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To know if you use hardware or generic renderer in OpenGL

2006-01-31 15:35 701 查看
If you put this code in your init routine, you'll be able to know what you're really using in OpenGL

char *r = (char *)glGetString(GL_RENDERER);
char *v = (char *)glGetString(GL_VENDOR);
char *ver = (char *)glGetString(GL_VERSION);
char *ext = (char*)glGetString(GL_EXTENSIONS);

Then you run in debug mode and put a break point in front of the first line. A few step latter, you'll be able to know if you use hardware or generic renderer.

http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=2;t=000451
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