ANDROID Porting系列三、Build Cookbook
2010-07-15 21:15
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http://source.android.com/porting/build_cookbook.html
Android的Build Cookbook提供代码片段以帮助您快速执行一些常见的build任务。如需指示,请参阅本节中的其他build文件.
Building a
Building a
Building a
Building a
Adding a
Adding a
Android.mk
这些都是变量,你会经常看到按字母顺序列出Android.mk文件。首先,关于命名变量说明:
·
LOCAL_ -这些变量被设置每个模块。他们清除了包括$(CLEAR_VARS)行,所以你可以依靠他们正在该文件后,包括空的。大部分你的变量在大多数模块将使用LOCAL_变量。
·
PRIVATE_ -这些变量是make-target-specific变量。这意味着他们只能在该模块中的命令可用。这也意味着你从后面你包含的模块回来他们也不会改变。(link to
the make documentation) 介绍了更多target-specific variables。
·
HOST_ and TARGET_ -这些包含特定于主机或目标的基础之上的目录和定义。不要设置HOST_和TARGET_开头的变量在你的makefile..
·
BUILD_ and CLEAR_VARS -这包含了名字和定义模板的makefiles。一些例子CLEAR_VARS和BUILD_HOST_PACKAGE。
·
任何其他的名字在您使用Android.mk是公平的。但是,请记住,这是一个非递归生成系统,因此它可能是您的变量将被改变,以后推出的另一Android.mk,并且一样当为您的规则/ module执行的命令。
Android的Build Cookbook提供代码片段以帮助您快速执行一些常见的build任务。如需指示,请参阅本节中的其他build文件.
Building a
simple APK
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
# Tell it to build an APK
include $(BUILD_PACKAGE)
Building a
APK that depends on a static .jar file
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# List of static libraries to include in the package
LOCAL_STATIC_JAVA_LIBRARIES := static-library
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
# Tell it to build an APK
include $(BUILD_PACKAGE)
Building a
APK that should be signed with the platform key
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
LOCAL_CERTIFICATE := platform
# Tell it to build an APK
include $(BUILD_PACKAGE)
Building a
APK that should be signed with a specific vendor key
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
LOCAL_CERTIFICATE := vendor/example/certs/app
# Tell it to build an APK
include $(BUILD_PACKAGE)
Adding a
prebuilt APK
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Module name should match apk name to be installed.
LOCAL_MODULE := LocalModuleName
LOCAL_SRC_FILES := $(LOCAL_MODULE).apk
LOCAL_MODULE_CLASS := APPS
LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)
include $(BUILD_PREBUILT)
Adding a
Static Java Library
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Any libraries that this library depends on
LOCAL_JAVA_LIBRARIES := android.test.runner
# The name of the jar file to create
LOCAL_MODULE := sample
# Build a static jar file.
include $(BUILD_STATIC_JAVA_LIBRARY)
Android.mk
Variables
这些都是变量,你会经常看到按字母顺序列出Android.mk文件。首先,关于命名变量说明:·
LOCAL_ -这些变量被设置每个模块。他们清除了包括$(CLEAR_VARS)行,所以你可以依靠他们正在该文件后,包括空的。大部分你的变量在大多数模块将使用LOCAL_变量。
·
PRIVATE_ -这些变量是make-target-specific变量。这意味着他们只能在该模块中的命令可用。这也意味着你从后面你包含的模块回来他们也不会改变。(link to
the make documentation) 介绍了更多target-specific variables。
·
HOST_ and TARGET_ -这些包含特定于主机或目标的基础之上的目录和定义。不要设置HOST_和TARGET_开头的变量在你的makefile..
·
BUILD_ and CLEAR_VARS -这包含了名字和定义模板的makefiles。一些例子CLEAR_VARS和BUILD_HOST_PACKAGE。
·
任何其他的名字在您使用Android.mk是公平的。但是,请记住,这是一个非递归生成系统,因此它可能是您的变量将被改变,以后推出的另一Android.mk,并且一样当为您的规则/ module执行的命令。
Parameter | Description |
LOCAL_AAPT_FLAGS | |
LOCAL_ACP_UNAVAILABLE | |
LOCAL_ADDITIONAL_JAVA_DIR | |
LOCAL_AIDL_INCLUDES | |
LOCAL_ALLOW_UNDEFINED_SYMBOLS | |
LOCAL_ARM_MODE | |
LOCAL_ASFLAGS | |
LOCAL_ASSET_DIR | |
LOCAL_ASSET_FILES | In Android.mk files that include $(BUILD_PACKAGE)set this to the set of files you want built into your app. Usually: LOCAL_ASSET_FILES += $(call find-subdir-assets) |
LOCAL_BUILT_MODULE_STEM | |
LOCAL_C_INCLUDES | Additional directories to instruct the C/C++ compilers to look for header files in. These paths are rooted at the top of the tree. Use LOCAL_PATHif you have subdirectories of your own that you want in the include paths. For example: LOCAL_C_INCLUDES += extlibs/zlib-1.2.3 LOCAL_C_INCLUDES += $(LOCAL_PATH)/src You should not add subdirectories of include to LOCAL_C_INCLUDES, instead you should reference those files in the #includestatement with their subdirectories. For example: #include <utils/KeyedVector.h> not #include <KeyedVector.h> |
LOCAL_CC | If you want to use a different C compiler for this module, set LOCAL_CC to the path to the compiler. If LOCAL_CC is blank, the appropriate default compiler is used. |
LOCAL_CERTIFICATE | |
LOCAL_CFLAGS | If you have additional flags to pass into the C or C++ compiler, add them here. For example: LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1 |
LOCAL_CLASSPATH | |
LOCAL_COMPRESS_MODULE_SYMBOLS | |
LOCAL_COPY_HEADERS | The set of files to copy to the install include tree. You must also supply LOCAL_COPY_HEADERS_TO. This is going away because copying headers messes up the error messages, and may lead to people editing those headers instead of the correct ones. It also makes it easier to do bad layering in the system, which we want to avoid. We also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any headers. |
LOCAL_COPY_HEADERS_TO | The directory within "include" to copy the headers listed in LOCAL_COPY_HEADERSto. This is going away because copying headers messes up the error messages, and may lead to people editing those headers instead of the correct ones. It also makes it easier to do bad layering in the system, which we want to avoid. We also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any headers. |
LOCAL_CPP_EXTENSION | If your C++ files end in something other than " .cpp", you can specify the custom extension here. For example: LOCAL_CPP_EXTENSION := .cc Note that all C++ files for a given module must have the same extension; it is not currently possible to mix different extensions. |
LOCAL_CPPFLAGS | If you have additional flags to pass into only the C++ compiler, add them here. For example: LOCAL_CPPFLAGS += -ffriend-injection LOCAL_CPPFLAGSis guaranteed to be after LOCAL_CFLAGSon the compile line, so you can use it to override flags listed in LOCAL_CFLAGS |
LOCAL_CXX | If you want to use a different C++ compiler for this module, set LOCAL_CXX to the path to the compiler. If LOCAL_CXX is blank, the appropriate default compiler is used. |
LOCAL_DX_FLAGS | |
LOCAL_EXPORT_PACKAGE_RESOURCES | |
LOCAL_FORCE_STATIC_EXECUTABLE | If your executable should be linked statically, set LOCAL_FORCE_STATIC_EXECUTABLE:=true. There is a very short list of libraries that we have in static form (currently only libc). This is really only used for executables in /sbin on the root filesystem. |
LOCAL_GENERATED_SOURCES | Files that you add to LOCAL_GENERATED_SOURCESwill be automatically generated and then linked in when your module is built. See the Custom Tools template makefile for an example. |
LOCAL_INSTRUMENTATION_FOR | |
LOCAL_INSTRUMENTATION_FOR_PACKAGE_NAME | |
LOCAL_INTERMEDIATE_SOURCES | |
LOCAL_INTERMEDIATE_TARGETS | |
LOCAL_IS_HOST_MODULE | |
LOCAL_JAR_MANIFEST | |
LOCAL_JARJAR_RULES | |
LOCAL_JAVA_LIBRARIES | When linking Java apps and libraries, LOCAL_JAVA_LIBRARIESspecifies which sets of java classes to include. Currently there are two of these: coreand framework. In most cases, it will look like this: LOCAL_JAVA_LIBRARIES := core framework Note that setting LOCAL_JAVA_LIBRARIESis not necessary (and is not allowed) when building an APK with " include $(BUILD_PACKAGE)". The appropriate libraries will be included automatically. |
LOCAL_JAVA_RESOURCE_DIRS | |
LOCAL_JAVA_RESOURCE_FILES | |
LOCAL_JNI_SHARED_LIBRARIES | |
LOCAL_LDFLAGS | You can pass additional flags to the linker by setting LOCAL_LDFLAGS. Keep in mind that the order of parameters is very important to ld, so test whatever you do on all platforms. |
LOCAL_LDLIBS | LOCAL_LDLIBSallows you to specify additional libraries that are not part of the build for your executable or library. Specify the libraries you want in -lxxx format; they're passed directly to the link line. However, keep in mind that there will be no dependency generated for these libraries. It's most useful in simulator builds where you want to use a library preinstalled on the host. The linker (ld) is a particularly fussy beast, so it's sometimes necessary to pass other flags here if you're doing something sneaky. Some examples: LOCAL_LDLIBS += -lcurses -lpthread LOCAL_LDLIBS += -Wl,-z,origin |
LOCAL_MODULE | LOCAL_MODULEis the name of what's supposed to be generated from your Android.mk. For exmample, for libkjs, the LOCAL_MODULEis "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll). For app modules, use LOCAL_PACKAGE_NAMEinstead of LOCAL_MODULE. |
LOCAL_MODULE_PATH | Instructs the build system to put the module somewhere other than what's normal for its type. If you override this, make sure you also set LOCAL_UNSTRIPPED_PATHif it's an executable or a shared library so the unstripped binary has somewhere to go. An error will occur if you forget to. See Putting modules elsewhere for more. |
LOCAL_MODULE_STEM | |
LOCAL_MODULE_TAGS | Set LOCAL_MODULE_TAGSto any number of whitespace-separated tags. This variable controls what build flavors the package gets included in. For example: · user: include this in user/userdebug builds · eng: include this in eng builds · tests: the target is a testing target and makes it available for tests · optional: don't include this |
LOCAL_NO_DEFAULT_COMPILER_FLAGS | |
LOCAL_NO_EMMA_COMPILE | |
LOCAL_NO_EMMA_INSTRUMENT | |
LOCAL_NO_STANDARD_LIBRARIES | |
LOCAL_OVERRIDES_PACKAGES | |
LOCAL_PACKAGE_NAME | LOCAL_PACKAGE_NAMEis the name of an app. For example, Dialer, Contacts, etc. |
LOCAL_POST_PROCESS_COMMAND | For host executables, you can specify a command to run on the module after it's been linked. You might have to go through some contortions to get variables right because of early or late variable evaluation: module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE) LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL/ -d __WXMAC__ -o $(module) Carbon.r |
LOCAL_PREBUILT_EXECUTABLES | When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to executables that you want copied. They're located automatically into the right bin directory. |
LOCAL_PREBUILT_JAVA_LIBRARIES | |
LOCAL_PREBUILT_LIBS | When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to libraries that you want copied. They're located automatically into the right lib directory. |
LOCAL_PREBUILT_OBJ_FILES | |
LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES | |
LOCAL_PRELINK_MODULE | |
LOCAL_REQUIRED_MODULES | Set LOCAL_REQUIRED_MODULESto any number of whitespace-separated module names, like "libblah" or "Email". If this module is installed, all of the modules that it requires will be installed as well. This can be used to, e.g., ensure that necessary shared libraries or providers are installed when a given app is installed. |
LOCAL_RESOURCE_DIR | |
LOCAL_SDK_VERSION | |
LOCAL_SHARED_LIBRARIES | These are the libraries you directly link against. You don't need to pass transitively included libraries. Specify the name without the suffix: LOCAL_SHARED_LIBRARIES := / libutils / libui / libaudio / libexpat / libsgl |
LOCAL_SRC_FILES | The build system looks at LOCAL_SRC_FILESto know what source files to compile -- .cpp .c .y .l .java. For lex and yacc files, it knows how to correctly do the intermediate .h and .c/.cpp files automatically. If the files are in a subdirectory of the one containing the Android.mk, prefix them with the directory name: LOCAL_SRC_FILES := / file1.cpp / dir/file2.cpp |
LOCAL_STATIC_JAVA_LIBRARIES | |
LOCAL_STATIC_LIBRARIES | These are the static libraries that you want to include in your module. Mostly, we use shared libraries, but there are a couple of places, like executables in sbin and host executables where we use static libraries instead. LOCAL_STATIC_LIBRARIES := / libutils / libtinyxml |
LOCAL_UNINSTALLABLE_MODULE | |
LOCAL_UNSTRIPPED_PATH | Instructs the build system to put the unstripped version of the module somewhere other than what's normal for its type. Usually, you override this because you overrode LOCAL_MODULE_PATHfor an executable or a shared library. If you overrode LOCAL_MODULE_PATH, but not LOCAL_UNSTRIPPED_PATH, an error will occur. See Putting modules elsewhere for more. |
LOCAL_WHOLE_STATIC_LIBRARIES | These are the static libraries that you want to include in your module without allowing the linker to remove dead code from them. This is mostly useful if you want to add a static library to a shared library and have the static library's content exposed from the shared library. LOCAL_WHOLE_STATIC_LIBRARIES := / libsqlite3_android |
LOCAL_YACCFLAGS | Any flags to pass to invocations of yacc for your module. A known limitation here is that the flags will be the same for all invocations of YACC for your module. This can be fixed. If you ever need it to be, just ask. LOCAL_YACCFLAGS := -p kjsyy |
OVERRIDE_BUILT_MODULE_PATH | |
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