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构建插件式的应用程序框架(五)-管理插件

2009-01-05 09:19 603 查看
我们现在已经搭建了插件式的应用程序框架,接下来的工作就是要充实框架的内容,提供基本的服务,也就是Service。我想首要的任务就是提供插件的管理服务,我在前面的文章也提到了,要实现动态加载必须要知道插件寄宿在哪里,哪些要加载,哪些不加载,这些就是这篇文章要讨论的问题。

首先解决的就是插件放在什么地方,我采取的传统的方法,将插件放到应用程序所在目录下的制定目录,我会在应用程序所在的目录下创建一个文件夹,命名为Plugins。接下来的工作就是要通知哪些插件是要加载的,哪些是不需要加载的,我会将这些信息放到应用程序的配置文件中的制定配置块中,当应用程序运行的时候,就会读取配置文件,并根据获得的信息加载插件。另外我们的应用程序框架是建立在Service基础之上,所以我需要创建一个管理插件的service。

我们现在定义一个插件管理的Service接口。


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using System;
using System.Collections.Generic;
using System.Text;
namespace PluginFramework
{
public interface IPluginService
{
IApplication Application { get; set; }
void AddPlugin(String pluginName, String pluginType, String Assembly, String pluginDescription);
void RemovePlugin(String pluginName);
String[] GetAllPluginNames();
Boolean Contains(String pluginName);
Boolean LoadPlugin(String pluginName);
Boolean UnLoadPlugin(String pluginName);
IPlugin GetPluginInstance(String pluginName);
void LoadAllPlugin();
}
}


PluginService要实现的目标首先是在配置文件中添加/删除要加载的插件以及相关的信息,接下来就是动态的加载插件。我们要定义几个类型:Plugin配置区块类型,Plugin元素类型,plugin元素集合类型,以便我们能够读取插件的信息。

最后我们实现PluginService:


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using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using System.Configuration;
using System.Reflection;
using System.Windows.Forms;
using System.IO;
using System.Collections;
namespace PluginFramework
{
public class PluginService : IPluginService
{
private IApplication application = null;
private PluginConfigurationSection config = null;
private Dictionary<String, IPlugin> plugins = new Dictionary<string, IPlugin>();
private XmlDocument doc = new XmlDocument();
public PluginService()
{
}
public PluginService(IApplication application)
{
this.application = application;
}
IPluginService Members#region IPluginService Members
public void AddPlugin(string pluginName, string pluginType, string assembly, string pluginDescription)
{
doc.Load(AppDomain.CurrentDomain.SetupInformation.ConfigurationFile);
XmlNode pluginNode = doc.SelectSingleNode("/configuration/PluginSection");
XmlElement ele = doc.CreateElement("add");
XmlAttribute attr = doc.CreateAttribute("Name");
attr.Value = pluginName;
ele.SetAttributeNode(attr);
XmlAttribute attrType = doc.CreateAttribute("Type");
attrType.Value = pluginType;
ele.SetAttributeNode(attrType);
XmlAttribute attrAss = doc.CreateAttribute("Assembly");
attrAss.Value = assembly;
ele.SetAttributeNode(attrAss);
XmlAttribute attrDes = doc.CreateAttribute("Description");
attrDes.Value = pluginDescription;
ele.SetAttributeNode(attrDes);
pluginNode.AppendChild(ele);
doc.Save(AppDomain.CurrentDomain.SetupInformation.ConfigurationFile);
ConfigurationManager.RefreshSection("PluginSection");
}
public void RemovePlugin(string pluginName)
{
doc.Load(AppDomain.CurrentDomain.SetupInformation.ConfigurationFile);
XmlNode node = doc.SelectSingleNode("/configuration/PluginSection");
foreach (XmlNode n in node.ChildNodes)
{
if (n.Attributes != null)
{
if (n.Attributes[0].Value == pluginName)
{
node.RemoveChild(n);
}
}
}
doc.Save(AppDomain.CurrentDomain.SetupInformation.ConfigurationFile);
ConfigurationManager.RefreshSection("PluginSection");
}
public string[] GetAllPluginNames()
{
config = (PluginConfigurationSection)ConfigurationManager.GetSection("PluginSection");
PluginConfigurationElement pe = new PluginConfigurationElement();
ArrayList ps = new ArrayList();
for (Int32 i = 0; i < config.PluginCollection.Count; i++)
{
pe = config.PluginCollection[i];
ps.Add(pe.Name);
}
return (String[])ps.ToArray(typeof(String));
}
public bool Contains(string pluginName)
{
config = (PluginConfigurationSection)ConfigurationManager.GetSection("PluginSection");
PluginConfigurationElement pe = new PluginConfigurationElement();
List<String> ps = new List<string>();
for (Int32 i = 0; i < config.PluginCollection.Count; i++)
{
pe = config.PluginCollection[i];
ps.Add(pe.Name);
}
return ps.Contains(pluginName);
}
public bool LoadPlugin(string pluginName)
{
Boolean result = false;
config = (PluginConfigurationSection)ConfigurationManager.GetSection("PluginSection");
PluginConfigurationElement pe = new PluginConfigurationElement();
String path = Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath) + """Plugin";
try
{
for (Int32 i = 0; i < config.PluginCollection.Count; i++)
{
pe = config.PluginCollection[i];
if (pe.Name == pluginName)
{
Assembly assembly = Assembly.LoadFile(path + """" + pe.Assembly);
Type type = assembly.GetType(pe.Type);
IPlugin instance = (IPlugin)Activator.CreateInstance(type);
instance.Application = application;
instance.Load();
plugins[pluginName] = instance;
result = true;
break;
}
}
if (!result)
{
MessageBox.Show("Not Found the Plugin");
}
}
catch (Exception e)
{
MessageBox.Show(e.Message);
result = false;
}
return result;
}
public bool UnLoadPlugin(string pluginName)
{
Boolean result = false;
try
{
IPlugin plugin = GetPluginInstance(pluginName);
plugin.UnLoad();
result = true;
}
catch (Exception e)
{
MessageBox.Show(e.Message);
}
return result;
}
public void LoadAllPlugin()
{
PluginConfigurationElement pe = new PluginConfigurationElement();
config = (PluginConfigurationSection)ConfigurationManager.GetSection("PluginSection");
String path = Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath) + """Plugin";
try
{
for (Int32 i = 0; i < config.PluginCollection.Count; i++)
{
pe = config.PluginCollection[i];
Assembly assembly = Assembly.LoadFile(path + """" + pe.Assembly);
Type type = assembly.GetType(pe.Type);
IPlugin instance = (IPlugin)Activator.CreateInstance(type);
instance.Application = application;
instance.Load();
plugins[pe.Name] = instance;
}
}
catch (Exception e)
{
MessageBox.Show(e.Message);
}
}
public IApplication Application
{
get
{
return application;
}
set
{
application = value;
}
}
public IPlugin GetPluginInstance(string pluginName)
{
IPlugin plugin = null;
if (plugins.ContainsKey(pluginName))
{
plugin = plugins[pluginName];
}
return plugin;
}

#endregion
    }
}


由于代码比较多,我也就不一一列举了,只把比较重要的代码列出来,其余的我会提供源代码的下载。在实现了PluginService以后,我们需要有一个地方能够使用这个Service来管理插件,我的做法是在一个菜单里添加一个项目,当用户点击这个项目的时候弹出插件管理的对话框,用户在这个对话框中选择使用那些插件,当插件被选中的时候,插件会被立即加载进来,并且记录到配置文件里,当用户下次运行应用程序的时候,插件默认会被自动的加载。

另外从现在开始我们就需要使用配置文件了,所以,我们需要给应用程序添加一个app.config文件,文件内容如下:


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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section
name="PluginSection"
type="PluginFramework.PluginConfigurationSection, PluginFramework"
/>
</configSections>
<PluginSection>
</PluginSection>
</configuration>


<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section
name="PluginSection"
type="PluginFramework.PluginConfigurationSection, PluginFramework"
/>
</configSections>
<PluginSection>
</PluginSection>
</configuration>

样子,总体来说我们就为Plugin的管理提供了一个基本的实现,如果大家还有什么不明白的地方,可以参考我提供的源代码或者通过e-mail和我联系。

源代码下载

http://files.cnblogs.com/guanjinke/pluginsample2.rar
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