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C++模板实现哈夫曼树

2017-08-27 11:21 567 查看
       

哈夫曼树(霍夫曼树)又称为最优树.

1、路径和路径长度

在一棵树中,从一个结点往下可以达到的孩子或孙子结点之间的通路,称为路径。通路中分支的数目称为路径长度。若规定根结点的层数为1,则从根结点到第L层结点的路径长



度为L-1。

2、结点的权及带权路径长度

若将树中结点赋给一个有着某种含义的数值,则这个数值称为该结点的权。结点的带权路径长度为:从根结点到该结点之间的路径长度与该结点的权的乘积。

3、树的带权路径长度

给定n个权值作为n个叶子结点,构造一棵二叉树,若带权路径长度达到最小,称这样的二叉树为最优二叉树,也称为哈夫曼树(Huffman Tree)。哈夫曼树是带权路径长度最短的树,权值较大的结点离根较近。


BinTreeNode.h

template<typename Type> class BinaryTree;

template<typename Type> void Huffman(Type *, int, BinaryTree<Type> &);

template<typename Type> class BinTreeNode{
public:
friend class BinaryTree<Type>;
friend void Huffman<Type>(Type *, int, BinaryTree<Type> &);
BinTreeNode():m_pleft(NULL),m_pright(NULL){}
BinTreeNode(Type item,BinTreeNode<Type> *left=NULL,BinTreeNode<Type> *right=NULL)
:m_data(item),m_pleft(left),m_pright(right){}
void Destroy(){		//destroy the tree with the root of the node
if(this!=NULL){
this->m_pleft->Destroy();
this->m_pright->Destroy();
delete this;
}
}
Type GetData(){
return m_data;
}
BinTreeNode<Type> *Copy(const BinTreeNode<Type> *copy);	//copy the node

private:
BinTreeNode<Type> *m_pleft,*m_pright;
Type m_data;
};

template<typename Type> BinTreeNode<Type>* BinTreeNode<Type>::Copy(const BinTreeNode<Type> *copy){
if(copy==NULL){
return NULL;
}

BinTreeNode<Type> *temp=new BinTreeNode<Type>(copy->m_data);
temp->m_pleft=Copy(copy->m_pleft);
temp->m_pright=Copy(copy->m_pright);
return temp;
}
BinaryTree.h

#include "BinTreeNode.h"

template<typename Type> void Huffman(Type *, int, BinaryTree<Type> &);

template<typename Type> class BinaryTree{
public:

BinaryTree(BinaryTree<Type> &bt1, BinaryTree<Type> &bt2){
m_proot = new BinTreeNode<Type>(bt1.m_proot->m_data
+ bt2.m_proot->m_data, bt1.m_proot, bt2.m_proot);
}
BinaryTree(Type item){
m_proot = new BinTreeNode<Type>(item);
}
BinaryTree(const BinaryTree<Type> ©){
this->m_proot = copy.m_proot;
}
BinaryTree(){
m_proot = NULL;
}
void Destroy(){
m_proot->Destroy();
}
~BinaryTree(){
//        m_proot->Destroy();
}

BinaryTree<Type>& operator=(BinaryTree<Type> copy);	//evaluate node
friend void Huffman<Type>(Type *, int, BinaryTree<Type> &);
friend bool operator < <Type>(BinaryTree<Type> &l, BinaryTree<Type> & r);
friend bool operator > <Type>(BinaryTree<Type> &l, BinaryTree<Type> & r);
friend bool operator <= <Type>(BinaryTree<Type> &l, BinaryTree<Type> & r);
friend ostream& operator<< <Type>(ostream& ,BinaryTree<Type>&);	//output the data
private:
BinTreeNode<Type> *m_proot;
void Print(BinTreeNode<Type> *start,int n=0);	//print the tree with the root of start
};

template<typename Type> bool operator <(BinaryTree<Type> &l, BinaryTree<Type> &r){
return l.m_proot->GetData() < r.m_proot->GetData();
}

template<typename Type> bool operator >(BinaryTree<Type> &l, BinaryTree<Type> &r){
return l.m_proot->GetData() > r.m_proot->GetData();
}

template<typename Type> bool operator <=(BinaryTree<Type> &l, BinaryTree<Type> &r){
return l.m_proot->GetData() <= r.m_proot->GetData();
}

template<typename Type> void BinaryTree<Type>::Print(BinTreeNode<Type> *start, int n){
if(start==NULL){
for(int i=0;i<n;i++){
cout<<"     ";
}
cout<<"NULL"<<endl;
return;
}
Print(start->m_pright,n+1);	//print the right subtree
for(int i=0;i<n;i++){	//print blanks with the height of the node
cout<<"     ";
}
if(n>=0){
cout<<start->m_data<<"--->"<<endl;//print the node
}
Print(start->m_pleft,n+1);	//print the left subtree
}

template<typename Type> ostream& operator<<(ostream& os,BinaryTree<Type>& out){
out.Print(out.m_proot);
return os;
}

template<typename Type> BinaryTree<Type>& BinaryTree<Type>::operator=(BinaryTree<Type> copy){
m_proot=m_proot->Copy(copy.m_proot);
return *this;
}


MinHeap.h

template<typename Type> class MinHeap{
public:
MinHeap(Type heap[],int n);		//initialize heap by a array
~MinHeap(){
delete[] m_pheap;
}

public:
bool Insert(const Type item);
bool DeleteMin(Type &first);

private:
void Adjust(const int start, const int end);	//adjust the elements from start to end

private:
const int m_nMaxSize;
Type *m_pheap;
int m_ncurrentsize;
};

template<typename Type> void MinHeap<Type>::Adjust(const int start, const int end){
int i = start,j = i*2+1;
Type temp=m_pheap[i];
while(j <= end){
if(j<end && m_pheap[j]>m_pheap[j+1]){
j++;
}
if(temp <= m_pheap[j]){
break;
}
else{
m_pheap[i] = m_pheap[j];
i = j;
j = 2*i+1;
}
}
m_pheap[i] = temp;
}

template<typename Type> MinHeap<Type>::MinHeap(Type heap[], int n):m_nMaxSize(n){
m_pheap = new Type[m_nMaxSize];
for(int i=0; i<n; i++){
m_pheap[i] = heap[i];
}
m_ncurrentsize = n;
int pos=(n-2)/2;	//Find the last tree which has more than one element;
while(pos>=0){
Adjust(pos, n-1);
pos--;
}
}

template<typename Type> bool MinHeap<Type>::DeleteMin(Type &first){
first = m_pheap[0];
m_pheap[0] = m_pheap[m_ncurrentsize-1];
m_ncurrentsize--;
Adjust(0, m_ncurrentsize-1);
return 1;
}

template<typename Type> bool MinHeap<Type>::Insert(const Type item){
if(m_ncurrentsize == m_nMaxSize){
cerr<<"Heap Full!"<<endl;
return 0;
}
m_pheap[m_ncurrentsize] = item;
int j = m_ncurrentsize, i = (j-1)/2;
Type temp = m_pheap[j];
while(j > 0){
if(m_pheap[i] <= temp){
break;
}
else{
m_pheap[j] = m_pheap[i];
j = i;
i = (j-1)/2;
}
}
m_pheap[j] = temp;
m_ncurrentsize++;
return 1;
}
Huffman.h
#include "BinaryTree.h"
#include "MinHeap.h"

template<typename Type> void Huffman(Type *elements, int n, BinaryTree<Type> &tree){
BinaryTree<Type> first, second;
BinaryTree<Type> node[20];
for (int i=0; i<n; i++){
node[i].m_proot = new BinTreeNode<Type>(elements[i]);
}
MinHeap<BinaryTree<Type> > heap(node, n);

for (int i=0; i<n-1; i++){
heap.DeleteMin(first);
heap.DeleteMin(second);

//using the first and the second minimize element create new tree
if (first.m_proot->GetData() == second.m_proot->GetData()){
tree = *(new BinaryTree<Type>(second, first));
}
else {
tree = *(new BinaryTree<Type>(first, second));
}

heap.Insert(tree);
}
}
Main.cpp
#include <iostream>

using namespace std;

#include "Huffman.h"

int main(){
BinaryTree<int> tree;
int init[10]={3,6,0,2,8,4,9,1,5,7};
Huffman(init,10,tree);
cout << tree;
tree.Destroy();
return 0;
}
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