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HTML5使用 getUserMedia方法调用本地摄像头拍照

2017-05-12 00:00 225 查看
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>html5 调用本地摄像头</title>
</head>
<body>
<video id="video" autoplay="autoplay" style='width:640px;height:480px'></video>
<button id='picture'>PICTURE</button>
<canvas id="canvas" width="640" height="480"></canvas>
<script type="text/javascript">
var video = document.getElementById("video");
var context = canvas.getContext("2d");
var errocb = function (code) {
console.log(code);
};
if (navigator.getUserMedia) { // 标准的API
navigator.getUserMedia({ "video": true }, function (stream) {
video.src = stream;
video.play();
}, errocb);
} else if (navigator.webkitGetUserMedia) { // WebKit 核心的API

console.log(navigator.webkitGetUserMedia);
navigator.webkitGetUserMedia({ "video": true }, function (stream) {

video.src = window.webkitURL.createObjectURL(stream);
video.play();
}, errocb);

}
//    将拍好的照片显示在画布上
document.getElementById("picture").addEventListener("click", function () {
context.drawImage(video, 0, 0, 640, 480);
});
</script>
</body>
</html>
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