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Unity-StripCode代码剥离

2022-03-12 14:49 585 查看

作用

1.可以删除未使用代码,减少包体大小;

2.不是所有代码都需要转换c++编译,减少构建时间;

使用

PlayerSettings面板others settings中勾选 Strip Engine Code;

Managed Strpping Level 控制剥离级别;

问题

使用代码剥离有可能不会正确删除代码,有概率删除有用代码导致运行出错;

常见错误提示:Default constructor not found for type +类名

解决办法

1.给被误删除的类所在的命名空间前加属性字段——[assembly: Preserve];

2.Assert目录下,添加link.xml文件,其中添加剥离白名单;

官方linker规则:

<linker>
<!--
Preserve types and members in an assembly
-->
<assembly fullname="Assembly1">
<!--Preserve an entire type-->
<type fullname="Assembly1.A" preserve="all"/>

<!--No "preserve" attribute and no members specified
means preserve all members-->
<type fullname="Assembly1.B"/>

<!--Preserve all fields on a type-->
<type fullname="Assembly1.C" preserve="fields"/>

<!--Preserve all fields on a type-->
<type fullname="Assembly1.D" preserve="methods"/>

<!--Preserve the type only-->
<type fullname="Assembly1.E" preserve="nothing"/>

<!--Preserving only specific members of a type-->
<type fullname="Assembly1.F">

<!--
Fields
-->
<field signature="System.Int32 field1" />

<!--Preserve a field by name rather than signature-->
<field name="field2" />

<!--
Methods
-->
<method signature="System.Void Method1()" />

<!--Preserve a method with parameters-->
<method signature="System.Void Method2(System.Int32,System.String)" />

<!--Preserve a method by name rather than signature-->
<method name="Method3" />

<!--
Properties
-->

<!--Preserve a property, its backing field (if present),
getter, and setter methods-->
<property signature="System.Int32 Property1" />

<property signature="System.Int32 Property2" accessors="all" />

<!--Preserve a property, its backing field (if present), and getter method-->
<property signature="System.Int32 Property3" accessors="get" />

<!--Preserve a property, its backing field (if present), and setter method-->
<property signature="System.Int32 Property4" accessors="set" />

<!--Preserve a property by name rather than signature-->
<property name="Property5" />

<!--
Events
-->

<!--Preserve an event, its backing field (if present),
add, and remove methods-->
<event signature="System.EventHandler Event1" />

<!--Preserve an event by name rather than signature-->
<event name="Event2" />

</type>

<!--Examples with generics-->
<type fullname="Assembly1.G`1">

<!--Preserve a field with generics in the signature-->
<field signature="System.Collections.Generic.List`1&lt;System.Int32&gt; field1" />

<field signature="System.Collections.Generic.List`1&lt;T&gt; field2" />

<!--Preserve a method with generics in the signature-->
<method signature="System.Void Method1(System.Collections.Generic.List`1&lt;System.Int32&gt;)" />

<!--Preserve an event with generics in the signature-->
<event signature="System.EventHandler`1&lt;System.EventArgs&gt; Event1" />

</type>

<!--Preserve a nested type-->
<type fullname="Assembly1.H/Nested" preserve="all"/>

<!--Preserve all fields of a type if the type is used.  If the type is not
used it will be removed-->
<type fullname="Assembly1.I" preserve="fields" required="0"/>

<!--Preserve all methods of a type if the type is used.
If the type is not used it will be removed-->
<type fullname="Assembly1.J" preserve="methods" required="0"/>

<!--Preserve all types in a namespace-->
<type fullname="Assembly1.SomeNamespace*" />

<!--Preserve all types with a common prefix in their name-->
<type fullname="Prefix*" />

</assembly>

<!--Preserve an entire assembly-->
<assembly fullname="Assembly2" preserve="all"/>

<!--No "preserve" attribute and no types specified means preserve all-->
<assembly fullname="Assembly3"/>

<!--Fully qualified assembly name-->
<assembly fullname="Assembly4, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="Assembly4.Foo" preserve="all"/>
</assembly>

<!--Force an assembly to be processed for roots but don’t explicitly preserve
anything in particular.  Useful when the assembly is not referenced.-->
<assembly fullname="Assembly5" preserve="nothing"/>

</linker>
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