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html 围住神经猫 游戏

2020-03-29 19:46 1426 查看

3 月,跳不动了?>>>

html

<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="utf-8">
<title></title>
<script src="easeljs.min.js"></script>
<script src="circle.js"></script>
</head>
<body>
<canvas width="800px" height="800px" id="gameView"></canvas>
<script src="app.js"></script>
</body>
</html>

circle.js

function Circle(){
createjs.Shape.call(this);
this.setCircleType=function(type){
this._circleType=type;
switch(type){
case Circle.TYPE_UNSELECTED:
this.setColor("#cccccc");
break;
case Circle.TYPE_SELECTED:
this.setColor("#ff6600");
break;
case Circle.TYPE_CAT:
this.setColor("#0000ff");
break;
}
}

this.setColor=function(colorString){
this.graphics.beginFill(colorString);
this.graphics.drawCircle(0,0,25);
this.graphics.endFill();
}

this.getCircleType=function(){
return this._circleType;
}
this.setCircleType(1);
}

Circle.prototype=new createjs.Shape();
Circle.TYPE_UNSELECTED=1;
Circle.TYPE_SELECTED=2;
Circle.TYPE_CAT=3;

app.js

var stage=new createjs.Stage("gameView");
createjs.Ticker.setFPS(30);
createjs.Ticker.addEventListener("tick",stage);

var gameView=new createjs.Container();
gameView.x=30;
gameView.y=30;
stage.addChild(gameView);

var circleArr=[[],[],[],[],[],[],[],[],[]];
var currentCat;
var MOVE_NONE=-1,MOVE_LEFT=0,MOVE_UP_LEFT=1,
MOVE_UP_RIGHT=2,MOVE_RIGHT=3,
MOVE_DOWN_RIGHT=4,MOVE_DOWN_LEFT=5;

function getMoveDir(cat){
var distanceMap=[];
var can=true;
for (var x=cat.indexX;x>=0;x--){
if(circleArr[x][cat.indexY].getCircleType()==Circle.TYPE_SELECTED){
can=false;
distanceMap[MOVE_LEFT]=cat.indexX-x;
break;
}
}
if(can){
return MOVE_LEFT;
}
can=true;
var x=cat.indexX,y=cat.indexY;
while (true){
if(circleArr[x][y].getCircleType()==Circle.TYPE_SELECTED){
can=false;
distanceMap[MOVE_UP_LEFT]=cat.indexY-y;
break;
}
if(y%2==0){
x--;
}
y--;
if(y<0||x<0){
break;
}
}
if(can){
return MOVE_UP_LEFT;
}
can =true;
x=cat.indexX,y=cat.indexY;
while(true){
if(circleArr[x][y].getCircleType()==Circle.TYPE_SELECTED){
can=false;
distanceMap[MOVE_UP_RIGHT]=cat.indexY-y;
break;
}
if(y%2==1){
x++;
}
y--;
if(y<0||x>8){
break;
}
}
if(can){
return MOVE_UP_RIGHT;
}
can=true;
for (var x=cat.indexX;x<9;x++){
if(circleArr[x][cat.indexY].getCircleType()==Circle.TYPE_SELECTED){
can=false;
distanceMap[MOVE_RIGHT]=x-cat.indexX;
break;
}
}
if(can){
return MOVE_RIGHT;
}

can=true;
x=cat.indexX,y=cat.indexY;
while(true){
if(circleArr[x][y].getCircleType()==Circle.TYPE_SELECTED){
can=false;
distanceMap[MOVE_DOWN_RIGHT]=y-cat.indexY;
break;
}
if(y%2==1){
x++;
}
y++;
if(y>8||x>8){
break;
}
}
if(can){
return MOVE_DOWN_RIGHT;
}

can=true;
x=cat.indexX,y=cat.indexY;
while(true){
if(circleArr[x][y].getCircleType()==Circle.TYPE_SELECTED){
can=false;
distanceMap[MOVE_DOWN_LEFT]=y-cat.indexY;
break;
}
if(y%2==0){
x--;
}
y++;
if(y>8||x<0){
break;
}
}
if(can){
return MOVE_DOWN_LEFT;
}

var maxDir=-1,maxValue=-1;
for (var dir=0;dir<distanceMap.length;dir++){
if(distanceMap[dir]>maxValue){
maxValue=distanceMap[dir];
maxDir=dir;
}
}
if(maxValue>1){
return maxDir;
}else{
return MOVE_NONE;
}
}

function circleClicked(event){
if(event.target.getCircleType!=Circle.TYPE_CAT){
event.target.setCircleType(Circle.TYPE_SELECTED);
}else{
return;
}
if(currentCat.indexX==0||currentCat.indexX==8||currentCat.indexY==0||currentCat.indexY==8){
alert('gameover');
return;
}
var dir=getMoveDir(currentCat);
switch(dir){
case MOVE_LEFT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat=circleArr[currentCat.indexX-1][currentCat.indexY];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
case MOVE_UP_LEFT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat.circleArr[currentCat.indexY%2?currentCat.indexX:currentCat.indexX-1][currentCat.indexY-1];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
case MOVE_UP_RIGHT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat=circleArr[currentCat.indexY%2?currentCat.indexX+1:currentCat.indexX][currentCat.indexY-1];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
case MOVE_RIGHT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat=circleArr[currentCat.indexX+1][currentCat.indexY];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
case MOVE_DOWN_RIGHT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat=circleArr[currentCat.indexY%2?currentCat.indexX+1:currentCat.indexX][currentCat.indexY+1];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
case MOVE_DOWN_LEFT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat=circleArr[currentCat.indexY%2?currentCat.indexX:currentCat.indexX-1][currentCat.indexY+1];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
default:
alert('gameover');
}

}

function addCircles(){
for(var indexY=0;indexY<9;indexY++){
for(var indexX=0;indexX<9;indexX++){
var c=new Circle();
gameView.addChild(c);
circleArr[indexX][indexY]=c;
c.indexX=indexX;
c.indexY=indexY;
c.x=indexY%2?indexX*55+25:indexX*55;
c.y=indexY*55;

if(indexX==4&&indexY==4){
c.setCircleType(3);
currentCat=c;
}else if(Math.random()<0.1){
c.setCircleType(Circle.TYPE_SELECTED);
}
c.addEventListener('click',circleClicked);
}
}
}
addCircles();

效果

注意,easeljs.min.js这个文件是createjs套件里的。

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