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Android native应用开发简明教程 (2) - 本地应用的原理

2017-03-01 11:57 489 查看

本地应用原理

从NativeActivity说起

本地App,本质上是一个Java App调用了一个JNI的库,而应用的逻辑通过native代码来实现。

NativeActivity是继承自Activity的一个类,代码在:/frameworks/base/core/java/android/app/NativeActivity.java中:

public class NativeActivity extends Activity implements SurfaceHolder.Callback2,InputQueue.Callback, OnGlobalLayoutListener{
...


然后我们再看NativeActivity的onCreate方法:

@Override
protected void onCreate(Bundle savedInstanceState) {
String libname = "main";
String funcname = "ANativeActivity_onCreate";
ActivityInfo ai;
...


这里我们就看到了一个重要的函数:ANativeActivity_onCreate,这个函数将是本地应用的入口函数。

...
try {
ai = getPackageManager().getActivityInfo(
getIntent().getComponent(), PackageManager.GET_META_DATA);
if (ai.metaData != null) {
String ln = ai.metaData.getString(META_DATA_LIB_NAME);
if (ln != null) libname = ln;
ln = ai.metaData.getString(META_DATA_FUNC_NAME);
if (ln != null) funcname = ln;
}
} catch (PackageManager.NameNotFoundException e) {
throw new RuntimeException("Error getting activity info", e);
}

BaseDexClassLoader classLoader = (BaseDexClassLoader) getClassLoader();
String path = classLoader.findLibrary(libname);
...


大家还记得上一讲我们贴的AndroidManifest.xml吗?记得这一行meta data吗:

<!-- Tell NativeActivity the name of our .so -->
<meta-data android:name="android.app.lib_name"
android:value="native-activity" />


我们的本地应用生成的so库的名字,就是通过这里来读出来的。

最后,通用本地代码的入口在这里:

mNativeHandle = loadNativeCode(path, funcname, Looper.myQueue(),
getAbsolutePath(getFilesDir()), getAbsolutePath(getObbDir()),
getAbsolutePath(getExternalFilesDir(null)),
Build.VERSION.SDK_INT, getAssets(), nativeSavedState,
classLoader, classLoader.getLdLibraryPath());


入口点函数是funcname,大家还记得它的定义吧:

String funcname = "ANativeActivity_onCreate";
...
ln = ai.metaData.getString(META_DATA_FUNC_NAME);
if (ln != null) funcname = ln;


默认情况下,这个入口函数就是ANativeActivity_onCreate.

JNI层的实现

我们继续跟进去看jni中对于loadNativeCode_native的调用:

loadNativeCode_native(JNIEnv* env, jobject clazz, jstring path, jstring funcName,
jobject messageQueue, jstring internalDataDir, jstring obbDir,
jstring externalDataDir, jint sdkVersion, jobject jAssetMgr,
jbyteArray savedState, jobject classLoader, jstring libraryPath) {
...


下面,根据funcName,就是默认是ANativeActivity_onCreate的这个函数,将变成函数指针,类型为ANativeActivity_createFunc

...
void* funcPtr = NULL;
const char* funcStr = env->GetStringUTFChars(funcName, NULL);
if (needNativeBridge) {
funcPtr = NativeBridgeGetTrampoline(handle, funcStr, NULL, 0);
} else {
funcPtr = dlsym(handle, funcStr);
}
code.reset(new NativeCode(handle, (ANativeActivity_createFunc*)funcPtr));
env->ReleaseStringUTFChars(funcName, funcStr);

if (code->createActivityFunc == NULL) {
ALOGW("ANativeActivity_onCreate not found");
return 0;
}
...


android_native_app_glue的实现

我们再来看看NDK中的android_native_app_glue中,入口函数ANativeActivity_onCreate都做了些什么:

void ANativeActivity_onCreate(ANativeActivity* activity,
void* savedState, size_t savedStateSize) {
LOGV("Creating: %p\n", activity);
activity->callbacks->onDestroy = onDestroy;
activity->callbacks->onStart = onStart;
activity->callbacks->onResume = onResume;
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
activity->callbacks->onPause = onPause;
activity->callbacks->onStop = onStop;
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
activity->callbacks->onLowMemory = onLowMemory;
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;

activity->instance = android_app_create(activity, savedState, savedStateSize);
}


可以看到,这个封装中,除了设置了若干个callback函数以外,就是封装成了android_app_create函数。

我们再来看android_app_create的实现:

static struct android_app* android_app_create(ANativeActivity* activity,
void* savedState, size_t savedStateSize) {
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
memset(android_app, 0, sizeof(struct android_app));
android_app->activity = activity;

pthread_mutex_init(&android_app->mutex, NULL);
pthread_cond_init(&android_app->cond, NULL);

if (savedState != NULL) {
android_app->savedState = malloc(savedStateSize);
android_app->savedStateSize = savedStateSize;
memcpy(android_app->savedState, savedState, savedStateSize);
}

int msgpipe[2];
if (pipe(msgpipe)) {
LOGE("could not create pipe: %s", strerror(errno));
return NULL;
}
android_app->msgread = msgpipe[0];
android_app->msgwrite = msgpipe[1];

pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
pthread_create(&android_app->thread, &attr, android_app_entry, android_app);

// Wait for thread to start.
pthread_mutex_lock(&android_app->mutex);
while (!android_app->running) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);

return android_app;
}


这个封装处理了线程安全相关的问题,创新主线程来执行android_app_entry函数。

static void* android_app_entry(void* param) {
struct android_app* android_app = (struct android_app*)param;

android_app->config = AConfiguration_new();
AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);

print_cur_config(android_app);

android_app->cmdPollSource.id = LOOPER_ID_MAIN;
android_app->cmdPollSource.app = android_app;
android_app->cmdPollSource.process = process_cmd;
android_app->inputPollSource.id = LOOPER_ID_INPUT;
android_app->inputPollSource.app = android_app;
android_app->inputPollSource.process = process_input;

ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
&android_app->cmdPollSource);
android_app->looper = looper;

pthread_mutex_lock(&android_app->mutex);
android_app->running = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);

android_main(android_app);

android_app_destroy(android_app);
return NULL;
}


这一层的封装,将处理AConfiguration。但是最主要的是要处理ALooper,构建一个消息队列。

最终才会调用android_main,这一层才是android_native_app_glue封装好的对外接口。

小结

Android支持通过本质上是个so的本地代码来写应用

骨架代码是Android framework中的NativeActivity,该类通过装载so库的方式来调用本地应用代码

默认的入口点在ANativeActivity_onCreate,函数名和库名都可以在AndroidManifest.xml中配置

最后,我们来看一张图来复习一下:

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