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Java项目--俄罗斯方块

2017-07-22 09:10 204 查看

Java项目--俄罗斯方块

百度盘链接

链接:http://pan.baidu.com/s/1mhQ9SYc 密码:9ujo

一、心得

二、游戏实例

游戏截图







目录结构



三、代码

1、主界面 Tetris.java

1 package com.hsj.tetris;
2
3 import java.awt.Color;
4 import java.awt.Font;
5 import java.awt.Graphics;
6 import java.awt.Image;
7 import java.awt.event.KeyAdapter;
8 import java.awt.event.KeyEvent;
9 import java.util.Arrays;
10 import java.util.Timer;
11 import java.util.TimerTask;
12
13 import javax.imageio.ImageIO;
14 import javax.swing.JFrame;
15 import javax.swing.JPanel;
16 /**
17  * 俄罗斯方块游戏面板
18  *
19  */
20 public class Tetris extends JPanel {
21     /** 正在下落方块 */
22     private Tetromino tetromino;
23     /** 下一个下落方块 */
24     private Tetromino nextOne;
25     /** 行数 */
26     public static final int ROWS = 20;
27     /** 列数 */
28     public static final int COLS = 10;
29     /** 墙 */
30     private Cell[][] wall = new Cell[ROWS][COLS];
31     /** 消掉的行数 */
32     private int lines;
33     /** 分数 */
34     private int score;
35
36     public static final int CELL_SIZE = 26;
37
38     private static Image background;//背景图片
39     public static Image I;
40     public static Image J;
41     public static Image L;
42     public static Image S;
43     public static Image Z;
44     public static Image O;
45     public static Image T;
46     static{//加载静态资源的,加载图片
47         //建议将图片放到 Tetris.java 同包中!
48         //从包中加载图片对象,使用Swing API实现
49 //        Toolkit toolkit = Toolkit.getDefaultToolkit();
50 //        background = toolkit.getImage(
51 //                Tetris.class.getResource("tetris.png"));
52 //        T = toolkit.getImage(Tetris.class.getResource("T.png"));
53 //        S = toolkit.getImage(Tetris.class.getResource("S.png"));
54 //        Z = toolkit.getImage(Tetris.class.getResource("Z.png"));
55 //        L = toolkit.getImage(Tetris.class.getResource("L.png"));
56 //        J = toolkit.getImage(Tetris.class.getResource("J.png"));
57 //        I = toolkit.getImage(Tetris.class.getResource("I.png"));
58 //        O = toolkit.getImage(Tetris.class.getResource("O.png"));
59         //import javax.imageio.ImageIO;
60         try{
61             background = ImageIO.read(
62                 Tetris.class.getResource("tetris.png"));
63             T=ImageIO.read(Tetris.class.getResource("T.png"));
64             I=ImageIO.read(Tetris.class.getResource("I.png"));
65             S=ImageIO.read(Tetris.class.getResource("S.png"));
66             Z=ImageIO.read(Tetris.class.getResource("Z.png"));
67             L=ImageIO.read(Tetris.class.getResource("L.png"));
68             J=ImageIO.read(Tetris.class.getResource("J.png"));
69             O=ImageIO.read(Tetris.class.getResource("O.png"));
70         }catch(Exception e){
71             e.printStackTrace();
72         }
73     }
74
75     public void action(){
76         //tetromino = Tetromino.randomTetromino();
77         //nextOne = Tetromino.randomTetromino();
78         //wall[19][2] = new Cell(19,2,Tetris.T);
79         startAction();
80         repaint();
81         KeyAdapter l = new KeyAdapter() {
82             public void keyPressed(KeyEvent e) {
83                 int key = e.getKeyCode();
84                 if(key == KeyEvent.VK_Q){
85                     System.exit(0);//退出当前的Java进程
86                 }
87                 if(gameOver){
88                     if(key==KeyEvent.VK_S){
89                         startAction();
90                     }
91                     return;
92                 }
93                 //如果暂停并且按键是[C]就继续动作
94                 if(pause){//pause = false
95                     if(key==KeyEvent.VK_C){    continueAction();    }
96                     return;
97                 }
98                 //否则处理其它按键
99                 switch(key){
100                 case KeyEvent.VK_RIGHT: moveRightAction(); break;
101                 case KeyEvent.VK_LEFT: moveLeftAction(); break;
102                 case KeyEvent.VK_DOWN: softDropAction() ; break;
103                 case KeyEvent.VK_UP: rotateRightAction() ; break;
104                 case KeyEvent.VK_Z: rotateLeftAction() ; break;
105                 case KeyEvent.VK_SPACE: hardDropAction() ; break;
106                 case KeyEvent.VK_P: pauseAction() ; break;
107                 }
108                 repaint();
109             }
110         };
111         this.requestFocus();
112         this.addKeyListener(l);
113     }
114
115     public void paint(Graphics g){
116         g.drawImage(background, 0, 0, null);//使用this 作为观察者
117         g.translate(15, 15);//平移绘图坐标系
118         paintTetromino(g);//绘制正在下落的方块
119         paintWall(g);//画墙
120         paintNextOne(g);
121         paintScore(g);
122     }
123     public static final int FONT_COLOR = 0x667799;
124     public static final int FONT_SIZE = 0x20;
125     private void paintScore(Graphics g) {
126         Font f = getFont();//获取当前的 面板默认字体
127         Font font = new Font(
128                 f.getName(), Font.BOLD, FONT_SIZE);
129         int x = 290;
130         int y = 162;
131         g.setColor(new Color(FONT_COLOR));
132         g.setFont(font);
133         String str = "SCORE:"+this.score;
134         g.drawString(str, x, y);
135         y+=56;
136         str = "LINES:"+this.lines;
137         g.drawString(str, x, y);
138         y+=56;
139         str = "[P]Pause";
140         if(pause){str = "[C]Continue";}
141         if(gameOver){    str = "[S]Start!";}
142         g.drawString(str, x, y);
143     }
144
145     private void paintNextOne(Graphics g) {
146         Cell[] cells = nextOne.getCells();
147         for(int i=0; i<cells.length; i++){
148             Cell c = cells[i];
149             int x = (c.getCol()+10) * CELL_SIZE-1;
150             int y = (c.getRow()+1) * CELL_SIZE-1;
151             g.drawImage(c.getImage(), x, y, null);
152         }
153     }
154
155     private void paintTetromino(Graphics g) {
156         Cell[] cells = tetromino.getCells();
157         for(int i=0; i<cells.length; i++){
158             Cell c = cells[i];
159             int x = c.getCol() * CELL_SIZE-1;
160             int y = c.getRow() * CELL_SIZE-1;
161             //g.setColor(new Color(c.getColor()));
162             //g.fillRect(x, y, CELL_SIZE, CELL_SIZE);
163             g.drawImage(c.getImage(), x, y, null);
164         }
165     }
166
167     //在 Tetris 类 中添加 方法 paintWall
168     private void paintWall(Graphics g){
169         for(int row=0; row<wall.length; row++){
170             //迭代每一行, i = 0 1 2 ... 19
171             Cell[] line = wall[row];
172             //line.length = 10
173             for(int col=0; col<line.length; col++){
174                 Cell cell = line[col];
175                 int x = col*CELL_SIZE;
176                 int y = row*CELL_SIZE;
177                 if(cell==null){
178                     //g.setColor(new Color(0));
179                     //画方形
180                     //g.drawRect(x, y, CELL_SIZE, CELL_SIZE);
181                 }else{
182                     g.drawImage(cell.getImage(), x-1, y-1, null);
183                 }
184             }
185         }
186     }
187     /**
188      * 在 Tetris(俄罗斯方块) 类中增加方法
189      * 这个方法的功能是:软下落的动作 控制流程
190      * 完成功能:如果能够下落就下落,否则就着陆到墙上,
191      *   而新的方块出现并开始落下。
192      */
193     public void softDropAction(){
194         if(tetrominoCanDrop()){
195             tetromino.softDrop();
196         }else{
197             tetrominoLandToWall();
198             destroyLines();//破坏满的行
199             checkGameOver();
200             tetromino = nextOne;
201             nextOne = Tetromino.randomTetromino();
202         }
203     }
204     /** 销毁已经满的行,并且计分
205      * 1)迭代每一行
206      * 2)如果(检查)某行满是格子了 就销毁这行
207      **/
208     public void destroyLines(){
209         int lines = 0;
210         for(int row = 0; row<wall.length; row++){
211             if(fullCells(row)){
212                 deleteRow(row);
213                 lines++;
214             }
215         }
216         // lines = ?
217         this.lines += lines;//0 1 2 3 4
218         this.score += SCORE_TABLE[lines];
219     }
220     private static final int[] SCORE_TABLE={0,1,10,30,200};
221     //                                      0 1  2  3  4
222
223     public boolean fullCells(int row){
224         Cell[] line = wall[row];
225         for(int i=0; i<line.length; i++){
226             if(line[i]==null){//如果有空格式就不是满行
227                 return false;
228             }
229         }
230         return true;
231     }
232     public void deleteRow(int row){
233         for(int i=row; i>=1; i--){
234             //复制 [i-1] -> [i]
235             System.arraycopy(wall[i-1], 0, wall[i], 0, COLS);
236         }
237         Arrays.fill(wall[0], null);
238     }
239
240     /** 检查当前的4格方块能否继续下落 */
241     public boolean tetrominoCanDrop(){
242         Cell[] cells = tetromino.getCells();
243         for(int i = 0; i<cells.length; i++){
244             Cell cell = cells[i];
245             int row = cell.getRow(); int col = cell.getCol();
246             if(row == ROWS-1){return false;}//到底就不能下降了
247         }
248         for(int i = 0; i<cells.length; i++){
249             Cell cell = cells[i];
250             int row = cell.getRow(); int col = cell.getCol();
251             if(wall[row+1][col] != null){
252                 return false;//下方墙上有方块就不能下降了
253             }
254         }
255         return true;
256     }
257     /** 4格方块着陆到墙上 */
258     public void tetrominoLandToWall(){
259         Cell[] cells = tetromino.getCells();
260         for(int i=0; i<cells.length; i++){
261             Cell cell = cells[i];
262             int row = cell.getRow();
263             int col = cell.getCol();
264             wall[row][col] = cell;
265         }
266     }
267
268     public void moveRightAction(){
269         tetromino.moveRight();
270         if(outOfBound() || coincide()){
271             tetromino.moveLeft();
272         }
273     }
274     public void moveLeftAction(){
275         tetromino.moveLeft();
276         if(outOfBound() || coincide()){
277             tetromino.moveRight();
278         }
279     }
280     /** ... */
281     private boolean outOfBound(){
282         Cell[] cells = tetromino.getCells();
283         for(int i=0; i<cells.length; i++){
284             Cell cell = cells[i];
285             int col = cell.getCol();
286             if(col<0 || col>=COLS){
287                 return true;//出界了
288             }
289         }
290         return false;
291     }
292     private boolean coincide(){
293         Cell[] cells = tetromino.getCells();
294         //for each 循环、迭代,简化了"数组迭代书写"
295         for(Cell cell: cells){//Java 5 以后提供增强版for循环
296             int row = cell.getRow();
297             int col = cell.getCol();
298             if(row<0 || row>=ROWS || col<0 || col>=COLS ||
299                     wall[row][col]!=null){
300                 return true; //墙上有格子对象,发生重合
301             }
302         }
303         return false;
304     }
305     /** 向右旋转动作 */
306     public void rotateRightAction(){
307         //旋转之前
308         //System.out.println(tetromino);
309         tetromino.rotateRight();
310         //System.out.println(tetromino);
311         //旋转之后
312         if(outOfBound() || coincide()){
313             tetromino.rotateLeft();
314         }
315     }
316
317     /** Tetris 类中添加的方法 */
318     public void rotateLeftAction(){
319         tetromino.rotateLeft();
320         if(outOfBound() || coincide()){
321             tetromino.rotateRight();
322         }
323     }
324     public void hardDropAction(){
325         while(tetrominoCanDrop()){
326             tetromino.softDrop();
327         }
328         tetrominoLandToWall();
329         destroyLines();
330         checkGameOver();
331         tetromino = nextOne;
332         nextOne = Tetromino.randomTetromino();
333     }
334
335     private boolean pause;
336     private boolean gameOver;
337     private Timer timer;
338     /** Tetris 类中添加的方法, 用于启动游戏 */
339     public void startAction(){
340         clearWall();
341         tetromino = Tetromino.randomTetromino();
342         nextOne = Tetromino.randomTetromino();
343         lines = 0; score = 0;    pause=false; gameOver=false;
344         timer = new Timer();
345         timer.schedule(new TimerTask(){
346             public void run() {
347                 softDropAction();
348                 repaint();
349             }
350         }, 700, 700);
351     }
352
353     private void clearWall(){
354         //将墙的每一行的每个格子清理为null
355         for(int row=0; row<ROWS; row++){
356             Arrays.fill(wall[row], null);
357         }
358     }
359
360     /** 在Tetris 类中添加方法  */
361     public void pauseAction(){
362         timer.cancel(); //停止定时器
363         pause = true;
364         repaint();
365     }
366     public void continueAction(){
367         timer = new Timer();
368         timer.schedule(new TimerTask() {
369             public void run() {
370                 softDropAction();
371                 repaint();
372             }
373         }, 700, 700);
374         pause = false;
375         repaint();
376     }
377     /** 在 Tetris 类中添加 方法 */
378     public void checkGameOver(){
379         if(wall[0][4]==null){
380             return;
381         }
382         gameOver = true;
383         timer.cancel();
384         repaint();
385     }
386
387     public static void main(String[] args) {
388         JFrame frame = new JFrame();
389         Tetris tetris = new Tetris();
390         frame.add(tetris);
391         frame.setSize(525, 550);
392         frame.setUndecorated(false);//true去掉窗口框!
393         frame.setTitle("俄罗斯方块");
394         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
395         //Location 位置 RelativeTo相对于
396         frame.setLocationRelativeTo(null);//使当前窗口居中
397         frame.setVisible(true);
398         tetris.action();
399     }
400 }


二、Cell.java

1 package com.fry.tetris;
2
3 import java.awt.Image;
4
5 /**
6  * 格子
7  * 每一个小格子,就有所在的行 列 和图片
8  */
9 public class Cell {
10     private int row;
11     private int col;
12     //private int color;
13     private Image image;//格子的贴图
14
15     public Cell() {
16     }
17
18     public Cell(int row, int col, Image image) {
19         super();
20         this.row = row;
21         this.col = col;
22         this.image = image;
23     }
24
25     public int getRow() {
26         return row;
27     }
28
29     public void setRow(int row) {
30         this.row = row;
31     }
32
33     public int getCol() {
34         return col;
35     }
36
37     public void setCol(int col) {
38         this.col = col;
39     }
40
41
42     public Image getImage() {
43         return image;
44     }
45
46     public void setImage(Image image) {
47         this.image = image;
48     }
49
50     public void moveRight(){
51         col++;
52         //System.out.println("Cell moveRight()" + col);
53     }
54
55     public void moveLeft(){
56         col--;
57     }
58
59     public void moveDown(){
60         row++;
61     }
62
63     @Override
64     public String toString() {
65         return "["+row+","+col+"]";
66     }
67 }


三、功能实现 Tetromino.java

package com.fry.tetris;

import java.util.Arrays;
import java.util.Random;

/**
* 4格方块
*/
public class Tetromino {
protected Cell[] cells = new Cell[4];
/** 保存旋转的相对于轴位置状态 */
protected State[] states;

/** 随机生成 4格方块, 使用简单工厂方法模式!
* randomTetromino 随机生成一个四格方块
* 这个方面的返回值是多态的!
* */
public static Tetromino randomTetromino(){
Random r = new Random();
int type = r.nextInt(7);
switch(type){
case 0: return new T();
case 1: return new I();
case 2: return new J();
case 3: return new L();
case 4: return new O();
case 5: return new S();
case 6: return new Z();
}
return null;
}

public Cell[] getCells() {
return cells;
}

/** 下落 */
public void softDrop(){
for(int i=0; i<cells.length; i++){
cells[i].moveDown();
}
}
public void moveRight(){
//System.out.println("moveRight()");
for(int i=0; i<cells.length; i++){
this.cells[i].moveRight();
}
}
public void moveLeft(){
for(int i=0; i<cells.length; i++){
cells[i].moveLeft();
}
}
private int index = 100000;
/** 在 Tetromino 上添加方法  */
public void rotateRight() {
index++;//index = 10001
// index % states.length = 10001 % 4 = 1
State s = states[index%states.length];//s1
// [0] + s1 = [1]
Cell o = cells[0];//获取当前的轴
//轴与相对位置的和作为旋转以后的格子位置
cells[1].setRow(o.getRow()+s.row1);
cells[1].setCol(o.getCol()+s.col1);
cells[2].setRow(o.getRow()+s.row2);
cells[2].setCol(o.getCol()+s.col2);
cells[3].setRow(o.getRow()+s.row3);
cells[3].setCol(o.getCol()+s.col3);
}
/** 在 Tetromino 上添加方法  */
public void rotateLeft() {
index--;//index = 10001
// index % states.length = 10001 % 4 = 1
State s = states[index%states.length];//s1
// [0] + s1 = [1]
Cell o = cells[0];//获取当前的轴
cells[1].setRow(o.getRow()+s.row1);
cells[1].setCol(o.getCol()+s.col1);
cells[2].setRow(o.getRow()+s.row2);
cells[2].setCol(o.getCol()+s.col2);
cells[3].setRow(o.getRow()+s.row3);
cells[3].setCol(o.getCol()+s.col3);
}

@Override
public String toString() {
return Arrays.toString(cells);
}

/** Tetromino 类中添加的 内部类 用于记录旋转状态 */
protected class State{
int row0,col0,row1,col1,row2,col2,row3,col3;

public State(int row0, int col0, int row1, int col1,
int row2, int col2,
int row3, int col3) {
this.row0 = row0;
this.col0 = col0;
this.row1 = row1;
this.col1 = col1;
this.row2 = row2;
this.col2 = col2;
this.row3 = row3;
this.col3 = col3;
}
}

}//Tetromino 类的结束
class T extends Tetromino{
public T() {
cells[0] = new Cell(0, 4, Tetris.T);
cells[1] = new Cell(0, 3, Tetris.T);
cells[2] = new Cell(0, 5, Tetris.T);
cells[3] = new Cell(1, 4, Tetris.T);
states = new State[]{
new State(0,0, 0,-1, 0,1, 1, 0),
new State(0,0, -1,0, 1,0, 0,-1),
new State(0,0, 0,1,  0,-1, -1,0),
new State(0,0, 1,0, -1,0, 0,1)};
}
}
class I extends Tetromino{
public I() {
cells[0] = new Cell(0, 4, Tetris.I);
cells[1] = new Cell(0, 3, Tetris.I);
cells[2] = new Cell(0, 5, Tetris.I);
cells[3] = new Cell(0, 6, Tetris.I);
states = new State[]{
new State(0,0, 0,1, 0,-1, 0,-2),
new State(0,0, -1,0, 1,0,2,0)};
}
}
class L extends Tetromino {
public L() {
cells[0] = new Cell(0, 4, Tetris.L);
cells[1] = new Cell(0, 3, Tetris.L);
cells[2] = new Cell(0, 5, Tetris.L);
cells[3] = new Cell(1, 3, Tetris.L);
states = new State[]{
new State(0,0, 0,-1, 0,1, 1,-1 ),
new State(0,0, -1,0, 1,0, -1,-1),
new State(0,0, 0,1, 0,-1, -1,1),
new State(0,0, 1,0, -1,0, 1,1)};
}
}

class J extends Tetromino {
public J() {
cells[0] = new Cell(0, 4, Tetris.J);
cells[1] = new Cell(0, 3, Tetris.J);
cells[2] = new Cell(0, 5, Tetris.J);
cells[3] = new Cell(1, 5, Tetris.J);
states = new State[]{
new State(0,0, 0,-1, 0,1, 1,1),
new State(0,0, -1,0, 1,0, 1,-1),
new State(0,0, 0,1, 0,-1, -1,-1),
new State(0,0, 1,0, -1,0, -1,1 )};
}
}

class S extends Tetromino {
public S() {
cells[0] = new Cell(0, 4, Tetris.S);
cells[1] = new Cell(0, 5, Tetris.S);
cells[2] = new Cell(1, 3, Tetris.S);
cells[3] = new Cell(1, 4, Tetris.S);
states = new State[]{
new State(0,0, 0,1, 1,-1, 1,0 ),
new State(0,0, -1,0, 1,1, 0,1 )};
}
}

class Z extends Tetromino {
public Z() {
cells[0] = new Cell(1, 4, Tetris.Z);
cells[1] = new Cell(0, 3, Tetris.Z);
cells[2] = new Cell(0, 4, Tetris.Z);
cells[3] = new Cell(1, 5, Tetris.Z);
states = new State[]{
new State(0,0, -1,-1, -1,0, 0,1 ),
new State(0,0, -1,1, 0,1, 1,0 )};
}
}

class O extends Tetromino {
public O() {
cells[0] = new Cell(0, 4, Tetris.O);
cells[1] = new Cell(0, 5, Tetris.O);
cells[2] = new Cell(1, 4, Tetris.O);
cells[3] = new Cell(1, 5, Tetris.O);
states = new State[]{
new State(0,0, 0,1, 1,0, 1,1 ),
new State(0,0, 0,1, 1,0, 1,1 )};
}
}
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