"<<endl; break; } } return 0; } int main(int argc, char* argv[]) { WSADATA Ws; SOCKET ServerSocket, CientSocket; struct sockaddr_in LocalAddr, ClientAddr; int Ret = 0; int AddrLen = 0; HANDLE hThreadRecv = NULL, hThreadSend= NULL; //Init Windows Socket if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 ) { cout<<"Init Windows Socket Failed::"<<GetLastError()<<endl; return -1; } //Create Socket ServerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if ( ServerSocket == INVALID_SOCKET ) { cout<<"Create Socket Failed::"<<GetLastError()<<endl; return -1; } LocalAddr.sin_family = AF_INET; LocalAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS); LocalAddr.sin_port = htons(PORT); memset(LocalAddr.sin_zero, 0x00, 8); //Bind Socket Ret = bind(ServerSocket, (struct sockaddr*)&LocalAddr, sizeof(LocalAddr)); if ( Ret != 0 ) { cout<<"Bind Socket Failed::"<<GetLastError()<<endl; return -1; } Ret = listen(ServerSocket, 10); if ( Ret != 0 ) { cout<<"listen Socket Failed::"<<GetLastError()<<endl; return -1; } cout<<"server starts:"<<endl; while ( true ) { AddrLen = sizeof(ClientAddr); CientSocket = accept(ServerSocket, (struct sockaddr*)&ClientAddr, &AddrLen); if ( CientSocket == INVALID_SOCKET ) { cout<<"Accept Failed::"<<GetLastError()<<endl; break; } cout<<"client connected::"<<inet_ntoa(ClientAddr.sin_addr)<<":"<<ClientAddr.sin_port<<endl; // recv hThreadRecv = CreateThread(NULL, 0, RecvThread, (LPVOID)CientSocket, 0, NULL); if ( hThreadRecv == NULL ) { cout<<"Create Recv Thread Failed!"<<endl; break; } CloseHandle(hThreadRecv); } closesocket(ServerSocket); closesocket(CientSocket); WSACleanup(); return 0; }
//Client.cpp #pragma comment(lib,"ws2_32.lib") #include <iostream> #include <Windows.h> using namespace std; #define PORT 4000 #define IP_ADDRESS "10.10.106.143" DWORD WINAPI RecvThread(LPVOID lpParameter) { SOCKET CientSocket = (SOCKET)lpParameter; int Ret = 0; char RecvBuffer[MAX_PATH]; while ( true ) { memset(RecvBuffer, 0x00, sizeof(RecvBuffer)); Ret = recv(CientSocket, RecvBuffer, MAX_PATH, 0); if ( Ret == 0 || Ret == SOCKET_ERROR ) { cout<<"Client quit"<<endl; break; } cout<<"recv from client are:"<<RecvBuffer<<endl; } return 0; } DWORD WINAPI SendThread(LPVOID lpParameter) { SOCKET CientSocket = (SOCKET)lpParameter; int Ret = 0; char SendBuffer[MAX_PATH]; while ( true ) { cin.getline(SendBuffer, sizeof(SendBuffer)); Ret = send(CientSocket, SendBuffer, (int)strlen(SendBuffer), 0); if ( Ret == 0 || Ret == SOCKET_ERROR ) { cout<<"Send to Client failed."<<endl; break; } //cout<<"Send from client are:"<<RecvBuffer<<endl; } return 0; } int main(int argc, char* argv[]) { WSADATA Ws; SOCKET CientSocket; struct sockaddr_in ServerAddr; int Ret = 0; int AddrLen = 0; HANDLE hThreadRecv = NULL, hThreadSend= NULL; char SendBuffer[MAX_PATH]; //Init Windows Socket if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 ) { cout<<"Init Windows Socket Failed::"<<GetLastError()<<endl; return -1; } //Create Socket CientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if ( CientSocket == INVALID_SOCKET ) { cout<<"Create Socket Failed::"<<GetLastError()<<endl; return -1; } ServerAddr.sin_family = AF_INET; ServerAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS); ServerAddr.sin_port = htons(PORT); memset(ServerAddr.sin_zero, 0x00, 8); Ret = connect(CientSocket,(struct sockaddr*)&ServerAddr, sizeof(ServerAddr)); if ( Ret == SOCKET_ERROR ) { cout<<"Connect Error::"<<GetLastError()<<endl; return -1; } else { cout<<"Succeed connected!"<<endl; } while (true) { //send char SendBuffer[MAX_PATH]; cin.getline(SendBuffer, sizeof(SendBuffer)); Ret = send(CientSocket, SendBuffer, (int)strlen(SendBuffer), 0); if ( Ret == 0 || Ret == SOCKET_ERROR ) { cout<<"Send to Client failed."<<endl; break; } //recv char RecvBuffer[MAX_PATH]; memset(RecvBuffer, 0x00, sizeof(RecvBuffer)); Ret = recv(CientSocket, RecvBuffer, MAX_PATH, 0); if ( Ret == 0 || Ret == SOCKET_ERROR ) { cout<<endl << "Client quit"<<endl; break; } cout<<endl << "Recv from server are:"<< RecvBuffer <<endl; } closesocket(CientSocket); WSACleanup(); return 0; }
参考:http://www.cnblogs.com/wmj/archive/2010/03/10/1682355.html
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