3D Math Primer for Graphics and Game Development Second Edition
2017-05-09 16:27
525 查看
* This book is about 3D math, the geometry and algebra of 3D space. It is designed to teach you how to describe objects and their positions, orientations, and trajectories(轨道) in 3D using mathematics.
相关文章推荐
- 3D Math Primer for Graphics and Game Development -- 图形与游戏开发(3D数学基础) (简介)
- 《3D Math Primer for Graphics and Game Development》读书笔记2
- 《3D Math Primer for Graphics and Game Development》读书笔记1
- 读书笔记:3D Math Primer for Graphics and Game Development
- Mathematics for 3D Game Programming and Computer Graphics, Second Edition
- 3d空间坐标变换(3d math primer for graphics and game developent Chapter 7 )
- Mathematics for 3D Game Programming and Computer Graphics - Projection of P onto Q
- 3D Math Primer for Game Programmers
- Mathematics for 3D Game Programming and Computer Graphics - Spherical Linear Interpolation
- 3D Math Primer for Game Programmers (Coordinate Systems)
- Mathematics for 3D Game Programming and Computer Graphics - Quaternion Mathematics
- Mathematics for 3D Game Programming and Computer Graphics - Rotations with Quaternions
- 3D Math Primer for Game Programmers (View Matrix)
- 3D Math Primer for Game Programmers (quaternion)
- Mathematics for 3D Game Programming and Computer Graphics - Transforming Normal Vectors
- Mathematics for 3D Game Programming and Computer Graphics - Rotation Transforms
- [book][0001]Mathematics for 3D Game Programming and Computer Graphics
- 3D Math Primer for Game Programmers (Matrices)
- 3D Math Primer for Game Programmers (Vector Operations)
- Mathematics for 3D Game Programming and Computer Graphics - Lines in 3D Space