您的位置:首页 > 其它

几种常见设计模式在项目中的应用<Singleton、Factory、Strategy>

2019-12-04 19:52 796 查看

一、前言

  前几天阅读一框架文档,里面有一段这样的描述 “从对象工厂中………” ,促使写下本文。尽管一些模式简单和简单,但是常用、有用。

  结合最近一个项目场景回顾一下里面应用到的一些模式<Singleton、Factory、Strategy>。

  Singleton:创建型模式,负责创建维护一个全局唯一实例

  Factory:创建型模式,对象工厂负责根据标识创建或获取具体的实例对象

  Strategy:行为型/运行时模式,策略负责根据标识控制应用运行时的行为

  示例代码:https://github.com/Shawn-china/DesignPatternDemo.git

二、场景上下文

  项目需求/场景:通过增加辅助工具使用脚本程序对特定应用程序进行“自动化测试”,内容包括:点击按钮、选择菜单、读取控件内容等。

  原始实现:脚本程序<AutoIt>通过计算坐标的方式对特定应用程序进行“自动化测试”。缺点:脚本程序工作量大、依赖按钮屏幕坐标、坐标计算繁杂、依赖屏幕分辨率等。

  

  目标程序简化图:

using System;
using System.Threading;
using DesignPatternDemo.Operator;

namespace DesignPatternDemo
{
public class AuxiliaryToolSingleton
{
public static Semaphore OperatorSemaphore = new Semaphore(1, 1);
private static readonly object OperatorLock = new object();

public static AuxiliaryToolSingleton Instance = new AuxiliaryToolSingleton();
private AuxiliaryToolSingleton()
{
RegistorOperator(OperatorFactory.Instance);
}

public void CallOperator(string operatorName, params string[] operatorParams)
{
//OperatorSemaphore.WaitOne();
lock (OperatorLock)
{
Console.WriteLine($"Call method CallOperator :{operatorName} .Current Thread:{Thread.CurrentThread.ManagedThreadId}");

BaseOperator concreteOperator = OperatorFactory.Instance.GetOperator(operatorName);
concreteOperator.InitializationParameters(operatorParams);
concreteOperator.Execute();
}

//OperatorSemaphore.Release();
}

public static void RegistorOperator(OperatorFactory factory)
{
factory.Register(nameof(AOperator), new AOperator());
factory.Register(nameof(BOperator), new BOperator());
factory.Register(nameof(COperator), new COperator());
factory.Register(nameof(DOperator), new DOperator());
factory.Register(nameof(EOperator), new EOperator());
}
}
}
View Code AuxiliaryToolSingleton    2、BaseOperator 操控基类,包含一些公共方法、虚方法、参数信息。

using System;
using System.Threading;

namespace DesignPatternDemo.Operator
{
public class BaseOperator
{
public string Name { get; set; }
public string Description { get; set; }

public void Execute()
{
//ToDo
Thread.Sleep(new Random().Next(0, 5) * 1000);
Console.WriteLine($"Execute concrete operator:{GetType().Name} .Current Thread:{Thread.CurrentThread.ManagedThreadId}");
ConcreteOperate($"{GetType().Name}");
}
public void InitializationParameters(params string[] operatorParams)
{
//ToDo

Console.WriteLine($"Initialization Parameters :{GetType().Name}");
}
private void ConcreteOperate(string mark)
{
// ToDo
Console.WriteLine($"The concrete operation :{mark} was performed successfully .\r\n");
}
public virtual void ClickButtonByMark(string mark)
{
// ToDo
ConcreteOperate(mark);
}

public virtual void ClickPopupMenuByMark(string mark)
{
// ToDo
ConcreteOperate(mark);
}

public virtual void SelectDropdownBoxByIndex(int dropBoxIndex)
{
// ToDo
ConcreteOperate($"{dropBoxIndex}");
}
}
}
View Code BaseOperator

  3、AOperator 具体操控类<比如点击按钮>,实现ISpecialOperateA, 继承BaseOperator 。

using System;

namespace DesignPatternDemo.Operator
{
public class AOperator : BaseOperator, ISpecialOperateA
{
public void SetContent(string content)
{
//ToDo
Console.WriteLine($"Filled the content:{content} successfully");
}
public string GetContent()
{
//ToDo
return $"{new Random().Next()}{Guid.NewGuid()}";
}
}
}

namespace DesignPatternDemo.Operator
{
public interface ISpecialOperateA
{
void SetContent(string content);
string GetContent();
}
}
View Code AOperator

  4、BOperator 、COperator 、DOperator 具体操控类

namespace DesignPatternDemo.Operator
{
public class BOperator : BaseOperator
{
}
}

namespace DesignPatternDemo.Operator
{
public class COperator : BaseOperator
{
}
}

namespace DesignPatternDemo.Operator
{
public class DOperator : BaseOperator
{
}
}
View Code Concrete Operator

  5、EOperator 具体操控类<比如操控树形控件>,实现ISpecialOperateE, 继承BaseOperator 。

using System;

namespace DesignPatternDemo.Operator
{
public class EOperator : BaseOperator, ISpecialOperateE
{
public void ClickTreeviewByMark(string mark)
{
//ToDo
Console.WriteLine($"{mark}: execution succeed");
}
}
}

namespace DesignPatternDemo.Operator
{
public interface ISpecialOperateE
{
void ClickTreeviewByMark(string mark);
}
}
View Code EOperator

  6、Factory 工厂类基类,可根据key注册、删除、获取具体类。创建型模式的一种。

using System.Collections.Generic;

namespace DesignPatternDemo
{
public class Factory<TF, TV> where TF : new()
{
protected Factory()
{
KeyValues = new Dictionary<string, TV>();
}

public static TF Instance { get; set; } = new TF();

private Dictionary<string, TV> KeyValues { get; }

public TV GetItem(string key)
{
KeyValues.TryGetValue(key, out TV find);

return find;
}
public void Register(string key, TV t)
{
UnRegister(key);
KeyValues.Add(key, t);
}

public void UnRegister(string key)
{
if (KeyValues.ContainsKey(key)) KeyValues.Remove(key);
}
}
}
View Code Factory

  7、OperatorFactory 具体工厂,继承Factory 。

using DesignPatternDemo.Operator;

namespace DesignPatternDemo
{
public class OperatorFactory : Factory<OperatorFactory, BaseOperator>
{
public BaseOperator GetOperator(string operatorName)
{
return GetItem(operatorName);
}
}
}
View Code OperatorFactory

  8、Program 控制台程序,分别使用并行库和Task 多线程调用模拟。

using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using DesignPatternDemo.Operator;

namespace DesignPatternDemo
{
internal class Program
{
private static void Main(string[] args)
{
Console.WriteLine("Hello World!");

List<string> concreteOperators = GetConcreteOperators();

Parallel.ForEach(concreteOperators, current => { CallOperator(current); });

foreach (string operatorName in concreteOperators)
{
Task concreteTask = new Task(() => { CallOperator(operatorName); });
concreteTask.Start();
}

Console.ReadKey();
}
private static List<string> GetConcreteOperators()
{
List<string> concreteOperators = new List<string>
{
nameof(AOperator),
nameof(BOperator),
nameof(COperator),
nameof(DOperator),
nameof(EOperator)
};
return concreteOperators;
}

private static void CallOperator(string operatorName, params string[] operatorParams)
{
AuxiliaryToolSingleton auxiliaryTool = AuxiliaryToolSingleton.Instance;
auxiliaryTool.CallOperator(operatorName, operatorParams);
}
}
}
View Code Program

 

六、说明、小结

  1、本文只是为了说明回顾一些模式的使用、原始项目的业务、代码结构、实现语言均作了更换或简化。

  2、UML 所描述,可以使用任何OO语言实现。

  3、如果条件判断很多可以使用:“表驱动法”、Strategy pattern 规避。

  4、模式套路与之相应的场景。

  5、Demo 代码环境: vs2017 .Net Core2.2

 

内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: