ios常用的宏定义(转载)
2017-06-01 11:16
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ios常用的宏定义
转载地址: http://blog.csdn.net/icetime17/article/details/50365307 ##将iOS开发中常用的宏定义整理如下,仅包含Objective-C。 而对于Swift,不能使用宏,则可以定义全局函数或者extension。请参考博客iOS — 总结Swift中常用的全局函数和extension(持续更新中)。 // // Macro.h // // Objective-C useful macro for Chris Hu // // App #define APP_VERSION [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleShortVersionString"] // System Version #define SYSTEM_VERSION ([[[UIDevice currentDevice] systemVersion] floatValue]) #define SYSTEM_VERSION_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame) #define SYSTEM_VERSION_HIGHER_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending) #define SYSTEM_VERSION_EQUAL_TO_OR_HIGHER_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending) #define SYSTEM_VERSION_LOWER_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending) #define SYSTEM_VERSION_EQUAL_TO_OR_LOWER_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending) // Color #define RGB(r,g,b) [UIColor colorWithRed:r / 255.f green:g / 255.f blue:b / 255.f alpha:1.f] #define RGBA(r,g,b,a) [UIColor colorWithRed:r / 255.f green:g / 255.f blue:b / 255.f alpha:a] #define RGB_HEX(hex) RGBA((float)((hex & 0xFF0000) >> 16),(float)((hex & 0xFF00) >> 8),(float)(hex & 0xFF),1.f) #define RGBA_HEX(hex,a) RGBA((float)((hex & 0xFF0000) >> 16),(float)((hex & 0xFF00) >> 8),(float)(hex & 0xFF),a) #define COLOR_LIGHT_BLUE RGB_HEX(0x7f8b97) #define COLOR_DEEP_BLUE RGB_HEX(0x00b3d6) // Language #define CURRENT_LANGUAGE ([[NSLocale preferredLanguages] objectAtIndex:0]) #define IS_LANGUAGE(l) [CURRENT_LANGUAGE hasPrefix:l] #define IS_LANGUAGE_EN IS_LANGUAGE(@"en") // Font #define FONT_SOFIA_MEDIUM(s) [UIFont fontWithName:@"SofiaProSoft-Medium" size:s] #define FONT_SOFIA_SOFT(s) [UIFont fontWithName:@"SofiaProSoft" size:s] // Screen #define SCREEN_SIZE [[UIScreen mainScreen] bounds].size #define SCREEN_WIDTH [[UIScreen mainScreen] bounds].size.width #define SCREEN_HEIGHT [[UIScreen mainScreen] bounds].size.height // GCD #define GCD_GLOBAL(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block) #define GCD_MAIN(block