IOCP Thread Pool 在 C# 的Safe实现
2010-08-24 17:05
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IOCP Thread Pool 在 C# 的Safe实现
IOCP是一种高性能的I/O模型,更多资料可以google下。
在.Net Framework下,没有提供IOCP的类库,我们需要引入Win32 API来建立IOCP Thread Pool。
我们用CreateIOCompletionPort获得一个IOCP对象的句柄,用PostQueuedCompetionStatus把状态对象(Socket编程下一般系传socket)放进队列,开启一定量线程来运行GetQueuedCompletionStatus监听,GetQueuedCompletionStatus函数会阻塞调用线程。
由于与非托管代码打交道,要实现Safe的代码,有几点需要注意。
1.我们要传递一个状态对象地址给非托管代码,由于GC的关系,我们不能直接传递地址,因为GC在回收的过程中,会移动在堆上的对象,造成地址改变。一般来说,GC移动会修改托管代码里面地址指向,但我们现在把地址传递出托管代码范围,GC也无能为力了。情况如图。
![](http://images.cnblogs.com/cnblogs_com/ukessi/WindowsLiveWriter/IOCPThreadPoolCSafe_E566/untitled_thumb.jpg)
![](http://images.cnblogs.com/cnblogs_com/ukessi/WindowsLiveWriter/IOCPThreadPoolCSafe_E566/untitled2_thumb.jpg)
针对这种情况,可以用GCHandle类解决,GCHandle类的Alloc方法为对象注册,Alloc方法有两个参数,第二个参数系GCHandleType类型枚举,默认情况系Normal。当我们要GC不移动对象的时候,例如有个byte[]的Buffer需要非托管代码填充,可以使用Pinned。
2.PostQueuedCompletionStatus函数的第二个参数是要传送数据的长度,直接使用sizeof系unsafe代码,这里使用Marshal.SizeOf方法。
3.还有需要注意的是,传递的对象必须实现[StructLayout(LayoutKind.Sequential)]标签,以保证该对象的成员在内存里连续分配,遵守C++方式。
4.利用SafeFileHandle引用内核对象更安全,这个类能实现引用计数。
至此,已经讲述完实现Safe代码的要点了。
IOCPThreadPool的实现代码:
测试代码:
参考资料:
IOCP Thread Pooling in C# - Part I
http://www.devarticles.com/c/a/C-Sharp/IOCP-Thread-Pooling-in-C-sharp-Part-I/
IOCP Thread Pooling in C# - Part II
http://www.devarticles.com/c/a/C-Sharp/IOCP-Thread-Pooling-in-C-sharp-Part-II/
蛙蛙推荐:在c#使用IOCP(完成端口)的简单示例
http://www.cnblogs.com/onlytiancai/archive/2009/01/05/1241571.html
IOCP是一种高性能的I/O模型,更多资料可以google下。
在.Net Framework下,没有提供IOCP的类库,我们需要引入Win32 API来建立IOCP Thread Pool。
[DllImport("Kernel32", CharSet = CharSet.Auto)] private static extern SafeFileHandle CreateIoCompletionPort(IntPtr hFile, IntPtr hExistingCompletionPort, IntPtr puiCompletionKey, UInt32 uiNumberOfConcurrentThreads); /// <summary> Win32Func: Closes an IO Completion Port Thread Pool </summary> [DllImport("Kernel32", CharSet = CharSet.Auto)] private static extern Boolean CloseHandle(SafeHandle hObject); /// <summary> Win32Func: Posts a context based event into an IO Completion Port Thread Pool </summary> [DllImport("Kernel32", CharSet = CharSet.Auto)] private static extern Boolean PostQueuedCompletionStatus(SafeFileHandle hCompletionPort, UInt32 uiSizeOfArgument, IntPtr dwCompletionKey, IntPtr pOverlapped); /// <summary> Win32Func: Waits on a context based event from an IO Completion Port Thread Pool. /// All threads in the pool wait in this Win32 Function </summary> [DllImport("Kernel32", CharSet = CharSet.Auto)] private static extern Boolean GetQueuedCompletionStatus(SafeFileHandle hCompletionPort, out UInt32 pSizeOfArgument, out IntPtr dwCompletionKey, out IntPtr ppOverlapped, UInt32 uiMilliseconds);
我们用CreateIOCompletionPort获得一个IOCP对象的句柄,用PostQueuedCompetionStatus把状态对象(Socket编程下一般系传socket)放进队列,开启一定量线程来运行GetQueuedCompletionStatus监听,GetQueuedCompletionStatus函数会阻塞调用线程。
由于与非托管代码打交道,要实现Safe的代码,有几点需要注意。
1.我们要传递一个状态对象地址给非托管代码,由于GC的关系,我们不能直接传递地址,因为GC在回收的过程中,会移动在堆上的对象,造成地址改变。一般来说,GC移动会修改托管代码里面地址指向,但我们现在把地址传递出托管代码范围,GC也无能为力了。情况如图。
![](http://images.cnblogs.com/cnblogs_com/ukessi/WindowsLiveWriter/IOCPThreadPoolCSafe_E566/untitled_thumb.jpg)
![](http://images.cnblogs.com/cnblogs_com/ukessi/WindowsLiveWriter/IOCPThreadPoolCSafe_E566/untitled2_thumb.jpg)
针对这种情况,可以用GCHandle类解决,GCHandle类的Alloc方法为对象注册,Alloc方法有两个参数,第二个参数系GCHandleType类型枚举,默认情况系Normal。当我们要GC不移动对象的时候,例如有个byte[]的Buffer需要非托管代码填充,可以使用Pinned。
GCHandle gch = GCHandle.Alloc(obj); PostQueuedCompletionStatus(GetHandle, (uint)Marshal.SizeOf(gch), IntPtr.Zero, (IntPtr)gch);
2.PostQueuedCompletionStatus函数的第二个参数是要传送数据的长度,直接使用sizeof系unsafe代码,这里使用Marshal.SizeOf方法。
3.还有需要注意的是,传递的对象必须实现[StructLayout(LayoutKind.Sequential)]标签,以保证该对象的成员在内存里连续分配,遵守C++方式。
4.利用SafeFileHandle引用内核对象更安全,这个类能实现引用计数。
至此,已经讲述完实现Safe代码的要点了。
IOCPThreadPool的实现代码:
using System; using System.Threading; using System.Runtime.InteropServices; using Microsoft.Win32.SafeHandles; namespace Continuum.SafeThreading { [StructLayout(LayoutKind.Sequential)] public class MyData { private int value; public int Value { get { return value; } set { this.value = value; } } } // Classes //============================================ /// <summary> This class provides the ability to create a thread pool to manage work. The /// class abstracts the Win32 IOCompletionPort API so it requires the use of /// unmanaged code. Unfortunately the .NET framework does not provide this functionality </summary> public sealed class SafeIOCPThreadPool { // Win32 Function Prototypes /// <summary> Win32Func: Create an IO Completion Port Thread Pool </summary> [DllImport("Kernel32", CharSet = CharSet.Auto)] private static extern SafeFileHandle CreateIoCompletionPort(IntPtr hFile, IntPtr hExistingCompletionPort, IntPtr puiCompletionKey, UInt32 uiNumberOfConcurrentThreads); /// <summary> Win32Func: Closes an IO Completion Port Thread Pool </summary> [DllImport("Kernel32", CharSet = CharSet.Auto)] private static extern Boolean CloseHandle(SafeHandle hObject); /// <summary> Win32Func: Posts a context based event into an IO Completion Port Thread Pool </summary> [DllImport("Kernel32", CharSet = CharSet.Auto)] private static extern Boolean PostQueuedCompletionStatus(SafeFileHandle hCompletionPort, UInt32 uiSizeOfArgument, IntPtr dwCompletionKey, IntPtr pOverlapped); /// <summary> Win32Func: Waits on a context based event from an IO Completion Port Thread Pool. /// All threads in the pool wait in this Win32 Function </summary> [DllImport("Kernel32", CharSet = CharSet.Auto)] private static extern Boolean GetQueuedCompletionStatus(SafeFileHandle hCompletionPort, out UInt32 pSizeOfArgument, out IntPtr dwCompletionKey, out IntPtr ppOverlapped, UInt32 uiMilliseconds); // Constants /// <summary> SimTypeConst: This represents the Win32 Invalid Handle Value Macro </summary> private readonly IntPtr INVALID_HANDLE_VALUE = new IntPtr(-1); /// <summary> SimTypeConst: This represents the Win32 INFINITE Macro </summary> private readonly UInt32 INIFINITE = 0xffffffff; /// <summary> SimTypeConst: This tells the IOCP Function to shutdown </summary> private readonly IntPtr SHUTDOWN_IOCPTHREAD = new IntPtr(0x7fffffff); // Delegate Function Types /// <summary> DelType: This is the type of user function to be supplied for the thread pool </summary> public delegate void USER_FUNCTION(MyData obj); // Private Properties private SafeFileHandle m_hHandle; /// <summary> SimType: Contains the IO Completion Port Thread Pool handle for this instance </summary> private SafeFileHandle GetHandle { get { return m_hHandle; } set { m_hHandle = value; } } private Int32 m_uiMaxConcurrency; /// <summary> SimType: The maximum number of threads that may be running at the same time </summary> private Int32 GetMaxConcurrency { get { return m_uiMaxConcurrency; } set { m_uiMaxConcurrency = value; } } private Int32 m_iMinThreadsInPool; /// <summary> SimType: The minimal number of threads the thread pool maintains </summary> private Int32 GetMinThreadsInPool { get { return m_iMinThreadsInPool; } set { m_iMinThreadsInPool = value; } } private Int32 m_iMaxThreadsInPool; /// <summary> SimType: The maximum number of threads the thread pool maintains </summary> private Int32 GetMaxThreadsInPool { get { return m_iMaxThreadsInPool; } set { m_iMaxThreadsInPool = value; } } private Object m_pCriticalSection; /// <summary> RefType: A serialization object to protect the class state </summary> private Object GetCriticalSection { get { return m_pCriticalSection; } set { m_pCriticalSection = value; } } private USER_FUNCTION m_pfnUserFunction; /// <summary> DelType: A reference to a user specified function to be call by the thread pool </summary> private USER_FUNCTION GetUserFunction { get { return m_pfnUserFunction; } set { m_pfnUserFunction = value; } } private Boolean m_bDisposeFlag; /// <summary> SimType: Flag to indicate if the class is disposing </summary> private Boolean IsDisposed { get { return m_bDisposeFlag; } set { m_bDisposeFlag = value; } } // Public Properties private Int32 m_iCurThreadsInPool; /// <summary> SimType: The current number of threads in the thread pool </summary> public Int32 GetCurThreadsInPool { get { return m_iCurThreadsInPool; } set { m_iCurThreadsInPool = value; } } /// <summary> SimType: Increment current number of threads in the thread pool </summary> private Int32 IncCurThreadsInPool() { return Interlocked.Increment(ref m_iCurThreadsInPool); } /// <summary> SimType: Decrement current number of threads in the thread pool </summary> private Int32 DecCurThreadsInPool() { return Interlocked.Decrement(ref m_iCurThreadsInPool); } private Int32 m_iActThreadsInPool; /// <summary> SimType: The current number of active threads in the thread pool </summary> public Int32 GetActThreadsInPool { get { return m_iActThreadsInPool; } set { m_iActThreadsInPool = value; } } /// <summary> SimType: Increment current number of active threads in the thread pool </summary> private Int32 IncActThreadsInPool() { return Interlocked.Increment(ref m_iActThreadsInPool); } /// <summary> SimType: Decrement current number of active threads in the thread pool </summary> private Int32 DecActThreadsInPool() { return Interlocked.Decrement(ref m_iActThreadsInPool); } private Int32 m_iCurWorkInPool; /// <summary> SimType: The current number of Work posted in the thread pool </summary> public Int32 GetCurWorkInPool { get { return m_iCurWorkInPool; } set { m_iCurWorkInPool = value; } } /// <summary> SimType: Increment current number of Work posted in the thread pool </summary> private Int32 IncCurWorkInPool() { return Interlocked.Increment(ref m_iCurWorkInPool); } /// <summary> SimType: Decrement current number of Work posted in the thread pool </summary> private Int32 DecCurWorkInPool() { return Interlocked.Decrement(ref m_iCurWorkInPool); } // Constructor, Finalize, and Dispose //*********************************************** /// <summary> Constructor </summary> /// <param name = "iMaxConcurrency"> SimType: Max number of running threads allowed </param> /// <param name = "iMinThreadsInPool"> SimType: Min number of threads in the pool </param> /// <param name = "iMaxThreadsInPool"> SimType: Max number of threads in the pool </param> /// <param name = "pfnUserFunction"> DelType: Reference to a function to call to perform work </param> /// <exception cref = "Exception"> Unhandled Exception </exception> public SafeIOCPThreadPool(Int32 iMaxConcurrency, Int32 iMinThreadsInPool, Int32 iMaxThreadsInPool, USER_FUNCTION pfnUserFunction) { try { // Set initial class state GetMaxConcurrency = iMaxConcurrency; GetMinThreadsInPool = iMinThreadsInPool; GetMaxThreadsInPool = iMaxThreadsInPool; GetUserFunction = pfnUserFunction; // Init the thread counters GetCurThreadsInPool = 0; GetActThreadsInPool = 0; GetCurWorkInPool = 0; // Initialize the Monitor Object GetCriticalSection = new Object(); // Set the disposing flag to false IsDisposed = false; // Create an IO Completion Port for Thread Pool use GetHandle = CreateIoCompletionPort(INVALID_HANDLE_VALUE, IntPtr.Zero, IntPtr.Zero, (UInt32)GetMaxConcurrency); // Test to make sure the IO Completion Port was created if (GetHandle.IsInvalid) throw new Exception("Unable To Create IO Completion Port"); // Allocate and start the Minimum number of threads specified Int32 iStartingCount = GetCurThreadsInPool; ThreadStart tsThread = new ThreadStart(IOCPFunction); for (Int32 iThread = 0; iThread < GetMinThreadsInPool; ++iThread) { // Create a thread and start it Thread thThread = new Thread(tsThread); thThread.Name = "IOCP " + thThread.GetHashCode(); thThread.Start(); // Increment the thread pool count IncCurThreadsInPool(); Console.WriteLine(thThread.Name); } } catch (Exception) { throw; } } //*********************************************** /// <summary> Finalize called by the GC </summary> ~SafeIOCPThreadPool() { if (!IsDisposed) Dispose(); } //********************************************** /// <summary> Called when the object will be shutdown. This /// function will wait for all of the work to be completed /// inside the queue before completing </summary> public void Dispose() { try { // Flag that we are disposing this object IsDisposed = true; // Get the current number of threads in the pool Int32 iCurThreadsInPool = GetCurThreadsInPool; // Shutdown all thread in the pool for (Int32 iThread = 0; iThread < iCurThreadsInPool; ++iThread) { bool bret = PostQueuedCompletionStatus(GetHandle, 4, SHUTDOWN_IOCPTHREAD, IntPtr.Zero); } // Wait here until all the threads are gone while (GetCurThreadsInPool != 0) Thread.Sleep(100); // Close the IOCP Handle CloseHandle(GetHandle); } catch { } } // Private Methods //******************************************* /// <summary> IOCP Worker Function that calls the specified user function </summary> private void IOCPFunction() { UInt32 uiNumberOfBytes; IntPtr dwCompletionKey; IntPtr lpOverlapped; try { while (true) { // Wait for an event GetQueuedCompletionStatus(GetHandle, out uiNumberOfBytes, out dwCompletionKey, out lpOverlapped, INIFINITE); if(uiNumberOfBytes <= 0) { continue; } // Decrement the number of events in queue DecCurWorkInPool(); // Was this thread told to shutdown if (dwCompletionKey == SHUTDOWN_IOCPTHREAD) break; // Increment the number of active threads IncActThreadsInPool(); try { // Call the user function GCHandle gch = GCHandle.FromIntPtr(lpOverlapped); MyData obj = (MyData) gch.Target; GetUserFunction(obj); } catch { throw; } // Get a lock Monitor.Enter(GetCriticalSection); try { // If we have less than max threads currently in the pool if (GetCurThreadsInPool < GetMaxThreadsInPool) { // Should we add a new thread to the pool if (GetActThreadsInPool == GetCurThreadsInPool) { if (IsDisposed == false) { // Create a thread and start it ThreadStart tsThread = new ThreadStart(IOCPFunction); Thread thThread = new Thread(tsThread); thThread.Name = "IOCP " + thThread.GetHashCode(); thThread.Start(); // Increment the thread pool count IncCurThreadsInPool(); } } } } catch { } // Relase the lock Monitor.Exit(GetCriticalSection); // Increment the number of active threads DecActThreadsInPool(); } } catch { } // Decrement the thread pool count DecCurThreadsInPool(); } // Public Methods //****************************************** /// <summary> IOCP Worker Function that calls the specified user function </summary> /// <param name="obj"> SimType: A value to be passed with the event </param> /// <exception cref = "Exception"> Unhandled Exception </exception> public void PostEvent(MyData obj) { try { // Only add work if we are not disposing if (IsDisposed == false) { // Post an event into the IOCP Thread Pool GCHandle gch = GCHandle.Alloc(obj); PostQueuedCompletionStatus(GetHandle, (uint)Marshal.SizeOf(gch), IntPtr.Zero, (IntPtr)gch); // Increment the number of item of work IncCurWorkInPool(); // Get a lock Monitor.Enter(GetCriticalSection); try { // If we have less than max threads currently in the pool if (GetCurThreadsInPool < GetMaxThreadsInPool) { // Should we add a new thread to the pool if (GetActThreadsInPool == GetCurThreadsInPool) { if (IsDisposed == false) { // Create a thread and start it ThreadStart tsThread = new ThreadStart(IOCPFunction); Thread thThread = new Thread(tsThread); thThread.Name = "IOCP " + thThread.GetHashCode(); thThread.Start(); // Increment the thread pool count IncCurThreadsInPool(); } } } } catch { } // Release the lock Monitor.Exit(GetCriticalSection); } } catch (Exception e) { throw e; } catch { throw new Exception("Unhandled Exception"); } } //***************************************** /// <summary> IOCP Worker Function that calls the specified user function </summary> /// <exception cref = "Exception"> Unhandled Exception </exception> public void PostEvent() { try { // Only add work if we are not disposing if (IsDisposed == false) { // Post an event into the IOCP Thread Pool PostQueuedCompletionStatus(GetHandle, 0, IntPtr.Zero, IntPtr.Zero); // Increment the number of item of work IncCurWorkInPool(); // Get a lock Monitor.Enter(GetCriticalSection); try { // If we have less than max threads currently in the pool if (GetCurThreadsInPool < GetMaxThreadsInPool) { // Should we add a new thread to the pool if (GetActThreadsInPool == GetCurThreadsInPool) { if (IsDisposed == false) { // Create a thread and start it ThreadStart tsThread = new ThreadStart(IOCPFunction); Thread thThread = new Thread(tsThread); thThread.Name = "IOCP " + thThread.GetHashCode(); thThread.Start(); // Increment the thread pool count IncCurThreadsInPool(); } } } } catch { } // Release the lock Monitor.Exit(GetCriticalSection); } } catch (Exception e) { throw e; } catch { throw new Exception("Unhandled Exception"); } } } }
测试代码:
using System; using System.Threading; // Included for the Thread.Sleep call using Continuum.SafeThreading; namespace SafeSample { //============================================ /// <summary> Sample class for the threading class </summary> public class UtilThreadingSample { //******************************************* /// <summary> Test Method </summary> static void Main() { // Create the MSSQL IOCP Thread Pool SafeIOCPThreadPool pThreadPool = new SafeIOCPThreadPool(0, 5, 10, new SafeIOCPThreadPool.USER_FUNCTION(IOCPThreadFunction)); for (int i = 0; i < 100; i++) { pThreadPool.PostEvent(new MyData(){Value = i}); } pThreadPool.Dispose(); Console.WriteLine("Disposed"); Console.ReadLine(); } private static object syncRoot = new object(); //***************************************** /// <summary> Function to be called by the IOCP thread pool. Called when /// a command is posted for processing by the SocketManager </summary> /// <param name="obj"> The value provided by the thread posting the event </param> static public void IOCPThreadFunction(MyData obj) { try { Console.WriteLine("Value: {0},Thread:{1}", obj.Value, Thread.CurrentThread.Name); } catch (Exception pException) { Console.WriteLine(pException.Message); } } } }
参考资料:
IOCP Thread Pooling in C# - Part I
http://www.devarticles.com/c/a/C-Sharp/IOCP-Thread-Pooling-in-C-sharp-Part-I/
IOCP Thread Pooling in C# - Part II
http://www.devarticles.com/c/a/C-Sharp/IOCP-Thread-Pooling-in-C-sharp-Part-II/
蛙蛙推荐:在c#使用IOCP(完成端口)的简单示例
http://www.cnblogs.com/onlytiancai/archive/2009/01/05/1241571.html
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