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OpenGL之C++实现读取txt文件并显示

2017-04-14 12:01 891 查看
读取32M的文件需要10秒左右,使用c语言会快很多。代码有些繁琐。

绘制

dragonShow.cpp

#include "freeglut.h"
#include "ReadTxtFIle.h"
#include "Point3f.h"
#include "GlutWin.h"

#pragma comment(lib,"freeglut.lib")

vector<Point3f> pointListt;
//double gVertexNum;
//double gEdgeNum;

int gVertexNum;
int gEdgeNum;
GlutWin *win;

using namespace std;

void myDisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
cout << "正在绘制。。" << endl;
cout << pointListt.at(0).GetParamX()<< endl;
cout << pointListt.at(1).GetParamY()<< endl;
cout << pointListt.at(2).GetParamZ() << endl;

/*glBegin(GL_TRIANGLES);
glVertex3f(0.032027, 0.056575, -0.050364);
glVertex3f(0.031798, 0.056575, -0.050338);
glVertex3f(0.032377, 0.056564, -0.050338);
glEnd();*/

static double theta = 0;
theta += 0.05;
glColor3d(1, 0.5, 1);
glRotated(theta, 0, 1, 0);

glBegin(GL_TRIANGLES);

//for (int i = 0; i < gVertexNum - 2; i++)
//{
//  glVertex3f(pointListt.at(i+0).GetParamX(), pointListt.at(i+0).GetParamY(), pointListt.at(i+0).GetParamZ());
//  glVertex3f(pointListt.at(i+1).GetParamX(), pointListt.at(i+1).GetParamY(), pointListt.at(i+1).GetParamZ());
//  glVertex3f(pointListt.at(i+2).GetParamX(), pointListt.at(i+2).GetParamY(), pointListt.at(i+2).GetParamZ());
//}

for (vector<Point3f>::iterator it = pointListt.begin(); it != pointListt.end(); it++)
{
glVertex3f(it->GetParamX(),it->GetParamY(),it->GetParamZ());
/*glVertex3f( (it+1)->GetParamX(), (it+1)->GetParamY(), (it+1)->GetParamZ() ) ;
glVertex3f( (it+2)->GetParamX(), (it+2)->GetParamY(), (it+2)->GetParamZ() );*/
}
glEnd();

glFlush();
glutSwapBuffers();
}

void myReshape(GLsizei width, GLsizei height)
{
const float ar = (float)width / (GLfloat)height;
if (height == 0)
{
height = 1;
}

//投影->视口变换
glViewport(0, 0, width, height);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);  // 黑
glMatrixMode(GL_PROJECTION);
glLoadIdentity();

#if 0
glOrtho(-1.0, 1.0, -1.0 / ar, 1.0 / ar, -1.0, 1.0);
#else
gluPerspective(45.0, ar, 0.1, 100.0);
gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
#endif // 透视投影、平行投影
glScalef(10.0, 10.0, 10.0);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}

static void myidle()
{
glutPostRedisplay();
}

int main(int argc, char *argv[])
{
ReadTxtFile DPoint;
cout << "加载数据中..." << endl;
pointListt = DPoint.Get3DPoint();  //
if (pointListt.empty())
{
cerr << "加载数据为空" << endl;
}

gVertexNum = DPoint.getVertexNum();
//gVertexNum = DPoint.getVertexNum();
//gEdgeNum = DPoint.getEdgeNum();

//cout << "顶点个数:" << gVertexNum << endl;
//cout << "面片个数:" << gEdgeNum << endl;
cout << "加载已运行" << DPoint.getLoadTime() << "s" << endl;

win = new GlutWin(600, 800,100, 100, GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH, FILENAME);

glutDisplayFunc(myDisplay);
glutReshapeFunc(myReshape);
glutIdleFunc(myidle);
glutMainLoop();

glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);  //如果输入的深度值小于参考值,则通过

glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);  //开启颜色追踪

delete win;
return 0;
}


存储读到的点

Point3f.h

#pragma once
#include "freeglut.h"

//---------------------------
4000
--顶点结构体----------------------------------

struct Vertex //顶点结构
{
Vertex() {}
Vertex(float x, float y, float z)
{
_x = x;  _y = y;  _z = z;
}
float _x, _y, _z;
};

class Point3f
{
public:
Point3f();
Point3f(float _x, float _y, float _z);
int SetParam(float _x, float _y, float _z);
GLfloat GetParamX();
GLfloat GetParamY();
GLfloat GetParamZ();
inline Vertex IVertex()
{
return Vertex(x, y, z);
}
private:
float x, y, z;
};


Point3f.cpp

#pragma once
#include"Point3f.h"

Point3f::Point3f() :x(0), y(0), z(0)
{

}

Point3f::Point3f(float _x, float _y, float _z) : x(_x), y(_y), z(_z)
{

}

int Point3f::SetParam(float _x, float _y, float _z)
{
x = _x;
y = _y;
z = _z;
return 0;
}

GLfloat Point3f::GetParamX()
{
return x;
}
GLfloat Point3f::GetParamY()
{
return y;
}
GLfloat Point3f::GetParamZ()
{
return z;
}


读取文件

#pragma once
#include <iostream>
#include <time.h>
#include <string>
#include <fstream>
#include <sstream>
#include <vector>
#include "Point3f.h"

#if 0
#define FILENAME "bunny.txt"
#else
#define FILENAME "dragon.txt"
#endif

#define BUFFERLINE    50  //读取一行大小
using namespace std;

class ReadTxtFile
{
public:
ReadTxtFile();
~ReadTxtFile();

vector<Point3f> Get3DPoint(const char *fileName);
vector<Point3f> Get3DPoint();
/*double getVertexNum();
double getEdgeNum();
double formatConvert(char *m_line);
*/
int getVertexNum() const;
int getEdgeNum() const;
time_t getLoadTime() const;

inline void closeFile()
{
m_fin->clear();
m_fin->close();
}

private:
string m_x,m_y,m_z;
time_t m_t1;
time_t m_t2;
//const char * m_VertexNumchar;
//const char * m_EdgeNumchar;
//const char * m_Numchar;      //用于格式转换
//double m_Num;
//double m_VertexNum;            //顶点数
//double m_EdgeNum;          //面片数
//
int m_vertNum;
int m_triNum;
ifstream *m_fin;
char m_line[BUFFERLINE];     //读一行所用数组
vector<Point3f> m_pointList;
//vector<float> m_pointList;
};


ReadTxtFIle.cpp

#pragma once
#include "ReadTxtFIle.h"

ReadTxtFile::ReadTxtFile() :m_x(""), m_y(""), m_z(""), m_vertNum(NULL), m_triNum(NULL)
{
*m_line = { 0 };
m_fin = new ifstream(FILENAME, ios::in);

}

ReadTxtFile::~ReadTxtFile()
{

}

vector<Point3f> ReadTxtFile::Get3DPoint(const char *fileName)
{
int i = 0;

int vertNum;
int triNum;
float x, y, z;

*m_fin >> vertNum ;
*m_fin >> triNum;

time(&m_t1);
for (int i = 0; i < vertNum; i++)
{
*m_fin >> x >> y >> z;
m_pointList.push_back(Point3f(x, y, z));

}
time(&m_t2);

//读取文件
//time(&m_t1);
//while (m_fin->getline(m_line, sizeof(m_line)))
//{
//  if (i < 1)
//  {
//      m_VertexNum = formatConvert(m_line);
//      i += 1;
//      continue;
//  }

//  if (i == 1)
//  {
//      m_EdgeNum = formatConvert(m_line);
//      i += 1;
//      continue;
//  }

//  stringstream word(m_line);
//  word >> m_x;
//  word >> m_y;
//  word >> m_z;

//  const char * xChar = m_x.c_str();
//  const char * yChar = m_y.c_str();
//  const char * zChar = m_z.c_str();

//  m_pointList.push_back(Point3f(atof(xChar), atof(yChar), atof(zChar)));
//  //pointList.at(i - 2).SetParam(atof(xChar), atof(xChar), atof(xChar));

//  i++;
//}
//time(&m_t2);

closeFile();

return m_pointList;
}

vector<Point3f> ReadTxtFile::Get3DPoint()
{
int i = 0;

float x, y, z;
*m_fin >> m_vertNum;
*m_fin >> m_triNum;

time(&m_t1);
for (int i = 0; i < m_vertNum; i++)
{
*m_fin >> x >> y >> z;
m_pointList.push_back(Point3f(x, y, z));

}
time(&m_t2);

////读取文件
//time(&m_t1);
//while (m_fin->getline(m_line, sizeof(m_line)))
//{
//  if (i < 1)
//  {
//      m_VertexNum = formatConvert(m_line);
//      i += 1;
//      continue;
//  }

//  if (i == 1)
//  {
//      m_EdgeNum = formatConvert(m_line);
//      i += 1;
//      continue;
//  }

//  stringstream word(m_line);
//  word >> m_x;
//  word >> m_y;
//  word >> m_z;

//  const char * xChar = m_x.c_str();
//  const char * yChar = m_y.c_str();
//  const char * zChar = m_z.c_str();

//  m_pointList.push_back(Point3f(atof(xChar), atof(yChar), atof(zChar)));
//  //pointList.at(i - 2).SetParam(atof(xChar), atof(xChar), atof(xChar));

//  i++;
//}
//time(&m_t2);

closeFile();

return m_pointList;
}

//double ReadTxtFile::getVertexNum()
//{
//  return m_VertexNum;
//}
//
//double ReadTxtFile::getEdgeNum()
//{
//  return m_EdgeNum;
//}

int ReadTxtFile::getVertexNum() const
{
return m_vertNum;
}

int ReadTxtFile::getEdgeNum() const
{
return m_triNum;
}

time_t ReadTxtFile::getLoadTime() const
{
return (m_t2 - m_t1);
}

//double ReadTxtFile::formatConvert(char *m_line)
//{
//  string s(&m_line[0], &m_line[strlen(m_line)]);  //char *[]转string转char*
//  m_Numchar = s.c_str();
//  m_Num = atof(m_Numchar);
//
//  return m_Num;
//}


绘制窗口

GlutWin.h

#pragma once
#include <windows.h>
#include "freeglut.h"

//Glut初始化
class GlutWin
{
public:
GlutWin(int windowHeight, int windowWidth,int windowPosX, int windowPosY,
unsigned int displayMode,const char * windowTitle);
~GlutWin() {};

private:
const char *    windowTitle;
int             windowHeight, windowWidth;
int             windowPosX, windowPosY;
int             windowID;
unsigned int    displayMode;
bool            fullScreen;
};


GlutWin.cpp

#include "GlutWin.h"

GlutWin::GlutWin(int windowHeight, int windowWidth,int windowPosX, int windowPosY,
unsigned int displayMode,const char * windowTitle)
{
windowTitle = windowTitle;
windowHeight = windowHeight;
windowWidth = windowWidth;
windowPosX = windowPosX;
windowPosY = windowPosY;
displayMode = displayMode;
fullScreen = false;

char    cmd_line[8];
char *  argv[1];
argv[0] = cmd_line;
int     argc = 1;

glutInit(&argc, argv);
glutInitWindowSize(windowWidth, windowHeight);
glutInitWindowPosition(windowPosX, windowPosY);
glutInitDisplayMode(displayMode);
windowID = glutCreateWindow(windowTitle);

const float ar = (float)windowWidth / (GLfloat)windowHeight;

#if 0
glOrtho(-1.0, 1.0, -1.0 / ar, 1.0 / ar, -1.0, 1.0);
#else
gluPerspective(45.0,  ar, 0.1, 100.0);
gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
#endif // 透视投影、平行投影

glClearColor(
b7cb
0.0f, 0.0f, 0.0f, 0.0f);  // 黑
glViewport(0, 0, windowWidth, windowHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glScalef(10.0, 10.0, 10.0);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity() ;
}


三维点http://download.csdn.net/detail/tingzhushaohua/9814466
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