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Visual C++游戏编程基础之利用鼠标消息实现贴图

2019-06-13 21:39 1696 查看

一、鼠标键入消息

1.WM_LBUTTONDBLCLK       双击鼠标左键;

2.WM_LBUTTONDOWN         单击鼠标左键;

3.WM_LBUTTONUP               松开鼠标左键;

4.鼠标中键及右键分别将上述L替换为M、R;

5.WM_MOUSEMOVE            鼠标移动消息;

6.WM_MOLSEWHEEL          鼠标滚轮消息;

二、鼠标消息处理

1.lParam:其参数值分为高位字节与低位字节,低位字节存储鼠标光标的X坐标值,高位字节存储Y坐标值;

   WORD   LOWORD(lParam 参数);

   WORD   HIWORD(lParam 参数);

2.wParam:记录鼠标按键及Ctrl、Shift键,通过wParam与测试标志的与操作判断按键是否按下;

   测试标志:MK_L/M/RBUTTON(左中右)、MK_SHIFT、MK_CONTROL

3.当处理滚轮消息时,1不变,wParam低位字节存储按键的状态信息,高位字节是120或-120,表示向前或向后滚动;

三、鼠标相关函数

1.HWND  SetCapture(HWND hwnd);

   功能:获取窗口外的鼠标消息;

2.BOOL   SetCursorPos(int x轴坐标,int y轴坐标);

   功能:设定鼠标光标位置,这里的位置是相对于屏幕左上角的坐标;

3.BOOL  ClientToScreen(HWND hwnd,LPPOINT  窗口点坐标);

   功能:窗口点坐标转换为屏幕坐标,然后再使用SetCursorPos函数;

4.BOOL  ScreenToClient(HWND hwnd,LPPOINT  屏幕点坐标);

   功能:把屏幕坐标转换为窗口坐标;

5. int      ShowCursor(BOOL true或false);

   功能:隐藏及显示鼠标光标;

6.BOOL ClipCursor(CONST RECT 移动区域矩形);

   功能:限制鼠标光标的移动区域,解除限制则参数设为NULL;

7.BOOL GetWindowRect(HWND hwnd,LPRECT 矩形结构);

   功能:取得窗口外部区域矩形;

8.BOOL GetClientRect(HWND hwnd,LPRECT 矩形结构);

   功能:取得窗口内部区域矩形;

四、飞机射击子弹的基本思路

1.一开始未按鼠标左键,则进行背景图的贴图并实现背景循环;

2.移动鼠标触发消息处理函数,获取鼠标光标的位置后,在贴图函数中,根据鼠标光标位置,确定飞机的贴图坐标,为了产生移

   动效果,让飞机的坐标缓缓接近鼠标光标;

2.单击鼠标左键,消息处理函数处理该消息,设置第一颗子弹的贴图坐标(因为声明的子弹结构体是全局变量,所以它的成员变量 

   exist默认被初始化为0),然后回到贴图函数,先贴背景,再贴飞机,最后贴第一颗子弹,现在若不进行任何操作,则在主函数

   内继续循环,该子弹的贴图坐标每次循环横坐标都要减10,直到小于0;

3.在第一颗子弹未消失之前,继续单击鼠标左键,此时实现的是两颗子弹的贴图,一直循环一直贴,直到消失;

五、效果

六、代码实现

[code]
#include "stdafx.h"
#include <stdio.h>

struct BULLET//定义子弹结构体
{
int x,y;
bool exist;
};

HINSTANCE hInst;
HBITMAP bg,ship,bullet;
HDC		hdc,mdc,bufdc;
HWND	hWnd;
DWORD	tPre,tNow;
int		x,y,nowX,nowY;//光标坐标,飞机贴图坐标
int		w=0,bcount;//w为滚动背景所要裁剪的宽度;记录飞机现有的子弹数目
BULLET  b[30];//存储飞机发出的子弹

ATOM				MyRegisterClass(HINSTANCE hInstance);
BOOL				InitInstance(HINSTANCE, int);
LRESULT CALLBACK	WndProc(HWND, UINT, WPARAM, LPARAM);
void				MyPaint(HDC hdc);

int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR     lpCmdLine,
int       nCmdShow)
{
MSG msg;

MyRegisterClass(hInstance);

if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}

while( msg.message!=WM_QUIT )
{
if( PeekMessage( &msg, NULL, 0,0 ,PM_REMOVE) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
tNow = GetTickCount();
if(tNow-tPre >= 40)
MyPaint(hdc);
}
}

return msg.wParam;
}

ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;

wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style			= CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
wcex.lpfnWndProc	= (WNDPROC)WndProc;
wcex.cbClsExtra		= 0;
wcex.cbWndExtra		= 0;
wcex.hInstance		= hInstance;
wcex.hIcon			= NULL;
wcex.hCursor		= NULL;
wcex.hCursor		= LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground	= (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName	= NULL;
wcex.lpszClassName	= "canvas";
wcex.hIconSm		= NULL;

return RegisterClassEx(&wcex);
}

BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HBITMAP bmp;
POINT pt,lt,rb;
RECT rect;

hInst = hInstance;

hWnd = CreateWindow("canvas", "绘图窗口" , WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

if (!hWnd)
{
return FALSE;
}

MoveWindow(hWnd,100,100,640,480,true);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);

hdc = GetDC(hWnd);
mdc = CreateCompatibleDC(hdc);
bufdc = CreateCompatibleDC(hdc);

bmp = CreateCompatibleBitmap(hdc,640,480);
SelectObject(mdc,bmp);

bg = (HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,648,480,LR_LOADFROMFILE);
ship = (HBITMAP)LoadImage(NULL,"ship.bmp",IMAGE_BITMAP,100,148,LR_LOADFROMFILE);
bullet = (HBITMAP)LoadImage(NULL,"bullet.bmp",IMAGE_BITMAP,10,20,LR_LOADFROMFILE);

x = 300;
y = 300;
nowX = 300;
nowY = 300;

////设定鼠标光标位置
pt.x = 300;
pt.y = 300;
ClientToScreen(hWnd,&pt);//把窗口坐标转化为屏幕坐标,因为SetCursorPos只认屏幕坐标
SetCursorPos(pt.x,pt.y);

ShowCursor(false);		//隐藏鼠标光标

//限制鼠标光标移动区域
GetClientRect(hWnd,&rect);//获取客户区窗口的大小
lt.x = rect.left;
lt.y = rect.top;
rb.x = rect.right;
rb.y = rect.bottom;
ClientToScreen(hWnd,&lt);
ClientToScreen(hWnd,&rb);
rect.left = lt.x;
rect.top = lt.y;
rect.right = rb.x;
rect.bottom = rb.y;
ClipCursor(&rect);//限制鼠标在矩形区域内

MyPaint(hdc);

return TRUE;
}

void MyPaint(HDC hdc)
{
char str[20] = "";
int i;

SelectObject(bufdc,bg);
BitBlt(mdc,0,0,w,480,bufdc,640-w,0,SRCCOPY);
BitBlt(mdc,w,0,640-w,480,bufdc,0,0,SRCCOPY);

//飞机贴图缓慢向鼠标移动
if(nowX < x)
{
nowX += 10;
if(nowX > x)
nowX = x;
}
else
{
nowX -=10;
if(nowX < x)
nowX = x;
}

if(nowY < y)
{
nowY += 10;
if(nowY > y)
nowY = y;
}
else
{
nowY -= 10;
if(nowY < y)
nowY = y;
}

SelectObject(bufdc,ship);
BitBlt(mdc,nowX,nowY,100,74,bufdc,0,74,SRCAND);
BitBlt(mdc,nowX,nowY,100,74,bufdc,0,0,SRCPAINT);

SelectObject(bufdc,bullet);
if(bcount!=0)
for(i=0;i<30;i++)

if(b[i].exist)
{

BitBlt(mdc,b[i].x,b[i].y,10,10,bufdc,0,10,SRCAND);
BitBlt(mdc,b[i].x,b[i].y,10,10,bufdc,0,0,SRCPAINT);

b[i].x -= 10;
if(b[i].x < 0)
{
bcount--;
b[i].exist = false;
}
}

sprintf(str,"X坐标%d    ",x);
TextOut(mdc,0,0,str,strlen(str));
sprintf(str,"Y坐标%d    ",y);
TextOut(mdc,0,20,str,strlen(str));

BitBlt(hdc,0,0,640,480,mdc,0,0,SRCCOPY);

tPre = GetTickCount();

w += 10;
if(w==640)
w = 0;
}

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int i;

switch (message)
{
case WM_KEYDOWN:
if(wParam==VK_ESCAPE)		//只要按下一次鼠标左键,都会从(nowX,nowY+30)出现一颗子弹
PostQuitMessage(0);
break;

case WM_LBUTTONDOWN:
for(i=0;i<30;i++)
{

if(!b[i].exist)
{
b[i].x = nowX;
b[i].y = nowY + 30;
b[i].exist = true;
bcount++;
break;
}
}

case WM_MOUSEMOVE:
x = LOWORD(lParam);
if(x > 530)
x = 530;
else if(x < 0)
x = 0;

y = HIWORD(lParam);
if(y > 380)
y = 380;
else if(y < 0)
y = 0;

break;
case WM_DESTROY:
ClipCursor(NULL);

DeleteDC(mdc);
DeleteDC(bufdc);
DeleteObject(bg);
DeleteObject(bullet);
DeleteObject(ship);
ReleaseDC(hWnd,hdc);

PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}

 

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