unity read xml
2012-05-10 13:20
197 查看
/*
编写:围城(solq)
日期:2012-5-8
blog:http://www.cnblogs.com/solq/
*/
using UnityEngine; using System.Collections; using System.Xml; public class ReadXml : MonoBehaviour { void Start () { print(Application.dataPath); string url = Application.dataPath + "/test.xml"; XmlDocument xmldoc = new XmlDocument(); xmldoc.Load(url); //读取方式一 XmlNode root = xmldoc.SelectSingleNode("datas"); if (root != null) { XmlNodeList nodelist = root.ChildNodes; foreach (XmlNode node in nodelist) { XmlElement xmlelement = (XmlElement)node; if (xmlelement.GetAttribute("skillID") == "1006") { print("+++++++++++++++++++++++++++++++++++++++++++++++++"); break; } } } //方式二。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。 XmlElement n = (XmlElement)xmldoc.SelectSingleNode("/datas/data[@skillID='1006']"); //叫什么语法忘记了。。。 if (n != null) { print("+++++++++++++++++++++++++++++++++++++++++++++++++"); print(n.GetAttribute("skillID")); } } }
xml file
<?xml version="1.0" encoding="UTF-8"?> <datas> <data skillID="1001" skillType="1" skillName="一击必杀" equipCondition="0" learnCondition="0" learnMoney="0" skillLevel="1" skillDamage="0" angerCost="0" conjureTime="0" coolDownTime="0" scopeType="2" scope="4" effectID="0" effectRate="0" hitFlyDis="2" /> <data skillID="1002" skillType="1" skillName="一击必杀" equipCondition="0" learnCondition="0" learnMoney="0" skillLevel="1" skillDamage="0" angerCost="0" conjureTime="0" coolDownTime="0" scopeType="2" scope="4" effectID="0" effectRate="0" hitFlyDis="2" /> <data skillID="1003" skillType="1" skillName="一击必杀" equipCondition="0" learnCondition="0" learnMoney="0" skillLevel="1" skillDamage="0" angerCost="0" conjureTime="0" coolDownTime="0" scopeType="2" scope="4" effectID="0" effectRate="0" hitFlyDis="2" /> <data skillID="1004" skillType="1" skillName="一击必杀" equipCondition="0" learnCondition="0" learnMoney="0" skillLevel="1" skillDamage="0" angerCost="0" conjureTime="0" coolDownTime="0" scopeType="2" scope="4" effectID="0" effectRate="0" hitFlyDis="2" /> <data skillID="1005" skillType="1" skillName="一击必杀" equipCondition="0" learnCondition="0" learnMoney="0" skillLevel="1" skillDamage="0" angerCost="0" conjureTime="0" coolDownTime="0" scopeType="2" scope="4" effectID="0" effectRate="0" hitFlyDis="2" /> <data skillID="1006" skillType="1" skillName="一击必杀" equipCondition="0" learnCondition="0" learnMoney="0" skillLevel="1" skillDamage="0" angerCost="0" conjureTime="0" coolDownTime="0" scopeType="2" scope="4" effectID="0" effectRate="0" hitFlyDis="2" /> <data skillID="1007" skillType="1" skillName="一击必杀" equipCondition="0" learnCondition="0" learnMoney="0" skillLevel="1" skillDamage="0" angerCost="0" conjureTime="0" coolDownTime="0" scopeType="2" scope="4" effectID="0" effectRate="0" hitFlyDis="2" /> </datas>
选择xml 模板语法
http://hi.baidu.com/yang0000meng/blog/item/bb8c7a72547944168601b078.html
哦想起来了,,叫 xpath
http://www.cnblogs.com/cstded/archive/2007/02/16/651685.html
相关文章推荐
- python read xml file--simple example
- 自定义一个叫 ReadOnlyXmlMembershipProvider 的 MembershipProvider,用 XML 作为用户储藏室
- 【unity】将场景导出XML或JSON或二进制并且解析还原场景(补充)
- Unity读取XML定制。
- Unity中创建XML
- XmlWriteMode和XmlReadMode的作用是什么?
- java.lang.NoClassDefFoundError: org/jaxen/JaxenException at spring.SpringTest.readXML
- How To Read and Write XML Documents with GDataXML
- [导入]用DataSet.ReadXml读取无Scheme的XML提速方法
- 改变unity场景的图片比例保存到xml当中
- Read XML with namespace
- tomcat maven插件启动报错tomcat\conf\tomcat-users.xml cannot be read
- unity Android 打包后读取 xml 文件
- java.lang.NoSuchMethodError: javax.wsdl.xml.WSDLReader.readWSDL
- unity里利用C# 读写XML
- javaScript read of xml
- Unity序列化之XML,JSON--------合成与解析
- Failed to read artifact descriptor for com.fasterxml.jackson.core:jackson-databind:jar:2.9.0-SNAPSHO
- unity的XML读取
- How to: Read Object Data from an XML File