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Java并发编程示例(二):获取和设置线程信息

2017-08-16 21:55 686 查看

开门见山

Thread类包含几个属性,这些属性所表示的信息能帮助我们识别线程、观察其状态、控制其优先级等。这些线程包括如下几种:

ID: 该属性表示每个线程的唯一标识;

Name: 该属性存储每个线程的名称;

Priority: 该属性存储每个Thread对象的优先级。线程优先级分1到10十个级别,1表示最低优先级,10表示最高优先级。并不推荐修改线程的优先级,但是如果确实有这方面的需求,也可以尝试一下。

Status: 该属性存储线程的状态。线程共有六种不同的状态:新建(new)、运行(runnable)、阻塞(blocked)、等待(waiting)、限时等待(time waiting)或者终止(terminated)。线程的状态必定是其中一种。

在本小节,我们将开发一个程序,程序中新建十个线程,并且设定每个线程的名称和优先级。然后执行线程,观察线程的状态信息,直到线程执行结束。再说明一点,这些线程还是计算一个数的乘法表。

知其然

按照下面所示步骤,来实现该示例:

1.创建一个名为 Calculator的类,实现Runnable接口。代码如下:

public class Calculator implements Runnable {

2.声明一个私有的整形属性,名称为number,实现该类的构造函数来初始化刚刚声明的属性。代码如下:

private int number;

public Calculator(int number) {

this.number = number;

}

3.实现run()方法,该方法是我们创建的线程执行时运行的程序(instruction),故而该方法用于计算乘法表。具体代码如下:

@Override

public void run() {

for (int i = 0; i < 10; i++) {

System.out.printf("%s: %d * %d = %d\n",

Thread.currentThread().getName(),

number, i, i * number);

}


}

4.现在,我们来实现示例应用的主类(main class)。创建名为Main的类,在该类中添加main方法。代码如下:

public class Main {

public static void main(String[] args) {}


5.创建两个包含十个元素数组,一个是Thread类型的,一个是Thread.State类型,然后全部初始化。这两个数组,一个用于存储我们将以执行的线程,另外一个存储这些线程的状态。代码如下:

Thread[] threads = new Thread[10];

Thread.State[] status = new Thread.State[threads.length];

6.创建十个Calculator对象,并且使用不同的数来初始化每个对象。使用这些Calculator对象创建十个Thread对象,存储到上面的创建数组中。同时,设置这些线程的优先级,五个设置成最高优先级;五个设置成最低优先级。代码如下:

for (int i = 0; i < threads.length; i++) {

threads[i] = new Thread(new Calculator(i));

if ((i % 2) == 0) {

threads[i].setPriority(Thread.MAX_PRIORITY);

} else {

threads[i].setPriority(Thread.MIN_PRIORITY);

}

threads[i].setName("Thread-" + i);


}

7.创建一个PrintWriter对象,用于将线程状态的变换记录到文件中。代码如下:

try (FileWriter file = new FileWriter(“D:\thread.log”);

PrintWriter pw = new PrintWriter(file)) {}


这里使用了Java7的语法,所以请将JDK升级到第七版,把编译工具设置成Java7。否则会报语法错误。

8.将所有线程的状态写到文件中。现在,现在的状态应该是新建(NEW)。代码如下:

for (int i = 0; i < threads.length; i++) {

Thread thread = threads[i];

pw.println("Main: Status of Thread " + i +

" : " + threads[i].getState());

status[i] = threads[i].getState();


}

9.启动所有线程。代码入下:

for (int i = 0; i < threads.length; i++) {

threads[i].start();


}

10.另外一方面,我们一直监控线程,直到线程执行结束。如果我们检测到线程的状态有所改变,则立即将线程状态写入到文件中。代码如下:

boolean finish = false;

while (!finish) {

for (int i = 0; i < threads.length; i++) {

if (threads[i].getState() != status[i]) {

writeThreadInfo(pw, threads[i], status[i]);

status[i] = threads[i].getState();

}

}

finish = true;

for (int i = 0; i < threads.length; i++) {

finish = finish

&& (threads[i].getState() == Thread.State.TERMINATED);

}

}

11.实现writeThreadInfo方法,该方法将线程的ID、名称、优先级、旧的状态、新的状态写入到文件中。代码如下:

/**

将一个线程的状态输出到一个文件中。

*

@param pw PrintWriter对象

@param thread 需要输出状态的线程对象

@param state 线程的旧状态

*/

private static void writeThreadInfo(PrintWriter pw,

Thread thread, Thread.State state) {

pw.printf("Main : Id %d = %s\n", thread.getId(), thread.getName());

pw.printf("Main : Priority: %d\n", thread.getPriority());

pw.printf("Main : Old State: %s\n", state);

pw.printf("Main : New State: %s\n", thread.getState());

pw.printf("Main : ********************************\n");


}

12.运行该示例,然后打开thread.log文件,查看所有线程的演化过程。

知其所以然

下面是thread.log文件的内容片段。从文件内容可以看出,高优先级的线程大致比低优先级的线程较早完成执行。另外,也可以看到每个线程的状态演化过程。

Main: Status of Thread 0 : NEW

Main: Status of Thread 1 : NEW

Main: Status of Thread 2 : NEW

Main: Status of Thread 3 : NEW

Main: Status of Thread 4 : NEW

Main: Status of Thread 5 : NEW

Main: Status of Thread 6 : NEW

Main: Status of Thread 7 : NEW

Main: Status of Thread 8 : NEW

Main: Status of Thread 9 : NEW

Main : Id 10 = Thread-0

Main : Priority: 10

Main : Old State: NEW

Main : New State: RUNNABLE

Main : [b]**********************[/b]

Main : Id 11 = Thread-1

Main : Priority: 1

Main : Old State: NEW

Main : New State: BLOCKED

Main : [b]**********************[/b]

Main : Id 12 = Thread-2

Main : Priority: 10

Main : Old State: NEW

Main : New State: BLOCKED

Main : [b]**********************[/b]

Main : Id 13 = Thread-3

Main : Priority: 1

Main : Old State: NEW

Main : New State: BLOCKED

Main : [b]**********************[/b]

Main : Id 14 = Thread-4

Main : Priority: 10

Main : Old State: NEW

Main : New State: BLOCKED

Main : [b]**********************[/b]

Main : Id 15 = Thread-5

Main : Priority: 1

Main : Old State: NEW

Main : New State: BLOCKED

Main : [b]**********************[/b]

Main : Id 16 = Thread-6

Main : Priority: 10

Main : Old State: NEW

Main : New State: BLOCKED

Main : [b]**********************[/b]

Main : Id 17 = Thread-7

Main : Priority: 1

Main : Old State: NEW

Main : New State: BLOCKED

Main : [b]**********************[/b]

Main : Id 18 = Thread-8

Main : Priority: 10

Main : Old State: NEW

Main : New State: BLOCKED

Main : [b]**********************[/b]

Main : Id 19 = Thread-9

Main : Priority: 1

Main : Old State: NEW

Main : New State: RUNNABLE

Main : [b]**********************[/b]

Main : Id 10 = Thread-0

Main : Priority: 10

Main : Old State: RUNNABLE

Main : New State: TERMINATED

Main : [b]**********************[/b]

Main : Id 17 = Thread-7

Main : Priority: 1

Main : Old State: BLOCKED

Main : New State: RUNNABLE

Main : [b]**********************[/b]

Main : Id 19 = Thread-9

Main : Priority: 1

Main : Old State: RUNNABLE

Main : New State: BLOCKED

Main : [b]**********************[/b]

Main : Id 17 = Thread-7

Main : Priority: 1

Main : Old State: RUNNABLE

Main : New State: TERMINATED

Main : [b]**********************[/b]

Main : Id 15 = Thread-5

Main : Priority: 1

Main : Old State: BLOCKED

Main : New State: RUNNABLE

Main : [b]**********************[/b]

Main : Id 15 = Thread-5

Main : Priority: 1

Main : Old State: RUNNABLE

Main : New State: TERMINATED

Main : **********************[/b]

Main : Id 13 = Thread-3

Main : Priority: 1

Main : Old State: BLOCKED

Main : New State: RUNNABLE

Main : [b]**********************[/b]

Main : Id 13 = Thread-3

Main : Priority: 1

Main : Old State: RUNNABLE

Main : New State: TERMINATED

Main : [b]**********************[/b]

Main : Id 18 = Thread-8

Main : Priority: 10

Main : Old State: BLOCKED

Main : New State: RUNNABLE

Main : [b]**********************[/b]

Main : Id 16 = Thread-6

Main : Priority: 10

Main : Old State: BLOCKED

Main : New State: BLOCKED

Main : [b]**********************[/b]

Main : Id 14 = Thread-4

Main : Priority: 10

Main : Old State: BLOCKED

Main : New State: BLOCKED

Main : [b]**********************[/b]

Main : Id 12 = Thread-2

Main : Priority: 10

Main : Old State: BLOCKED

Main : New State: BLOCKED

Main : [b]**********************[/b]

Main : Id 16 = Thread-6

Main : Priority: 10

Main : Old State: BLOCKED

Main : New State: BLOCKED

Main : [b]**********************[/b]

Main : Id 18 = Thread-8

Main : Priority: 10

Main : Old State: BLOCKED

Main : New State: RUNNABLE

Main : [b]**********************[/b]

Main : Id 18 = Thread-8

Main : Priority: 10

Main : Old State: RUNNABLE

Main : New State: TERMINATED

Main : [b]**********************[/b]

Main : Id 11 = Thread-1

Main : Priority: 1

Main : Old State: BLOCKED

Main : New State: RUNNABLE

Main : [b]**********************[/b]

Main : Id 11 = Thread-1

Main : Priority: 1

Main : Old State: RUNNABLE

Main : New State: TERMINATED

Main : [b]**********************[/b]

Main : Id 19 = Thread-9

Main : Priority: 1

Main : Old State: BLOCKED

Main : New State: RUNNABLE

Main : [b]**********************[/b]

Main : Id 16 = Thread-6

Main : Priority: 10

Main : Old State: BLOCKED

Main : New State: RUNNABLE

Main : [b]**********************[/b]

Main : Id 19 = Thread-9

Main : Priority: 1

Main : Old State: RUNNABLE

Main : New State: BLOCKED

Main : [b]**********************[/b]

Main : Id 16 = Thread-6

Main : Priority: 10

Main : Old State: RUNNABLE

Main : New State: TERMINATED

Main : [b]**********************[/b]

Main : Id 19 = Thread-9

Main : Priority: 1

Main : Old State: BLOCKED

Main : New State: RUNNABLE

Main : [b]**********************[/b]

Main : Id 14 = Thread-4

Main : Priority: 10

Main : Old State: BLOCKED

Main : New State: RUNNABLE

Main : [b]**********************[/b]

Main : Id 19 = Thread-9

Main : Priority: 1

Main : Old State: RUNNABLE

Main : New State: BLOCKED

Main : [b]**********************[/b]

Main : Id 14 = Thread-4

Main : Priority: 10

Main : Old State: RUNNABLE

Main : New State: TERMINATED

Main : [b]**********************[/b]

Main : Id 19 = Thread-9

Main : Priority: 1

Main : Old State: BLOCKED

Main : New State: RUNNABLE

Main : [b]**********************[/b]

Main : Id 12 = Thread-2

Main : Priority: 10

Main : Old State: BLOCKED

Main : New State: RUNNABLE

Main : [b]**********************[/b]

Main : Id 12 = Thread-2

Main : Priority: 10

Main : Old State: RUNNABLE

Main : New State: TERMINATED

Main : [b]**********************[/b]

Main : Id 19 = Thread-9

Main : Priority: 1

Main : Old State: RUNNABLE

Main : New State: TERMINATED

Main : [b]**********************[/b]

下面是控制台的输出片段。输出的是每个线程计算的乘法表,以及所有的线程计算过程。同时,从这里可以更细粒度地看到每个线程的演化过程。

Thread-0: 0 * 0 = 0

Thread-0: 0 * 1 = 0

Thread-0: 0 * 2 = 0

Thread-0: 0 * 3 = 0

Thread-0: 0 * 4 = 0

Thread-0: 0 * 5 = 0

Thread-0: 0 * 6 = 0

Thread-0: 0 * 7 = 0

Thread-0: 0 * 8 = 0

Thread-0: 0 * 9 = 0

Thread-9: 9 * 0 = 0

Thread-9: 9 * 1 = 9

Thread-9: 9 * 2 = 18

Thread-9: 9 * 3 = 27

Thread-9: 9 * 4 = 36

Thread-9: 9 * 5 = 45

Thread-9: 9 * 6 = 54

Thread-7: 7 * 0 = 0

Thread-7: 7 * 1 = 7

Thread-7: 7 * 2 = 14

Thread-7: 7 * 3 = 21

Thread-7: 7 * 4 = 28

Thread-7: 7 * 5 = 35

Thread-7: 7 * 6 = 42

Thread-7: 7 * 7 = 49

Thread-7: 7 * 8 = 56

Thread-7: 7 * 9 = 63

Thread-5: 5 * 0 = 0

Thread-5: 5 * 1 = 5

Thread-5: 5 * 2 = 10

Thread-5: 5 * 3 = 15

Thread-5: 5 * 4 = 20

Thread-5: 5 * 5 = 25

Thread-5: 5 * 6 = 30

Thread-5: 5 * 7 = 35

Thread-5: 5 * 8 = 40

Thread-5: 5 * 9 = 45

Thread-3: 3 * 0 = 0

Thread-3: 3 * 1 = 3

Thread-3: 3 * 2 = 6

Thread-3: 3 * 3 = 9

Thread-3: 3 * 4 = 12

Thread-3: 3 * 5 = 15

Thread-3: 3 * 6 = 18

Thread-3: 3 * 7 = 21

Thread-3: 3 * 8 = 24

Thread-3: 3 * 9 = 27

Thread-1: 1 * 0 = 0

Thread-8: 8 * 0 = 0

Thread-6: 6 * 0 = 0

Thread-4: 4 * 0 = 0

Thread-2: 2 * 0 = 0

Thread-4: 4 * 1 = 4

Thread-6: 6 * 1 = 6

Thread-8: 8 * 1 = 8

Thread-8: 8 * 2 = 16

Thread-8: 8 * 3 = 24

Thread-8: 8 * 4 = 32

Thread-8: 8 * 5 = 40

Thread-8: 8 * 6 = 48

Thread-8: 8 * 7 = 56

Thread-8: 8 * 8 = 64

Thread-8: 8 * 9 = 72

Thread-1: 1 * 1 = 1

Thread-1: 1 * 2 = 2

Thread-1: 1 * 3 = 3

Thread-1: 1 * 4 = 4

Thread-1: 1 * 5 = 5

Thread-1: 1 * 6 = 6

Thread-1: 1 * 7 = 7

Thread-1: 1 * 8 = 8

Thread-1: 1 * 9 = 9

Thread-9: 9 * 7 = 63

Thread-6: 6 * 2 = 12

Thread-4: 4 * 2 = 8

Thread-2: 2 * 1 = 2

Thread-4: 4 * 3 = 12

Thread-6: 6 * 3 = 18

Thread-6: 6 * 4 = 24

Thread-6: 6 * 5 = 30

Thread-6: 6 * 6 = 36

Thread-6: 6 * 7 = 42

Thread-6: 6 * 8 = 48

Thread-6: 6 * 9 = 54

Thread-9: 9 * 8 = 72

Thread-4: 4 * 4 = 16

Thread-2: 2 * 2 = 4

Thread-4: 4 * 5 = 20

Thread-4: 4 * 6 = 24

Thread-4: 4 * 7 = 28

Thread-4: 4 * 8 = 32

Thread-4: 4 * 9 = 36

Thread-9: 9 * 9 = 81

Thread-2: 2 * 3 = 6

Thread-2: 2 * 4 = 8

Thread-2: 2 * 5 = 10

Thread-2: 2 * 6 = 12

Thread-2: 2 * 7 = 14

Thread-2: 2 * 8 = 16

Thread-2: 2 * 9 = 18

Thread类有可以存储线程信息所需的所有属性。Java虚拟机使用线程优先级来每个时刻调度一个线程来使用CPU,并且根据线程的情况来设置其每个线程的状态。

如果没有设置线程的名称,Java虚拟机会使用这种格式来时分配一个名称,Thread-XX,其中XX是一个数字。我们不能修改线程的ID以及线程的状态。Thread类也没有实现setId()和setStatus()方法,以允许做出这些修改。

永无止境

在本节,我们学习了如何使用Thread对象来访问线程信息。其实,Runnable的实现类也运行我们访问这些信息。Thread类的静态方法currentThread()可以获取正在执行的Runnable实现类的对象,进而访问线程的信息。

需要注意的是,如果尝试设置1到10以外的优先级,setPriority()会抛出名为IllegalArgumentException的异常,

拿来主义

本文是从 《Java 7 Concurrency Cookbook》 (D瓜哥窃译为 《Java7并发示例集》 )翻译而来,仅作为学习资料使用。没有授权,不得用于任何商业行为。

小有所成

Calculator类的完整代码

public class Calculator implements Runnable {

private int number;

public Calculator(int number) {
this.number = number;
}

@Override
public void run() {
for (int i = 0; i < 10; i++) {
System.out.printf("%s: %d * %d = %d\n",
Thread.currentThread().getName(),
number, i, i * number);
}
}


}

Test类的完整代码

package com.ysk.demo2;

import java.io.FileWriter;

import java.io.IOException;

import java.io.PrintWriter;

public class Test {

public static void main(String[] args) {

Thread[] threads = new Thread[10];

Thread.State[] status = new Thread.State[threads.length];

    for (int i = 0; i < threads.length; i++) {
threads[i] = new Thread(new Calculator(i));
if ((i % 2) == 0) {
threads[i].setPriority(Thread.MAX_PRIORITY);
} else {
threads[i].setPriority(Thread.MIN_PRIORITY);
}
threads[i].setName("Thread-" + i);
}

try (FileWriter file = new FileWriter("D:\\thread.log");
PrintWriter pw = new PrintWriter(file)) {
for (int i = 0; i < threads.length; i++) {
Thread thread = threads[i];
pw.println("Main: Status of Thread " + i +
" : " + threads[i].getState());
status[i] = threads[i].getState();
}

for (int i = 0; i < threads.length; i++) {
threads[i].start();}

boolean finish = false;

while (!finish) {
for (int i = 0; i < threads.length; i++) {
if (threads[i].getState() != status[i]) {
writeThreadInfo(pw, threads[i], status[i]);
status[i] = threads[i].getState();
}
}
finish = true;
for (int i = 0; i < threads.length; i++) {
finish = finish
&& (threads[i].getState() == Thread.State.TERMINATED);
}
}

} catch (IOException e) {
e.printStackTrace();
}
}

/**
* 将一个线程的状态输出到一个文件中。
*
* @param pw PrintWriter对象
* @param thread 需要输出状态的线程对象
* @param state 线程的旧状态
*/
private static void writeThreadInfo(PrintWriter pw,Thread thread, Thread.State state) {
pw.printf("Main : Id %d = %s\n",
thread.getId(), thread.getName());
pw.printf("Main : Priority: %d\n", thread.getPriority());
pw.printf("Main : Old State: %s\n", state);
pw.printf("Main : New State: %s\n", thread.getState());
pw.printf("Main : ********************************\n");
}


}

总结

1.线程一共分为以下状态:新建,运行,阻塞,等待,限时等待,终止等6个状态。

2.每个线程有唯一ID,通过getState()方法可以获取线程运行状态,getName()获取线程名称,setPriority()设置线程优先级,默认为5,范围为(1-10)。

3.线程优先级并不能决定哪个线程先执行,只不过,优先级高的线程获取CPU资源的概率较大,优先级低的并非没机会执行。
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