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详解react setState

2021-04-15 04:06 851 查看

setState是同步还是异步

自定义合成事件和react钩子函数中异步更新state

以在自定义click事件中的setState为例

import React, { Component } from 'react';
class Test extends Component {
constructor(props) {
super(props);
this.state = {
count: 1
};
}
handleClick = () => {
this.setState({
count: this.state.count + 1
});
this.setState({
count: this.state.count + 1
});
this.setState({
count: this.state.count + 1
});
console.log(this.state.count);
}
render() {
return (
<div style={{ width: '100px', height: '100px', backgroundColor: "yellow" }}>
{this.state.count}
</div>
)
}
}
export default Test;

点击一次,最终this.state.count的打印结果是1,页面展示的是2。通过现象看,三次setState只是最后一次setState生效了,前两次都setState无效果。因为假如把第一次setState改为+3,count打印结果为1,展示结果为2,没有发生变化。而且没有同步获得count的结果。

此时,我们可以调整代码,通过setState的第二个参数,来获得更新后的state:

import React, { Component } from 'react';
class Test extends Component {
constructor(props) {
super(props);
this.state = {
count: 1
};
}
handleClick = () => {
this.setState({
count: this.state.count + 3
}, () => {
console.log('1', this.state.count)
});
this.setState({
count: this.state.count + 1
}, () => {
console.log('2', this.state.count);
});
this.setState({
count: this.state.count + 1
}, () => {
console.log('3', this.state.count);
});
console.log(this.state.count);
}
render() {
return (
<div style={{ width: '100px', height: '100px', backgroundColor: "yellow" }}>
{this.state.count}
</div>
)
}
}
export default Test;

此时,点击一次,三个setState的回调函数中,打印结果分别是。

1
1: 2
2: 2
3: 2

首先,最后一行直接打印1。然后,在setState的回调中,打印出的结果都是最新更新的2。虽然前两次setState未生效,但是它们第二个参数中还是会打印出2。

此时将setState的第一个参数换成函数,通过函数的第一个参数可以获得更新前的state。

import React, { Component } from 'react';
class Test extends Component {
constructor(props) {
super(props);
this.state = {
count: 1
};
}
handleClick = () => {
this.setState((prevState, props) => {
return { count: prevState.count + 1 }
});
this.setState((prevState, props) => {
return { count: prevState.count + 1 }
});
this.setState((prevState, props) => {
return { count: prevState.count + 1 }
});
console.log(this.state.count);
}
render() {
return (
<div style={{ width: '100px', height: '100px', backgroundColor: "yellow" }}>
{this.state.count}
</div>
)
}
}
export default Test;

此时,打印出的结果为1,但是页面展示出来的count为4。可以发现,如果setState以传参的方式去更新state,几次setState并不会只更新最后一次,而是几次更新state都会生效。

接下来看下第二个函数中打印的count是多少:

import React, { Component } from 'react';
class Test extends Component {
constructor(props) {
super(props);
this.state = {
count: 1
};
}
handleClick = () => {
this.setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log('1', this.state.count);
});
this.setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log('2', this.state.count);
});
this.setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log('3', this.state.count);
});
console.log(this.state.count);
}
render() {
return (
<div style={{ width: '100px', height: '100px', backgroundColor: "yellow" }}>
{this.state.count}
</div>
)
}
}
export default Test;

此时,点击一次,三个setState的回调函数中,打印结果如下,可想而知,页面的展示结果也为4

1
1: 4
2: 4
3: 4

将上边代码放入如componentDidMount中,输出结果跟上边一致。

因为,可以得知,在自定义合成事件和钩子函数中,state的更新是异步的。

原生事件和setTimeout中同步更新state

以在setTimeout中setState为例

import React, { Component } from 'react';
class Test extends Component {
constructor(props) {
super(props);
this.state = {
count: 1
};
}
componentDidMount() {
setTimeout(() => {
this.setState({
count: this.state.count + 1
}, () => {
console.log('1:', this.state.count);
});
this.setState({
count: this.state.count + 1
}, () => {
console.log('2:', this.state.count);
});
this.setState({
count: this.state.count + 1
}, () => {
console.log('3:', this.state.count);
});
console.log(this.state.count);
}, 0);
}
render() {
return (
<div
style={{
width: '100px',
height: '100px',
backgroundColor: "yellow"
}}>
{this.state.count}
</div>
)
}
}
export default Test;

此时,打印出的结果如下:

1: 2
2: 3
3: 4
4

将setState第一个参数换为函数:

componentDidMount() {
setTimeout(() => {
this.setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log('1', this.state.count);
});
this.setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log('2', this.state.count);
});
this.setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log('3', this.state.count);
});
console.log(this.state.count);
}, 0);
}

打印出的结果和上边一致。

是不是有一种state完全可控的感觉,在setTimeout中,多次setState都会生效,而且在每一个setState的第二个参数中都可以得到更新后的state。

同样地,在原生事件中输出地结果和setTimeout中一致,也是同步的。

import React, { Component } from 'react';
class Test extends Component {
constructor(props) {
super(props);
this.state = {
count: 1
};
}
componentDidMount() {
document.body.addEventListener('click', this.handleClick, false);
}
componentWillUnmount() {
document.body.removeEventListener('click', this.handleClick, false);
}
handleClick = () => {
this.setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log('1', this.state.count);
});
this.setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log('2', this.state.count);
});
this.setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log('3', this.state.count);
});
console.log(this.state.count);
}
render() {
return (
<div
style={{
width: '100px',
height: '100px',
backgroundColor: "yellow"
}}
>
{this.state.count}
</div>
)
}
}
export default Test;

setState相关源码

如下代码均来自react17.0.2版本

目录 ./packages/react/src/ReactBaseClasses.js

function Component(props, context, updater) {
this.props = props;
this.context = context;
// If a component has string refs, we will assign a different object later.
this.refs = emptyObject;
// We initialize the default updater but the real one gets injected by the
// renderer.
this.updater = updater || ReactNoopUpdateQueue;
}

Component.prototype.isReactComponent = {};

Component.prototype.setState = function(partialState, callback) {
invariant(
typeof partialState === 'object' ||
typeof partialState === 'function' ||
partialState == null,
'setState(...): takes an object of state variables to update or a ' +
'function which returns an object of state variables.',
);
this.updater.enqueueSetState(this, partialState, callback, 'setState');
};

setState可以接收两个参数,第一个参数可以是object,function,和null,undefined,就不会抛出错误。执行下边的this.updater.enqueueSetState方法。全局查找enqueueSetState,找到两组目录下有这个变量。

首先是第一组目录:

目录 ./packages/react/src/ReactNoopUpdateQueue.js 第100行enqueueSetState方法,参数分别为this,初始化state,回调,和字符串setState,this是指当前React实例。

enqueueSetState: function(
publicInstance,
partialState,
callback,
callerName,
) {
warnNoop(publicInstance, 'setState');
}

接着看warnNoop方法:

const didWarnStateUpdateForUnmountedComponent = {};

function warnNoop(publicInstance, callerName) {
if (__DEV__) {
const constructor = publicInstance.constructor;
const componentName =
(constructor && (constructor.displayName || constructor.name)) ||
'ReactClass';
const warningKey = `${componentName}.${callerName}`;
if (didWarnStateUpdateForUnmountedComponent[warningKey]) {
return;
}
console.error(
"Can't call %s on a component that is not yet mounted. " +
'This is a no-op, but it might indicate a bug in your application. ' +
'Instead, assign to `this.state` directly or define a `state = {};` ' +
'class property with the desired state in the %s component.',
callerName,
componentName,
);
didWarnStateUpdateForUnmountedComponent[warningKey] = true;
}
}

这段代码相当于给didWarnStateUpdateForUnmountedComponent对象中加入属性,属性的key为React 当前要setState的组件.setState,如果当前有这个属性则返回;如果当前没这个属性或者这个属性值为false,则设置这个属性的值为true。

再去看另外一个目录:

目录 ./react-reconciler/src/ReactFiberClassComponent.new.js和ReactFiberClassComponent.old.js

const classComponentUpdater = {
enqueueSetState(inst, payload, callback) {
const fiber = getInstance(inst);
const eventTime = requestEventTime();
const lane = requestUpdateLane(fiber);

const update = createUpdate(eventTime, lane);
update.payload = payload;
if (callback !== undefined && callback !== null) {
if (__DEV__) {
warnOnInvalidCallback(callback, 'setState');
}
update.callback = callback;
}

enqueueUpdate(fiber, update, lane);
const root = scheduleUpdateOnFiber(fiber, lane, eventTime);
if (root !== null) {
entangleTransitions(root, fiber, lane);
}

if (__DEV__) {
if (enableDebugTracing) {
if (fiber.mode & DebugTracingMode) {
const name = getComponentNameFromFiber(fiber) || 'Unknown';
logStateUpdateScheduled(name, lane, payload);
}
}
}

if (enableSchedulingProfiler) {
markStateUpdateScheduled(fiber, lane);
}
}
}

其中主要看 enqueueUpdate 这个函数

目录 ./react-reconciler/src/ReactUpdateQueue.new.js和ReactUpdateQueue.old.js

export function enqueueUpdate<State>(
fiber: Fiber,
update: Update<State>,
lane: Lane,
) {
const updateQueue = fiber.updateQueue;
if (updateQueue === null) {
// Only occurs if the fiber has been unmounted.
return;
}

const sharedQueue: SharedQueue<State> = (updateQueue: any).shared;

if (isInterleavedUpdate(fiber, lane)) {
const interleaved = sharedQueue.interleaved;
if (interleaved === null) {
// This is the first update. Create a circular list.
update.next = update;
// At the end of the current render, this queue's interleaved updates will
// be transfered to the pending queue.
pushInterleavedQueue(sharedQueue);
} else {
update.next = interleaved.next;
interleaved.next = update;
}
sharedQueue.interleaved = update;
} else {
const pending = sharedQueue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
sharedQueue.pending = update;
}

if (__DEV__) {
if (
currentlyProcessingQueue === sharedQueue &&
!didWarnUpdateInsideUpdate
) {
console.error(
'An update (setState, replaceState, or forceUpdate) was scheduled ' +
'from inside an update function. Update functions should be pure, ' +
'with zero side-effects. Consider using componentDidUpdate or a ' +
'callback.',
);
didWarnUpdateInsideUpdate = true;
}
}
}

看到这里,发现这个方法是将此次更新的update加入到更新队列中,而在这个版本中并没有发现isBatchingUpdates这个属性的出现。貌似React Fiber改动还挺大,暂时先写到这里,如果有新的发现会补充到这里。

总结

  • 自定义合成事件和react钩子函数中异步更新state
  • 原生事件和setTimeout中同步更新state

以上就是详解react setState的详细内容,更多关于react setState的资料请关注脚本之家其它相关文章!

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