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最简单网络编程之客户端往服务器端送东西03

2017-08-16 17:20 134 查看
package com.lin.morethread;

import java.awt.Color;
import java.awt.Frame;
import java.awt.Label;
import java.awt.Panel;
import java.awt.TextArea;
import java.awt.TextField;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;

/*
方法步骤:
自定义一个类实现Thread类或者实现Runnable接口,并覆盖run方法
并定义一个Socket类型的属性
构造方法接受一个Socket类型的参数,进行初始化
然后client=server.accept();//获取一个客户端对象
Thread thread=new Thread(client);//把获得的客户端Socket传进去
thread.start();
在run方法写上你想对那个Socket做的事,这样与每个客户端(Socket)的通信都是一个单独的线程了。
弊端:如果有一万个客户需要创建一万个线程,我在想是不是可以用线程池,如何实现两个客户端更好的通信
*/
public class ChartSocketServer extends Frame implements ActionListener {
private static final long serialVersionUID = 1L;
//当服务器输入信息后,需要开启ChartClient这个客户端类,然后再回窗口看信息
Label label = new Label("输入聊天信息,按回车发送!");
TextField textField = new TextField(20);
TextArea textArea = new TextArea();
Panel panel = new Panel();
private ServerSocket server;//定义服务器端对象
private Socket client;//定义客户端对象

private InputStream inputStream;
private OutputStream outputStream;

public ChartSocketServer() {//初始化构造函数
super("服务器");
setSize(380, 300);
panel.add(label);
panel.add(textField);
textField.addActionListener(this);
add("North", panel);
add("Center", textArea);
textArea.setBackground(Color.black);
textArea.setForeground(Color.yellow);
addWindowListener(new WindowAdapter() {//匿名子类
public void windowClosing(WindowEvent e) {
System.exit(0);//当点击关闭按钮时退出程序
}
});
this.setVisible(true);//使得窗体可见

try {
server = new ServerSocket(5000);
while (true) {
System.out.println("等待客户端连接!");
client = server.accept();
Thread thread = new Thread(new SSocket(client));
thread.start();
}
} catch (IOException e) {
e.printStackTrace();
}
}

//客户端和服务器端的表现行为
@Override
public void actionPerformed(ActionEvent e) {
try {
String str = new String(textField.getText());
byte buf[] = str.getBytes();
textField.setText(" ");
textArea.append("服务器说:" + str + "\n");

} catch (Exception ioException) {
ioException.printStackTrace();
}
}
//内部类
class SSocket implements Runnable {
private Socket client;
public SSocket(Socket client) {
this.client = client;
}
@Override
public void run() {
//while (true) {
try {
textArea.append("已经和客户机连接:" + client.getInetAddress()
+ client.getInetAddress().getHostName() + "\n");
inputStream = client.getInputStream();
outputStream = client.getOutputStream();
byte buff[] = new byte[512];
//从输入流中读取一定数量的字节,并将其存储在缓冲区数组 b中。
inputStream.read(buff);
String str = new String(buff);
textArea.append("客户机说:" + str + "");

} catch (IOException e) {
e.printStackTrace();
}
//}
}
}

public static void main(String args[]) {
new ChartSocketServer();
}
}

客户端 

package com.lin.morethread;

import java.io.OutputStream;
import java.net.Socket;

public class ChartClient {

public static void main(String[] args) {
moreClient("127.0.0.1", 5000,"我是客户机1");
moreClient("192.168.12.196", 5000,"我是客户机2");
}

private static void moreClient(String host, int port,String contents) {
Socket s = null;
OutputStream os = null;
try {
// 建立连接
s = new Socket(host, port);
os = s.getOutputStream();
// 向服务器发送东西
os.write(contents.getBytes());
os.write("\n".getBytes());
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
if (s != null)
s.close();
if (s != null)
s.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}

}
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