JavaScript 3D, Cube,3D 立方体
2009-11-03 23:33
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// //JavaScript Document
/**
* Copyright (c) 2009,LLH
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//使用该脚本时请保留以上声明! 作者;LLH QQ群:50352735 完全原创!支持原创!欢迎交流!
function GEBI(O)
{
return document.getElementById(O);
}
var YSO=[];
YSO[0]=
{
CxZ:400,
CyY:90,
CzX:90,
R:55,
}
var XSO=[];
XSO[0]=
{
OOA:270,
IPP:[[45,0,0,0,0],[135,0,0,0,0],[225,0,0,0,0],[315,0,0,0,0]],
R:100,
Cx:YSO[0].CzX,
Cy:0,
Cz:0,
}
XSO[1]=
{
OOA:90,
IPP:[[315,0,0,0,0],[225,0,0,0,0],[135,0,0,0,0],[45,0,0,0,0]],
R:100,
Cx:YSO[0].CzX,
Cy:0,
Cz:0,
}
var mouse=
{
nX:0,
nY:0,
aA:0,
oX:0,
oY:0,
dX:-1,
dY:-1,
}
var kN=0;
document.onkeydown=function (e)
{
e=e||window.event;
kN=e.keyCode;
s();
kN=-1;
}/**/
document.onmousedown=function(e)
{
e=e||window.event;
mouse.oX=e.clientX||e.x;
mouse.oY=e.clientY||e.y;
mouse.aA=1;
}
document.onmouseup=function()
{
mouse.aA=0;
}
document.onmousemove=function(e)
{
if(mouse.aA==1)
{
e=e||window.event;
mouse.nX=e.clientX||e.x;
mouse.nY=e.clientY||e.y;
if(mouse.nX>mouse.oX)
{
mouse.dX=1;
}
else if(mouse.nXmouse.oY)
{
mouse.dY=1;
}
else if(mouse.nY=YSO[0].CyY&&XSON.Cz>YSO[0].CxZ)
{
for(var IPNo in XSON.IPP)
{
if(XSON.IPP[IPNo][2]>=XSON.Cy)//:[[30,0,0,0],[120,0,0,0],[210,0,0,0],[300,0,0,0]],)
{
XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*((XSON.OOA%90)+90))
XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*((XSON.OOA%90)+90))
}
else if(XSON.IPP[IPNo][2]=XSON.Cy)//:[[30,0,0,0],[120,0,0,0],[210,0,0,0],[300,0,0,0]],)
{
XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*((XSON.OOA%90)+270))
XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*((XSON.OOA%90)+270))
}
else if(XSON.IPP[IPNo][2]YSO[0].CyY&&XSON.Cz<=YSO[0].CxZ)
{
for(var IPNo in XSON.IPP)
{
if(XSON.IPP[IPNo][2]>=XSON.Cy)//:[[30,0,0,0],[120,0,0,0],[210,0,0,0],[300,0,0,0]],)
{
XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*((XSON.OOA%90)+180))
XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*((XSON.OOA%90)+180))
}
else if(XSON.IPP[IPNo][2]=YSO[0].CxZ)
{
for(var IPNo in XSON.IPP)
{
if(XSON.IPP[IPNo][2]>=XSON.Cy)
{
XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*(XSON.OOA%90))
XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*(XSON.OOA%90))
}
else if(XSON.IPP[IPNo][2]
这两天忙着做了一个JavaScript3D效果,完全原创!和老外的差远了!没有借鉴任何人代码!有提供源代码下载,
转载请说明出处!: http://MacFig.com 备案中 请访问 ChangeNow.cn
没有像以前那样写很多可控参数,为了兼容性好,没有用线连接点!(好麻烦!哈哈!不过自己是可以改的!)
JavaScript3DCube原创代码下载(修正无Bug 版):http://files.cnblogs.com/NONE/JavaScript3DCube.rar
玩法:按住鼠标随便移动!
微调:按W S A D键!
注意:请使用内核为IE7以上版本(IE性能太差,或不支持Json),或火狐,Saferi,Opera,Chrome!!!!!!否者无法观看 2010 say:其实不是不支持,是那时我技术差,是都可以支持的
(内有一Bug 正在查原因,我的老版本没有,这里的有,希望有人告诉我怎么回事,我的方法很笨,希望得到高手指点!谢谢!)BUG 已修正!!!!
我还有一个特效是12超动感按钮,哪天我有空发上来,到时来看哦!
----------------下一作品3D曲面积分模型!Maybe long time!----------------
L
L
作
H
世
界
平
和
这是代码,不看也罢,有下载!
/**
* Copyright (c) 2009,LLH
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//使用该脚本时请保留以上声明! 作者;LLH QQ群:50352735 完全原创!支持原创!欢迎交流!
function GEBI(O)
{
return document.getElementById(O);
}
var YSO=[];
YSO[0]=
{
CxZ:400,
CyY:90,
CzX:90,
R:55,
}
var XSO=[];
XSO[0]=
{
OOA:270,
IPP:[[45,0,0,0,0],[135,0,0,0,0],[225,0,0,0,0],[315,0,0,0,0]],
R:100,
Cx:YSO[0].CzX,
Cy:0,
Cz:0,
}
XSO[1]=
{
OOA:90,
IPP:[[315,0,0,0,0],[225,0,0,0,0],[135,0,0,0,0],[45,0,0,0,0]],
R:100,
Cx:YSO[0].CzX,
Cy:0,
Cz:0,
}
var mouse=
{
nX:0,
nY:0,
aA:0,
oX:0,
oY:0,
dX:-1,
dY:-1,
}
var kN=0;
document.onkeydown=function (e)
{
e=e||window.event;
kN=e.keyCode;
s();
kN=-1;
}/**/
document.onmousedown=function(e)
{
e=e||window.event;
mouse.oX=e.clientX||e.x;
mouse.oY=e.clientY||e.y;
mouse.aA=1;
}
document.onmouseup=function()
{
mouse.aA=0;
}
document.onmousemove=function(e)
{
if(mouse.aA==1)
{
e=e||window.event;
mouse.nX=e.clientX||e.x;
mouse.nY=e.clientY||e.y;
if(mouse.nX>mouse.oX)
{
mouse.dX=1;
}
else if(mouse.nXmouse.oY)
{
mouse.dY=1;
}
else if(mouse.nY=YSO[0].CyY&&XSON.Cz>YSO[0].CxZ)
{
for(var IPNo in XSON.IPP)
{
if(XSON.IPP[IPNo][2]>=XSON.Cy)//:[[30,0,0,0],[120,0,0,0],[210,0,0,0],[300,0,0,0]],)
{
XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*((XSON.OOA%90)+90))
XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*((XSON.OOA%90)+90))
}
else if(XSON.IPP[IPNo][2]=XSON.Cy)//:[[30,0,0,0],[120,0,0,0],[210,0,0,0],[300,0,0,0]],)
{
XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*((XSON.OOA%90)+270))
XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*((XSON.OOA%90)+270))
}
else if(XSON.IPP[IPNo][2]YSO[0].CyY&&XSON.Cz<=YSO[0].CxZ)
{
for(var IPNo in XSON.IPP)
{
if(XSON.IPP[IPNo][2]>=XSON.Cy)//:[[30,0,0,0],[120,0,0,0],[210,0,0,0],[300,0,0,0]],)
{
XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*((XSON.OOA%90)+180))
XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*((XSON.OOA%90)+180))
}
else if(XSON.IPP[IPNo][2]=YSO[0].CxZ)
{
for(var IPNo in XSON.IPP)
{
if(XSON.IPP[IPNo][2]>=XSON.Cy)
{
XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*(XSON.OOA%90))
XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*(XSON.OOA%90))
}
else if(XSON.IPP[IPNo][2]
这两天忙着做了一个JavaScript3D效果,完全原创!和老外的差远了!没有借鉴任何人代码!有提供源代码下载,
转载请说明出处!: http://MacFig.com 备案中 请访问 ChangeNow.cn
没有像以前那样写很多可控参数,为了兼容性好,没有用线连接点!(好麻烦!哈哈!不过自己是可以改的!)
JavaScript3DCube原创代码下载(修正无Bug 版):http://files.cnblogs.com/NONE/JavaScript3DCube.rar
玩法:按住鼠标随便移动!
微调:按W S A D键!
注意:请使用内核为IE7以上版本(IE性能太差,或不支持Json),或火狐,Saferi,Opera,Chrome!!!!!!否者无法观看 2010 say:其实不是不支持,是那时我技术差,是都可以支持的
(内有一Bug 正在查原因,我的老版本没有,这里的有,希望有人告诉我怎么回事,我的方法很笨,希望得到高手指点!谢谢!)BUG 已修正!!!!
我还有一个特效是12超动感按钮,哪天我有空发上来,到时来看哦!
----------------下一作品3D曲面积分模型!Maybe long time!----------------
L
L
作
H
世
界
平
和
这是代码,不看也罢,有下载!
function GEBI(O) { return document.getElementById(O); } ///定义单层 var YSO=[]; YSO[0]= { CxZ:400, CyY:90, CzX:90, R:55, } // ///定义层 /////初始化第一层 var XSO=[]; XSO[0]= { OOA:270,//初始化第一层夹角 IPP:[[45,0,0,0,0],[135,0,0,0,0],[225,0,0,0,0],[315,0,0,0,0]],//内部偏移角,X轴坐标,Y轴坐标,Z轴:zIndex R:100, Cx:YSO[0].CzX, Cy:0, Cz:0, } /////初始化第二层夹角 XSO[1]= { OOA:90,//初始化第二层夹角 IPP:[[315,0,0,0,0],[225,0,0,0,0],[135,0,0,0,0],[45,0,0,0,0]],//与相反层,角对称相反内部偏移角 R:100, Cx:YSO[0].CzX, Cy:0, Cz:0, } //.. ///旋转分析 var mouse= { nX:0, nY:0, aA:0, oX:0, oY:0, dX:-1, dY:-1, } var kN=0; document.onkeydown=function (e) { e=e||window.event; kN=e.keyCode; s(); kN=-1; }/**/ document.onmousedown=function(e) { e=e||window.event; mouse.oX=e.clientX||e.x; mouse.oY=e.clientY||e.y; mouse.aA=1; } document.onmouseup=function() { mouse.aA=0; } document.onmousemove=function(e) { if(mouse.aA==1) { e=e||window.event; mouse.nX=e.clientX||e.x; mouse.nY=e.clientY||e.y; if(mouse.nX>mouse.oX) { mouse.dX=1; } else if(mouse.nX<mouse.oX) { mouse.dX=0; } if(mouse.nY>mouse.oY) { mouse.dY=1; } else if(mouse.nY<mouse.oY) { mouse.dY=0; } s(); mouse.dX=-1; mouse.dY=-1; mouse.oX=mouse.nX; mouse.oY=mouse.nY; } } function s() { mA(); gAC(); c(); iACP(); } //角度修正 function mA() { ///修正第一层夹角 if(mouse.dY==1||kN==38) { XSO[0].OOA+=0.9999; XSO[1].OOA+=0.9999; } else if(mouse.dY==0||kN==40) { XSO[0].OOA-=0.9999; XSO[1].OOA-=0.9999; } XSO[0].OOA=XSO[0].OOA%360+360; XSO[1].OOA=XSO[1].OOA%360+360; ///修正第二层夹角 if(mouse.dX==1||kN==39) { lC(0,1); lC(1,1); } else if(mouse.dX==0||kN==37) { lC(0,0); lC(1,0); } } function lC(X,D) { for(var IPNo in XSO[X].IPP) { if(D==1) { if(X==0) { XSO[X].IPP[IPNo][0]-=1; } else if(X==1) { XSO[X].IPP[IPNo][0]+=1; } }else if(D==0) { if(X==0) { XSO[X].IPP[IPNo][0]+=1; } else if(X==1) { XSO[X].IPP[IPNo][0]-=1; } } } } //得出绝对坐标 var r =Math.PI/180; function gAC() { for(var XSNo in XSO) { XSO[XSNo].Cy=YSO[0].CyY+YSO[0].R*Math.sin(r*XSO[XSNo].OOA); } for(var XSNo in XSO) { XSO[XSNo].Cz=YSO[0].CxZ+YSO[0].R*Math.cos(r*XSO[XSNo].OOA); } //获得第一层上内部点点的坐标未进行扭曲,与屏幕平行 for(var IPNo in XSO[0].IPP ) { XSO[0]. IPP[IPNo][1]=XSO[0].Cx+XSO[0].R*Math.cos(r*XSO[0].IPP[IPNo][0]) } for(var IPNo in XSO[0].IPP ) { XSO[0]. IPP[IPNo][2]=XSO[0].Cy+XSO[0].R*Math.sin(r*XSO[0].IPP[IPNo][0]) } //获得第二层内部点的坐标未进行扭曲, for(var IPNo in XSO[0].IPP ) { XSO[1]. IPP[IPNo][1]=XSO[1].Cx+XSO[1].R*Math.cos(r*XSO[1].IPP[IPNo][0]) } for(var IPNo in XSO[0].IPP ) { XSO[1]. IPP[IPNo][2]=XSO[1].Cy+XSO[1].R*Math.sin(r*XSO[1].IPP[IPNo][0]) } for(var XSONo in XSO) { tXA(XSO[XSONo]); } } ///Y function tXA(XSON)//兼容新原因无法提取方法使之更简短,提取后只有IE8支持,纳闷中!! { /// 捕捉1 象限 if(XSON.Cy>=YSO[0].CyY&&XSON.Cz>YSO[0].CxZ) { for(var IPNo in XSON.IPP) { if(XSON.IPP[IPNo][2]>=XSON.Cy)//:[[30,0,0,0],[120,0,0,0],[210,0,0,0],[300,0,0,0]],) { XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*((XSON.OOA%90)+90)) XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*((XSON.OOA%90)+90)) } else if(XSON.IPP[IPNo][2]<XSON.Cy) { XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*((XSON.OOA%90)+270)) XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*((XSON.OOA%90)+270)) } } } /// 捕捉 3象限 else if(XSON.Cy<=YSO[0].CyY&&XSON.Cz<YSO[0].CxZ) { for(var IPNo in XSON.IPP) { if(XSON.IPP[IPNo][2]>=XSON.Cy)//:[[30,0,0,0],[120,0,0,0],[210,0,0,0],[300,0,0,0]],) { XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*((XSON.OOA%90)+270)) XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*((XSON.OOA%90)+270)) } else if(XSON.IPP[IPNo][2]<XSON.Cy) { XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*((XSON.OOA%90)+90)) XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*((XSON.OOA%90)+90)) } } } ///捕捉2 象限 else if(XSON.Cy>YSO[0].CyY&&XSON.Cz<=YSO[0].CxZ) { for(var IPNo in XSON.IPP) { if(XSON.IPP[IPNo][2]>=XSON.Cy)//:[[30,0,0,0],[120,0,0,0],[210,0,0,0],[300,0,0,0]],) { XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*((XSON.OOA%90)+180)) XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*((XSON.OOA%90)+180)) //alert(XSON.IPP[IPNo][3]); } else if(XSON.IPP[IPNo][2]<XSON.Cy) { XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*(XSON.OOA%90)) XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*(XSON.OOA%90)) } } } ///捕捉4 象限 else if(XSON.Cy<YSO[0].CyY&&XSON.Cz>=YSO[0].CxZ) { for(var IPNo in XSON.IPP) { if(XSON.IPP[IPNo][2]>=XSON.Cy) { XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*(XSON.OOA%90)) XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*(XSON.OOA%90)) } else if(XSON.IPP[IPNo][2]<XSON.Cy) { XSON.IPP[IPNo][3]=XSON.Cz+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.cos(r*((XSON.OOA%90)+180)) XSON.IPP[IPNo][2]=XSON.Cy+(Math.abs(XSON.IPP[IPNo][2]-XSON.Cy))*Math.sin(r*((XSON.OOA%90)+180)) } } } } //收缩 function c() { for(var XSONo in XSO) { for(var IPNo in XSO[XSONo]. IPP) { XSO[XSONo]. IPP[IPNo][4]=(XSO[0].IPP[IPNo][3]/20); } } } //载入空间载体 var p = new Array(8); function iO() { for(var PNo=0;PNo <p.length;PNo++) { p[PNo]=GEBI("D"+PNo); } s(); } function iACP() { for(var PNo=0;PNo <p.length/2;PNo++) { p[PNo].style.left=XSO[0].IPP[PNo][1]+"px"; p[PNo].style.top=XSO[0].IPP[PNo][2]+"px"; p[PNo].style.zIndex=XSO[0].IPP[PNo][3]; p[PNo].style.fontSize= XSO[0]. IPP[PNo][4]+"px"; } for(var PNo=4;PNo <p.length;PNo++) { p[PNo].style.left=XSO[1].IPP[PNo-4][1]+"px"; p[PNo].style.top=XSO[1].IPP[PNo-4][2]+"px"; p[PNo].style.zIndex=XSO[1].IPP[PNo-4][3]; p[PNo].style.fontSize= XSO[1]. IPP[PNo-4][4]+"px"; } } window.onload=iO;
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