Android事件分发机制源码畅游解析(ViewGroup篇)
2017-04-23 16:33
477 查看
CSDN怎么搞的,还是我操作问题!!!点了“写新文章”,结果编辑界面还是上一篇文章的内容,就没注意,清除开始写新的,结果还真真修改了以前的文章!纠结要不要重写,就问了下客服,说没办法,要么试着百度下原标题或网址,看有没有快照什么的。我擦擦..
后来不抱希望的搜索了下,百度没找到,google找到了,不过是另一个网站转载了,好吧,就不怪你侵权了哈哈…(偷偷告诉你,被人转载了还有点儿小高兴^_^)
事件分发机制view篇已经完结,哪些说的不对的地方多多指出。建议先了解上篇 Android事件分发机制源码畅游解析(View篇) ,因为最终执行的还是view中的内容。
本篇继续基于APILevel 25(7.1.1) 源码,理解为先、各版本代码可能有差别,核心部分是一致的。
我们不妨胡乱猜测一下:比如直接到button,button直接会触发onclick,可是当view是一个textview时,点击事件怎么办,contain它的viewgroup不可能不要事件吧。那会不会是从View->ViewGroup向上传递事件呢?
行了,先别乱猜了,我们测试一下,基于上篇,先自定义一个MyLinearLayout(看起来下面的代码有点儿多,其实只用大概瞟一眼写了什么就行…)
1-1、MyLinearLayout
1-2、button代码
1-3、MainActivity布局文件
1-4、MainActivity代码
1-5、点击button测试
点了几次,点了一次完美的,^_^
看到了吧,事件是从Activity->ViewGroup->View的流程
就来先讨论ViewGroup,根据上图的顺序,先来看dispatchTouchEvent
1、第18-24 部分,当事件是MotionEvent.ACTION_DOWN,做一些初始化的东西,如注释的英文所示:当开始一个touch操作时,清除之前所有的状态。可能由于switch, ANR, or some other state change,framework可能已经丢掉了之前操作的up和cancel事件
cancelAndClearTouchTargets()方法,取消和清除所有的touch target
resetTouchState()取消一个touch状态,FLAG_DISALLOW_INTERCEPT位归0等。
2、第28-41 段部分,只要是 MotionEvent.ACTION_DOWN就可以进入,FLAG_DISALLOW_INTERCEPT是requestDisallowInterceptTouchEvent可动态设置的标识位,最终影响是否能走到onInterceptTouchEvent。一般disallowIntercept都是false,会走入onInterceptTouchEvent
//如果去看源码,注释无比巨长,其实就是当return true时,事件将不会传到子view中,大家可以根据本篇开头的demo中改成true试试。
3、第89 行,preorderedList 得到有顺序的view,根据layout文件的先后顺序和addView的先后顺序。最先被加入的是0,接着是1,2,3…,后面循环取出倒序是因为我们肯定想要点中的是最靠近用户的一层view。
4、第111 行,判断处于循环中的view是否可以接收(是否处于visiable、animation中)事件;事件发生地(x/y)是否在view中。
5、第117 行,newTouchTarget = getTouchTarget(child);查看child是否在TouchTarget的链条中,在返回target,不再返回null。
6、第126 行,if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign))重点来看一下,哎呀,源代码好长。主要流程就是当child=null时,事件会走到ViewGroup的父类View.dispatchTouchEvent中;否则会都到child.dispatchTouchEvent的。然后的就跟上一篇(View篇)一样。
所以如果126行if判断成功,即有view处理了此事件。那么addTouchTarget就会执行,target.child = child,mFirstTouchTarget = target;mFirstTouchTarget赋值。
//根据情况将事件分发dispatchTouchEvent,所以有可能是分发给child,有可能是自我调用了。
如果恰好是点击了一个类button,那么根据上面分析mFirstTouchTarget !=null,那么在ACTION_DOWN之后的事件(如MOVE/UP)就会在第28 行判断走到else,结果就是intercepted = true;
又导致第62 行不能进入,此时61 行alreadyDispatchedToNewTouchTarget = false。
仔细分析你会发现最终会走到184 行,好嘛,还是target.child = child,child.dispatchTouchEvent。这个child还是在上一步addTouchTarget时候已接收ACTION_DOWN事件时保存的。
后来不抱希望的搜索了下,百度没找到,google找到了,不过是另一个网站转载了,好吧,就不怪你侵权了哈哈…(偷偷告诉你,被人转载了还有点儿小高兴^_^)
事件分发机制view篇已经完结,哪些说的不对的地方多多指出。建议先了解上篇 Android事件分发机制源码畅游解析(View篇) ,因为最终执行的还是view中的内容。
本篇继续基于APILevel 25(7.1.1) 源码,理解为先、各版本代码可能有差别,核心部分是一致的。
1、找出事件分发的流程、循序
好了,接力开始,本文接着解析事件分发机制源码,上篇文章已经说了view中事件是从dispatchTouchEvent开始传递的,其实我们知道,一个界面至少有Activity、ViewGroup、View。那么我们就会有个疑问,触摸事件只是传给链条上某一个吗?要么是到达了ViewGroup,要么是View?我们不妨胡乱猜测一下:比如直接到button,button直接会触发onclick,可是当view是一个textview时,点击事件怎么办,contain它的viewgroup不可能不要事件吧。那会不会是从View->ViewGroup向上传递事件呢?
行了,先别乱猜了,我们测试一下,基于上篇,先自定义一个MyLinearLayout(看起来下面的代码有点儿多,其实只用大概瞟一眼写了什么就行…)
1-1、MyLinearLayout
public class MyLinearLayout extends LinearLayout { private static final String TAG = MyLinearLayout.class.getSimpleName(); public MyLinearLayout(Context context, @Nullable AttributeSet attrs) { super(context, attrs); } @Override public boolean dispatchTouchEvent(MotionEvent ev) { int action = ev.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: Log.i(TAG, "dispatchTouchEvent ACTION_DOWN"); break; case MotionEvent.ACTION_MOVE: Log.i(TAG, "dispatchTouchEvent ACTION_MOVE"); break; case MotionEvent.ACTION_UP: Log.i(TAG, "dispatchTouchEvent ACTION_UP"); break; default: break; } return super.dispatchTouchEvent(ev); } @Override public boolean onTouchEvent(MotionEvent event) { int action = event.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: Log.i(TAG, "onTouchEvent ACTION_DOWN"); break; case MotionEvent.ACTION_MOVE: Log.i(TAG, "onTouchEvent ACTION_MOVE"); break; case MotionEvent.ACTION_UP: Log.i(TAG, "onTouchEvent ACTION_UP"); break; default: break; } return super.onTouchEvent(event); } @Override public boolean onInterceptTouchEvent(MotionEvent ev) { int action = ev.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: Log.i(TAG, "onInterceptTouchEvent ACTION_DOWN"); break; case MotionEvent.ACTION_MOVE: Log.i(TAG, "onInterceptTouchEvent ACTION_MOVE"); break; case MotionEvent.ACTION_UP: Log.i(TAG, "onInterceptTouchEvent ACTION_UP"); break; default: break; } return super.onInterceptTouchEvent(ev); } @Override public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) { Log.i(TAG, "requestDisallowInterceptTouchEvent "); super.requestDisallowInterceptTouchEvent(disallowIntercept); } }
1-2、button代码
@SuppressLint("AppCompatCustomView") public class MyButton extends Button { private static final String TAG = MyButton.class.getSimpleName(); public MyButton(Context context, AttributeSet attrs) { super(context, attrs); } @Override public boolean onTouchEvent(MotionEvent event) { int action = event.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: Log.e(TAG, "onTouchEvent ACTION_DOWN"); break; case MotionEvent.ACTION_MOVE: Log.e(TAG, "onTouchEvent ACTION_MOVE"); break; case MotionEvent.ACTION_UP: Log.e(TAG, "onTouchEvent ACTION_UP"); break; } return super.onTouchEvent(event); } @Override public boolean dispatchTouchEvent(MotionEvent event) { int action = event.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: Log.e(TAG, "dispatchTouchEvent ACTION_DOWN"); break; case MotionEvent.ACTION_MOVE: Log.e(TAG, "dispatchTouchEvent ACTION_MOVE"); break; case MotionEvent.ACTION_UP: Log.e(TAG, "dispatchTouchEvent ACTION_UP"); break; } return super.dispatchTouchEvent(event); } }
1-3、MainActivity布局文件
<?xml version="1.0" encoding="utf-8"?> <com.hds.viewevent.MyLinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/main_layout" android:layout_width="match_parent" android:layout_height="match_parent" tools:context="com.hds.viewevent.MainActivity"> <com.hds.viewevent.MyButton android:id="@+id/button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Button" /> </com.hds.viewevent.MyLinearLayout>
1-4、MainActivity代码
public class MainActivity extends AppCompatActivity { private static final String TAG = MainActivity.class.getSimpleName(); private ImageView imageView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); Button button = (Button) findViewById(R.id.button); button.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.e("button", "onclick"); } }); button.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { Log.e("button", "onTouch"); return false; } }); MyLinearLayout myLinearLayout = (MyLinearLayout) findViewById(R.id.main_layout); myLinearLayout.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { Log.i("MyLinearLayout", "onTouch"); return false; } }); myLinearLayout.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.i("MyLinearLayout", "onclick"); } }); } @Override public boolean dispatchTouchEvent(MotionEvent ev) { int action = ev.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: Log.d(TAG, "dispatchTouchEvent ACTION_DOWN"); break; case MotionEvent.ACTION_MOVE: Log.d(TAG, "dispatchTouchEvent ACTION_MOVE"); break; case MotionEvent.ACTION_UP: Log.d(TAG, "dispatchTouchEvent ACTION_UP"); break; default: break; } return super.dispatchTouchEvent(ev); } @Override public boolean onTouchEvent(MotionEvent event) { int action = event.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: Log.d(TAG, "onTouchEvent ACTION_DOWN"); break; case MotionEvent.ACTION_MOVE: Log.d(TAG, "onTouchEvent ACTION_MOVE"); break; case MotionEvent.ACTION_UP: Log.d(TAG, "onTouchEvent ACTION_UP"); break; default: break; } return super.onTouchEvent(event); } }
1-5、点击button测试
点了几次,点了一次完美的,^_^
看到了吧,事件是从Activity->ViewGroup->View的流程
2、先从ViewGroup说起
有人问了,为什么不直接从上到下呢。从上到下也可以,不过我们是源码解析,那样这篇文章将会无比巨长,可能到中途已经忘了开始是什么。我们将事件顺序反过来,从View->ViewGroup->Activity,就好比一个问题根源的寻找过程。就来先讨论ViewGroup,根据上图的顺序,先来看dispatchTouchEvent
public boolean dispatchTouchEvent(MotionEvent ev) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); } // If the event targets the accessibility focused view and this is it, start // normal event dispatch. Maybe a descendant is what will handle the click. if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) { ev.setTargetAccessibilityFocus(false); } boolean handled = false; if (onFilterTouchEventForSecurity(ev)) { final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); } // Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; } // If intercepted, start normal event dispatch. Also if there is already // a view that is handling the gesture, do normal event dispatch. if (intercepted || mFirstTouchTarget != null) { ev.setTargetAccessibilityFocus(false); } //1.ACTION_CANCEL时,canceled=true是必然的。 //2.如果当前ViewGroup正处于detach状态,那么mPrivateFlags 的PFLAG_CANCEL_NEXT_UP_EVENT被置位。 //resetCancelNextUpFlag(this)也会为return true。 //3.非1、2的情况下,canceled = false; // Check for cancelation. final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // 查看mGroupFlags中的FLAG_SPLIT_MOTION_EVENTS位设置情况,看ViewGroup是否可以支持事件适时传给多个子view // Update list of touch targets for pointer down, if needed. final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) { // If the event is targeting accessiiblity focus we give it to the // view that has accessibility focus and if it does not handle it // we clear the flag and dispatch the event to all children as usual. // We are looking up the accessibility focused host to avoid keeping // state since these events are very rare. View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus() ? findChildWithAccessibilityFocus() : null; if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount; if (newTouchTarget == null && childrenCount != 0) { final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); // Find a child that can receive the event. // Scan children from front to back. final ArrayList<View> preorderedList = buildTouchDispatchChildList(); final boolean customOrder = preorderedList == null && isChildrenDrawingOrderEnabled(); final View[] children = mChildren; for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = getAndVerifyPreorderedIndex( childrenCount, i, customOrder); final View child = getAndVerifyPreorderedView( preorderedList, children, childIndex); // If there is a view that has accessibility focus we want it // to get the event first and if not handled we will perform a // normal dispatch. We may do a double iteration but this is // safer given the timeframe. if (childWithAccessibilityFocus != null) { if (childWithAccessibilityFocus != child) { continue; } childWithAccessibilityFocus = null; i = childrenCount - 1; } if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { ev.setTargetAccessibilityFocus(false); continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } //child的mPrivateFlags中的PFLAG_CANCEL_NEXT_UP_EVENT位归0重置。 resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); if (preorderedList != null) { // childIndex points into presorted list, find original index for (int j = 0; j < childrenCount; j++) { if (children[childIndex] == mChildren[j]) { mLastTouchDownIndex = j; break; } } } else { mLastTouchDownIndex = childIndex; } mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } // The accessibility focus didn't handle the event, so clear // the flag and do a normal dispatch to all children. ev.setTargetAccessibilityFocus(false); } if (preorderedList != null) preorderedList.clear(); } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. // 没有子View接收事件,ViewGroup就不能高看自己了,作为普通view处理事件吧。 handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; }
1、第18-24 部分,当事件是MotionEvent.ACTION_DOWN,做一些初始化的东西,如注释的英文所示:当开始一个touch操作时,清除之前所有的状态。可能由于switch, ANR, or some other state change,framework可能已经丢掉了之前操作的up和cancel事件
// Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); }
cancelAndClearTouchTargets()方法,取消和清除所有的touch target
private void cancelAndClearTouchTargets(MotionEvent event) { if (mFirstTouchTarget != null) { boolean syntheticEvent = false; //当DetachedFromWindow时event = null if (event == null) { final long now = SystemClock.uptimeMillis(); event = MotionEvent.obtain(now, now, MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0); event.setSource(InputDevice.SOURCE_TOUCHSCREEN); syntheticEvent = true; } for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) { //view.mPrivateFlags的PFLAG_CANCEL_NEXT_UP_EVENT位设置为0 resetCancelNextUpFlag(target.child); //第二个参数是true,意味传到onTouchEvent时,MotionEvent.Action_CANCEL,事件进入取消的case中,后面会详细分析 dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits); } //进入看,将TouchTarget链条中的都recycle掉,目的是每一个target中的child=null;最重要的是初始化mFirstTouchTarget = null; clearTouchTargets(); if (syntheticEvent) { event.recycle(); } } }
resetTouchState()取消一个touch状态,FLAG_DISALLOW_INTERCEPT位归0等。
2、第28-41 段部分,只要是 MotionEvent.ACTION_DOWN就可以进入,FLAG_DISALLOW_INTERCEPT是requestDisallowInterceptTouchEvent可动态设置的标识位,最终影响是否能走到onInterceptTouchEvent。一般disallowIntercept都是false,会走入onInterceptTouchEvent
//如果去看源码,注释无比巨长,其实就是当return true时,事件将不会传到子view中,大家可以根据本篇开头的demo中改成true试试。
public boolean onInterceptTouchEvent(MotionEvent ev) { if (ev.isFromSource(InputDevice.SOURCE_MOUSE) && ev.getAction() == MotionEvent.ACTION_DOWN && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY) && isOnScrollbarThumb(ev.getX(), ev.getY())) { return true; } return false; }
3、第89 行,preorderedList 得到有顺序的view,根据layout文件的先后顺序和addView的先后顺序。最先被加入的是0,接着是1,2,3…,后面循环取出倒序是因为我们肯定想要点中的是最靠近用户的一层view。
4、第111 行,判断处于循环中的view是否可以接收(是否处于visiable、animation中)事件;事件发生地(x/y)是否在view中。
5、第117 行,newTouchTarget = getTouchTarget(child);查看child是否在TouchTarget的链条中,在返回target,不再返回null。
/** * Gets the touch target for specified child view. * Returns null if not found. */ private TouchTarget getTouchTarget(@NonNull View child) { for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) { if (target.child == child) { return target; } } return null; }
6、第126 行,if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign))重点来看一下,哎呀,源代码好长。主要流程就是当child=null时,事件会走到ViewGroup的父类View.dispatchTouchEvent中;否则会都到child.dispatchTouchEvent的。然后的就跟上一篇(View篇)一样。
所以如果126行if判断成功,即有view处理了此事件。那么addTouchTarget就会执行,target.child = child,mFirstTouchTarget = target;mFirstTouchTarget赋值。
//根据情况将事件分发dispatchTouchEvent,所以有可能是分发给child,有可能是自我调用了。
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; //cancel = true的时候,分发的结果就是在view的onTouchEvent中取消状态、恢复初始状态的操作。 // Canceling motions is a special case. We don't need to perform any transformations // or filtering. The important part is the action, not the contents. final int oldAction = event.getAction(); if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { event.setAction(MotionEvent.ACTION_CANCEL); if (child == null) { handled = super.dispatchTouchEvent(event); } else { handled = child.dispatchTouchEvent(event); } event.setAction(oldAction); return handled; } // Calculate the number of pointers to deliver. final int oldPointerIdBits = event.getPointerIdBits(); final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; // If for some reason we ended up in an inconsistent state where it looks like we // might produce a motion event with no pointers in it, then drop the event. if (newPointerIdBits == 0) { return false; } // If the number of pointers is the same and we don't need to perform any fancy // irreversible transformations, then we can reuse the motion event for this // dispatch as long as we are careful to revert any changes we make. // Otherwise we need to make a copy. final MotionEvent transformedEvent; if (newPointerIdBits == oldPointerIdBits) { if (child == null || child.hasIdentityMatrix()) { if (child == null) { handled = super.dispatchTouchEvent(event); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; event.offsetLocation(offsetX, offsetY); handled = child.dispatchTouchEvent(event); event.offsetLocation(-offsetX, -offsetY); } return handled; } transformedEvent = MotionEvent.obtain(event); } else { transformedEvent = event.split(newPointerIdBits); } // Perform any necessary transformations and dispatch. if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } handled = child.dispatchTouchEvent(transformedEvent); } // Done. transformedEvent.recycle(); return handled; }
如果恰好是点击了一个类button,那么根据上面分析mFirstTouchTarget !=null,那么在ACTION_DOWN之后的事件(如MOVE/UP)就会在第28 行判断走到else,结果就是intercepted = true;
又导致第62 行不能进入,此时61 行alreadyDispatchedToNewTouchTarget = false。
仔细分析你会发现最终会走到184 行,好嘛,还是target.child = child,child.dispatchTouchEvent。这个child还是在上一步addTouchTarget时候已接收ACTION_DOWN事件时保存的。
3、总结流程
上面说了那么多,说的短吧就不叫源码解析,说的细吧,说着说着都不知道飞到哪儿去了。其实运行下开头的demo,理解下事件的流程,然后再分析,会有更深入的理解。毕竟实践和直观现场才最能代入剧情。伪代码如下ViewGroup.java ... public boolean dispatchTouchEvent(MotionEvent ev) { ... if(onInterceptTouchEvent(ev)){ super.dispatchTouchEvent(event);//自身 } else { if(child){//有可以接收事件的child child.dispatchTouchEvent(event); }else{ super.dispatchTouchEvent(event);//自身 } } ... }
相关文章推荐
- Android事件分发机制源码畅游解析(View篇)
- Android事件分发机制完全解析,带你从源码的角度彻底理解(下,ViewGroup篇)
- Android View 事件分发机制 源码解析 (上)
- Android源码解析ViewGroup的touch事件分发机制
- Android View 事件分发机制 源码解析
- 源码解析---android中ViewGroup的事件分发机制
- Android View 事件分发机制 源码解析 (上)
- Android View体系(五)从源码解析View的事件分发机制
- Android View 事件分发机制 源码解析
- Android View 事件分发机制 源码解析 (上)
- Android View 事件分发机制 源码解析 (上)
- Android View 事件分发机制 源码解析
- Android View 事件分发机制 源码解析
- Android View 事件分发机制 源码解析 (上)
- Android View 事件分发机制源码详解(ViewGroup篇)
- Android源码解析之四:View事件分发机制
- Android View 事件分发机制 源码解析(ViewGroup篇)
- Android View 事件分发机制 源码解析 (上)
- Android View 事件分发机制 源码解析
- View相关 Android事件分发机制完全解析,带你从源码的角度彻底理解(上)