Processing: A Programming Handbook for Visual Designers and Artists
2008-12-07 20:57
232 查看
版权声明:原创作品,允许转载,转载时请务必以超链接形式标明文章原始出版、作者信息和本声明。否则将追究法律责任。http://blog.csdn.net/topmvp - topmvp
It has been more than twenty years since desktop publishing reinvented design, and it's clear that there is a growing need for designers and artists to learn programming skills to fill the widening gap between their ideas and the capability of their purchased software. This book is an introduction to the concepts of computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing , an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity.
The ideas in Processing have been tested in classrooms, workshops, and arts institutions, including UCLA, Carnegie Mellon, New York University, and Harvard University. Tutorial units make up the bulk of the book and introduce the syntax and concepts of software (including variables, functions, and object-oriented programming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images and explanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators. "Extensions" present concise introductions to further areas of investigation, including computer vision, sound, and electronics. Appendixes, references to other material, and a glossary contain additional technical details. Processing can be used by reading each unit in order, or by following each category from the beginning of the book to the end. The Processing software and all of the code presented can be downloaded and run for future exploration.
http://rapidshare.com/files/64580719/0262182629.zip http://depositfiles.com/files/2145365
It has been more than twenty years since desktop publishing reinvented design, and it's clear that there is a growing need for designers and artists to learn programming skills to fill the widening gap between their ideas and the capability of their purchased software. This book is an introduction to the concepts of computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing , an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity.
The ideas in Processing have been tested in classrooms, workshops, and arts institutions, including UCLA, Carnegie Mellon, New York University, and Harvard University. Tutorial units make up the bulk of the book and introduce the syntax and concepts of software (including variables, functions, and object-oriented programming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images and explanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators. "Extensions" present concise introductions to further areas of investigation, including computer vision, sound, and electronics. Appendixes, references to other material, and a glossary contain additional technical details. Processing can be used by reading each unit in order, or by following each category from the beginning of the book to the end. The Processing software and all of the code presented can be downloaded and run for future exploration.
http://rapidshare.com/files/64580719/0262182629.zip http://depositfiles.com/files/2145365
相关文章推荐
- (翻译)Shaders for Game Programming and Artists--Chapter 1
- [Programming Visual C++]Chapter Six-Setting the Color for the Dialog Background and for Controls
- Non-Photorealistic Rendering (Domain transform for edge-aware image and video processing)
- 论文笔记:Ask, Attend and Answer: Exploring Question-Guided Spatial Attention for Visual Question Answeri
- New patterns & practices for Visual Studio 2005 and .NET 2.0
- Image Processing for Dummies with C# and GDI+ Part 4 - Bilinear Filters and Resizing
- Image Processing for Dummies with C# and GDI+ Part 2 - Convolution Filters
- An Architecture for Fast and General Data Processing on Large Clusters
- [C/C++] - Tips for STL and Generic Programming
- Dynamic Memory Networks for Visual and Textual Question Answering
- Professional Software Testing with Visual Studio 2005 Team System: Tools for Software Developers and
- Photography Foundations for Art and Design, Fourth Edition: The creative photography handbook
- XML class for processing and building simple XML documents
- Microsoft Outlook 2007 Programming: Jumpstart for Power Users and Administrators
- Microsoft WSH and VBScript Programming for the Absolute Beginner
- DB2 UDB v8 Handbook for Windows and UNIX/Linux
- Python Programming with the Java(TM) Class Libraries: A Tutorial for Building Web and Enterprise App
- 论文笔记:Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering
- shaders for game programmers and artists
- Visual Basic Game Programming For Teens