您的位置:首页 > 编程语言 > C语言/C++

软件设计师2006年11月下午试题6(C++ 状态模式)

2011-06-29 21:00 197 查看
[说明]
  传输门是传输系统中的重要装置。传输门具有 Open(打开)、Closed(关闭)、Opening(正在打开)、StayOpen(保持打开)、Closing(正在关闭)五种状态。触发传输门状态转 换的事件有 click、complete 和 timeout 三种。事件与其相应的状态转换如图 6-1 所示。



下面的[C++代码 1]与[C++代码 2]分别用两种不同的设计思路对传输门进行状态模拟, 请填补代码中的空缺。
[C++代码 1]
  const int CLOSED = 1; const int OPENING = 2;
  const int OPEN = 3; const int CLOSING = 4;
  const int STAYOPEN = 5; //定义状态变量,用不同整数表示不同状态

  class Door {
  private:
   int state; //传输门当前状态
   void setState(int state){ this->state = state; } //设置当前状态
  public:
   Door():state(CLOSED){};
   void getState(){ //根据当前状态输出相应的字符串
    switch(state){
     case OPENING: cout <<"OPENING" << endl; break;
     case CLOSED: cout << "CLOSED" << endl; break;
     case OPEN: cout << "OPEN" << endl; break;
     case CLOSING: cout << "CLOSING" << endl; break;
     case STAYOPEN: cout << "STAYOPEN" << endl; break;
    }
   }
   void click() { //发生click事件时进行状态转换
    if ( state==CLOSED || state==CLOSING) setState(OPENING);
    else if ( state==STAYOPEN || state==OPENING) setState(CLOSING);
    else if ( state=OPEN ) setState(STAYOPEN);
   }
   void timeout(){ //发生timeout事件时进行状态转换
    if (state == OPEN) setState(CLOSING);
   }
   void complete(){ //发生complete事件时进行状态转换
    if (state == OPENING) setState(OPEN);
    else if (state == CLOSING) setState(CLOSED);
   }
  };
  int main(){
   Door aDoor;
   aDoor.getState(); aDoor.click(); aDoor.getState(); aDoor.complete();
   aDoor.getState(); aDoor.click(); aDoor.getState(); aDoor.click();
   aDoor.getState(); return 0;
  }

[C++代码 2]
  class Door {
  public:
   DoorState *CLOSED, *OPENING, *OPEN, *CLOSING, *STAYOPEN, *state;
   Door();
   virtual ~Door(){ ……  //释放申请的内存,此处代码省略};
   void setState(DoorState *state) { this->state = state; }
   void getState(){
    // 此处代码省略,本方法输出状态字符串,
    // 例如,当前状态为CLOSED时,输出字符串为“CLOSED”
   };
   void click();
   void timeout();
   void complete();
  };

  Door::Door(){
   CLOSED = new DoorClosed(this);    OPENING = new DoorOpening(this);
   OPEN = new DoorOpen(this);      CLOSING = new DoorClosing(this);
   STAYOPEN = new DoorStayOpen(this);  state = CLOSED;
  }
  void Door::click(){ state->click();}
  void Door::timeout(){ state->timeout(); }
  void Door::complete(){ state->complete(); }

  class DoorState //定义一个抽象的状态,它是所有状态类的基类
  {
  protected: Door *door;
  public:
   DoorState(Door *door) { this->door = door; }
   virtual ~DoorState(void);
   virtual void click() {}
   virtual void complete() {}
   virtual void timeout() {}
  };

  class DoorClosed :public DoorState{ //定义一个基本的 Closed 状态
  public:
   DoorClosed(Door *door):DoorState(door) {}
   virtual ~ DoorClosed (){}
   void click();
  };
  void DoorClosed::click() { door->setState(door->OPENING); }
  // 其它状态类的定义与实现代码省略

  int main(){
   Door aDoor;
   aDoor.getState(); aDoor.click();  aDoor.getState(); aDoor.complete();
   aDoor.getState(); aDoor.timeout(); aDoor.getState(); return 0;
  }
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: