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原生js实现Flappy Bird小游戏

2018-12-26 00:02 891 查看

这是一个特别简单的用原生js实现的一个小鸟游戏,比较简单,适合新手练习。

html结构

<div id="game">
<div id="bird"></div>
</div>

css样式

#game {
width: 800px;
height: 600px;
border: 1px solid #000;
background: url(images/sky.png);
overflow: hidden;
position: relative;
}

#game .pipeD {
background: url(images/pipe1.png) top center;
position: absolute;
}

#game .pipeU {
background: url(images/pipe2.png) bottom center;
position: absolute;
}

#bird {
width: 34px;
height: 25px;
/*border-radius: 10px;*/
/*background-color: red;*/
position: absolute;
top: 100px;
left: 100px;
background: url(images/birds.png) -8px -10px no-repeat;
}

下面就是原生js代码了,这个小案例还运用了自己前期封装的一个小的动画方法

function animate(obj, json, fn) {
clearInterval(obj.timer);
obj.timer = setInterval(function () {
var flag = true;
for (var k in json) {
if (k === "opacity") {
var leader = getStyle(obj, k) * 100;
var target = json[k] * 100;
var step = (target - leader) / 10;
step = step > 0 ? Math.ceil(step) : Math.floor(step);
leader = leader + step;
obj.style[k] = leader / 100;
} else if (k === "zIndex") {
obj.style.zIndex = json[k];
} else {
var leader = parseInt(getStyle(obj, k)) || 0;
var target = json[k];
var step = (target - leader) / 10;
step = step > 0 ? Math.ceil(step) : Math.floor(step);
leader = leader + step;
obj.style[k] = leader + "px";
}
if (leader !== target) {
flag = false;
}
}
if (flag) {
clearInterval(obj.timer);
if (fn) {
fn();
}
}
}, 15);
}
function getStyle(obj, attr) {
if (window.getComputedStyle) {
return window.getComputedStyle(obj)[attr];
} else {
return obj.currentStyle[attr];
}
}

下面就是控制游戏的js代码了

var birdElement = document.getElementById("bird");
var game = document.getElementById("game");
var gameover = false;
var g = 1;
var i = 0;
var timer=null;
var bird = {
x: birdElement.offsetLeft,
y: birdElement.offsetTop,
speedX: 5,
speedY: 0,
entity: birdElement
};
var sky = {
x: 0
};

//var timer=setInterval(function(){
//  birdElement.style.backgroundPositionX=-52*i+"px";
//  i++;
//  if(i===3){
//    i=0;
//  }
//},100);

setInterval(function () {
//游戏没有结束的时候运行代码
if (!gameover) {
//整个游戏背景x轴移动的距离
sky.x = sky.x - bird.speedX;
game.style.backgroundPositionX = sky.x + "px";
//小鸟下落时y轴的坐标
bird.speedY = bird.speedY + g;
//设置一个变量用来接收小鸟下落时y轴的坐标,用来设置小鸟下降时的速度
var step = bird.speedY;
bird.y = bird.y + step;
//用一个变量来设定小鸟下落的最低高度,用来 判断游戏是否结束
var overY = game.offsetHeight - birdElement.offsetHeight;
//小鸟的y轴坐标大于最低高度,所以游戏停止
if (bird.y > overY) {
bird.y = overY;
stop();
}
//小鸟的y轴坐标小于0,说明碰到顶部边框,所以游戏结束
if (bird.y < 0) {
bird.y = 0;
stop();
}
//设置游戏开始时小鸟出现的位置
bird.entity.style.top = bird.y + "px";
}
}, 25);
//添加键盘事件,实现键盘上下键控制小鸟
document.onkeyup = function (e) {
if (e.keyCode === 38) {
bird.speedY = -10;
}
}

function Pipe(positonX) {
//管子的坐标
this.x = positonX;
this.upPipeY = 0;
this.width = 52;
this.upPipeH = parseInt(Math.random() * 175 + 100);
this.downPipeY = this.upPipeH + 200;
this.downPipeH = game.offsetHeight - this.downPipeY;
// 动态添加管子
var divUp = document.createElement("div");
divUp.className = "pipeU";
divUp.style.width = this.width + "px";
divUp.style.height = this.upPipeH + "px";
divUp.style.left = this.x + "px";
divUp.style.top = this.upPipeY + "px";
game.appendChild(divUp);
var divDown = document.createElement("div");
divDown.className = "pipeD";
divDown.style.width = this.width + "px";
divDown.style.height = this.downPipeH + "px";
divDown.style.left = this.x + "px";
divDown.style.top = this.downPipeY + "px";
game.appendChild(divDown);
//因为定时器会混乱this的指向问题,所以提前保存this的指向,这里的this指向调用该方法的实例
var that = this;
// 设置定时器让管子向后移动
this.timer=setInterval(function () {
that.x = that.x - 1;
//简单实现管子无缝滚动
if (that.x < -52) {
that.x = 800;
}
if (!gameover) {
divUp.style.left = that.x + "px";
divDown.style.left = that.x + "px";
}
// 设置变量,进行游戏碰撞检测,并停止游戏
var downCrash = (bird.x + 34 > that.x) && (bird.x < that.x + 52) && (bird.y + 25 > that.downPipeY);
var upCrash = (bird.x + 34 > that.x) && (bird.x < that.x + 52) && (bird.y < that.upPipeH);
if (downCrash || upCrash) {
//gameover = true;
stop();
}
}, 10);
}
//执行上面的函数方法
var arr=[];
for (var i = 0; i < 4; i++) {
arr[i]=new Pipe(i * 200 + 400);
}
//封装一个用来停止游戏的方法,
function stop(){
gameover=true;
clearInterval(timer);
for(var i=0;i<arr.length;i++){
clearInterval(arr[i].timer);
}
}

注释都写在了了代码里,一个简单小游戏就完成了。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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