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Java:使用wait()与notify()实现线程间协作

2017-02-08 00:00 423 查看
Java:使用wait()与notify()实现线程间协作

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http://zhangjunhd.blog.51cto.com/113473/71387

使用wait()与notify()/notifyAll()可以使得多个任务之间彼此协作。

1. wait()与notify()/notifyAll()

调用sleep()和yield()的时候锁并没有被释放,而调用wait()将释放锁。这样另一个任务(线程)可以获得当前对象的锁,从而进入它的synchronized方法中。可以通过notify()/notifyAll(),或者时间到期,从wait()中恢复执行。

只能在同步控制方法或同步块中调用wait()、notify()和notifyAll()。如果在非同步的方法里调用这些方法,在运行时会抛出IllegalMonitorStateException异常。

2.模拟单个线程对多个线程的唤醒

模拟线程之间的协作。Game类有2个同步方法prepare()和go()。标志位start用于判断当前线程是否需要wait()。Game类的实例首先启动所有的Athele类实例,使其进入wait()状态,在一段时间后,改变标志位并notifyAll()所有处于wait状态的Athele线程。

Game.java

package concurrency;

import java.util.Collection;

import java.util.Collections;

import java.util.HashSet;

import java.util.Iterator;

import java.util.Set;

class Athlete
implements Runnable {

private
final
int id;

private Game game;

public Athlete(
int id, Game game) {

this.id = id;

this.game = game;

}

public
boolean equals(Object o) {

if (!(o
instanceof Athlete))

return
false;

Athlete athlete = (Athlete) o;

return id == athlete.id;

}

public String toString() {

return
"Athlete<" + id +
">";

}

public
int hashCode() {

return
new Integer(id).hashCode();

}

public
void run() {

try {

game.prepare(
this);

}
catch (InterruptedException e) {

System.out.println(
this +
" quit the game");

}

}

}

public
class Game
implements Runnable {

private Set<Athlete> players =
new HashSet<Athlete>();

private
boolean start =
false;

public
void addPlayer(Athlete one) {

players.add(one);

}

public
void removePlayer(Athlete one) {

players.remove(one);

}

public Collection<Athlete> getPlayers() {

return Collections.unmodifiableSet(players);

}

public
void prepare(Athlete athlete)
throws InterruptedException {

System.out.println(athlete +
" ready!");

synchronized (
this) {

while (!start)

wait();

if (start)

System.out.println(athlete +
" go!");

}

}

public
synchronized
void go() {

notifyAll();

}

public
void ready() {

Iterator<Athlete> iter = getPlayers().iterator();

while (iter.hasNext())

new Thread(iter.next()).start();

}

public
void run() {

start =
false;

System.out.println(
"Ready......");

System.out.println(
"Ready......");

System.out.println(
"Ready......");

ready();

start =
true;

System.out.println(
"Go!");

go();

}

public
static
void main(String[] args) {

Game game =
new Game();

for (
int i = 0; i < 10; i++)

game.addPlayer(
new Athlete(i, game));

new Thread(game).start();

}

}

结果:

Ready......

Ready......

Ready......

Athlete<0> ready!

Athlete<1> ready!

Athlete<2> ready!

Athlete<3> ready!

Athlete<4> ready!

Athlete<5> ready!

Athlete<6> ready!

Athlete<7> ready!

Athlete<8> ready!

Athlete<9> ready!

Go!

Athlete<9> go!

Athlete<8> go!

Athlete<7> go!

Athlete<6> go!

Athlete<5> go!

Athlete<4> go!

Athlete<3> go!

Athlete<2> go!

Athlete<1> go!

Athlete<0> go!

3.模拟忙等待过程

MyObject类的实例是被观察者,当观察事件发生时,它会通知一个Monitor类的实例(通知的方式是改变一个标志位)。而此Monitor类的实例是通过忙等待来不断的检查标志位是否变化。

BusyWaiting.java

import java.util.concurrent.TimeUnit;

class MyObject
implements Runnable {

private Monitor monitor;

public MyObject(Monitor monitor) {

this.monitor = monitor;

}

public
void run() {

try {

TimeUnit.SECONDS.sleep(3);

System.out.println(
"i'm going.");

monitor.gotMessage();

}
catch (InterruptedException e) {

e.printStackTrace();

}

}

}

class Monitor
implements Runnable {

private
volatile
boolean go =
false;

public
void gotMessage()
throws InterruptedException {

go =
true;

}

public
void watching() {

while (go ==
false)

;

System.out.println(
"He has gone.");

}

public
void run() {

watching();

}

}

public
class BusyWaiting {

public
static
void main(String[] args) {

Monitor monitor =
new Monitor();

MyObject o =
new MyObject(monitor);

new Thread(o).start();

new Thread(monitor).start();

}

}

结果:

i'm going.

He has gone.

4.使用wait()与notify()改写上面的例子

下面的例子通过wait()来取代忙等待机制,当收到通知消息时,notify当前Monitor类线程。

Wait.java

package concurrency.wait;

import java.util.concurrent.TimeUnit;

class MyObject
implements Runnable {

private Monitor monitor;

public MyObject(Monitor monitor) {

this.monitor = monitor;

}

public
void run() {

try {

TimeUnit.SECONDS.sleep(3);

System.out.println(
"i'm going.");

monitor.gotMessage();

}
catch (InterruptedException e) {

e.printStackTrace();

}

}

}

class Monitor
implements Runnable {

private
volatile
boolean go =
false;

public
synchronized
void gotMessage()
throws InterruptedException {

go =
true;

notify();

}

public
synchronized
void watching()
throws InterruptedException {

while (go ==
false)

wait();

System.out.println(
"He has gone.");

}

public
void run() {

try {

watching();

}
catch (InterruptedException e) {

e.printStackTrace();

}

}

}

public
class Wait {

public
static
void main(String[] args) {

Monitor monitor =
new Monitor();

MyObject o =
new MyObject(monitor);

new Thread(o).start();

new Thread(monitor).start();

}

}
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