Using Potential Fields in a Real-time Strategy Game Scenario (Tutorial)
2009-11-29 10:54
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see:http://aigamedev.com/open/tutorials/potential-fields/
Introduction
Bots for RTS games may be very challenging to implement. The bot
controls an often very large number of units that will have to navigate
in a large dynamic game world, while at the same time avoiding each
other, searching for enemies, defending own bases, and coordinating
attacks to hunt the enemy down. RTS games operate in real-time which
can make planning and navigation difficult to handle.
This is a tutorial about an unconventional planning and navigation method that uses multi-agent potential fields.
Introduction
Bots for RTS games may be very challenging to implement. The bot
controls an often very large number of units that will have to navigate
in a large dynamic game world, while at the same time avoiding each
other, searching for enemies, defending own bases, and coordinating
attacks to hunt the enemy down. RTS games operate in real-time which
can make planning and navigation difficult to handle.
This is a tutorial about an unconventional planning and navigation method that uses multi-agent potential fields.
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