您的位置:首页 > 编程语言

CSerialPort多线程串口编程工具详解

2016-10-30 19:31 459 查看

1.前言

既然有了MSComm这种简单粗暴的控件,为什么还需要CSerialPort类?这是因为与前者相比,这个类在程序的发布上不需要加入其他的文件,而且CSerialPort提供给我们的函数都是开放透明的,允许我们进行二次改造。
CSerialPort类是一个非常好用的多线程串口编程工具,可以在很短的时间就可以完成一个串口通讯框架的搭建,所以有必要加以记载!

2.CSerialPort类的功能及成员函数介绍

2.1 CSerialPort工作流程

首先设置好串口参数,在开启串口监测工作线程,串口监测工作线程监测到串口接收到的数据、流控制事件或其他串口时间后,就以消息的方式通知主程序,激发消息处理函数来进行数据处理,这是对接收数据而言的!发送数据的话,可以直接向串口发送。

2.2 CSerialPort类定义的消息

消息名称
消息号
功能说明
WM_COMM_BREAK_DETECTEDWM_USER+1检测到输入中断
WM_COMM_CTS_DETECTEDWM_USER+2检测到CTS(清除发送)信号状态改变
WM_COMM_DSR_DETECTEDWM_USER+3检测到DSR(数据准备就绪)状态改变
WM_COMM_ERR_DETECTEDWM_USER+4发生线状态错误(包括CE_FRAME
,CE_OVERRUN,和CE_RXPARITY)
WM_COMM_RING_DETECTEDWM_USER+5检测到响铃指示信号
WM_COMM_RLSD_DETECTEDWM_USER+6检测到RLSD(接收线信号)状态改变
WM_COMM_RXCHARWM_USER+7接收到一个字符并已放入接受缓冲区
WM_COMM_RXFLAG_DETECTEDWM_USER+8检测到接受到字符(已放缓冲区)事件
WM_COMM_TXEMPTY_DETECTEDWM_USER+9检测到发送缓冲区最后一字符已被发送

2.3 CSerialPort类定义的成员函数

1.串口初始化函数InitPort
BOOL CSerialPort::InitPort(CWnd *pPortOwner,    // the owner (CWnd) of the port (receives message)
UINT  portnr,        // portnumber (1..4)
UINT  baud,            // baudrate
char  parity,        // parity
UINT  databits,        // databits
UINT  stopbits,        // stopbits
DWORD dwCommEvents,    // EV_RXCHAR, EV_CTS etc
UINT  writebuffersize)    // size to the writebuffer


这个函数是用来初始化串口的,即设置串口的通信参数:需要打开的串口号、波特率、奇偶校验方式、数据位、停止位,这里还可 以用来进行事件的设定。
如果串口初始化成功,就返回TRUE,若串口被其他设备占用、不存在或存在其他股占,就返回FALSE,编程者可以在这儿提示串口操作是否成功。
如果在当前主串口调用这个函数,那么pPortOwner可用this指针表示,串口号在函数中做了限制,只能用1,2,3和4四个串口号,而事实上在编程时可能用到更多串口号,可以通过通过注释掉本函数中的“assert(portur>0&&portnr<5)”语句取消对串口号的限制。

2.启用串口通信检测线程函数StartMonitoring()
BOOL CSerialPort::StartMonitoring()
{
if (!(m_Thread = AfxBeginThread(CommThread, this)))
return FALSE;
TRACE("Thread started\n");
return TRUE;
}

串口初始化成功后,就可以调用BOOL StartMonitoring()来启动串口检测线程,线程启动成功,返回TRUE。

调用InitPort和StartMonitoring()以后,串口就被打开了,各种串口状态和事件就可以被监测到。

3.暂停或听着监测线程函数StopMonitoring()
BOOL CSerialPort::StopMonitoring()
{
TRACE("Thread suspended\n");
m_Thread->SuspendThread();
return TRUE;
}
该函数暂停或停止串口检测,要注意的是,调用该函数后,串口资源仍然被占用

4.关闭串口函数ClosePort()
void CSerial::ClosePort()
{
SetEvent(m_hShutdownEvent);
}
该函数功能是关闭串口,释放串口资源,调用该函数后,如果要继续使用串口,还需要调用InitPort()函数

5.通过串口发送字符/写串口函数WriteToPort()
void CSerialPort::WriteToPort(char *string)
{
assert(m_hComm != 0);
memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer));
strcpy(m_szWriteBuffer, string);

// set event for write
SetEvent(m_hWriteEvent);
}
该函数完成写串口功能,即向串口发送字符。

以上是常用的函数介绍,熟悉该类的使用后,可以仔细看看其他函数,对上面介绍的函数,在对串口资源的使用上要记住一下三点:
l 打开串口用调用InitPort()和StartMonitoring();关闭串口用StopMonitoring()和ClosePort(),而且以上函数的调用顺序不能乱
l 通过串口发送字符调用函数WriteToPort()
l 接受串口收到的字符需要自己编写WM_COMM_RXCHAR消息处理函数,需要手工添加。

3.CSerialPort.h和CSerialPort.cpp文件细节

#ifndef __SERIALPORT_H__
#define __SERIALPORT_H__

#define WM_COMM_BREAK_DETECTED        WM_USER+1    // A break was detected on input.
#define WM_COMM_CTS_DETECTED        WM_USER+2    // The CTS (clear-to-send) signal changed state.
#define WM_COMM_DSR_DETECTED        WM_USER+3    // The DSR (data-set-ready) signal changed state.
#define WM_COMM_ERR_DETECTED        WM_USER+4    // A line-status error occurred. Line-status errors are CE_FRAME, CE_OVERRUN, and CE_RXPARITY.
#define WM_COMM_RING_DETECTED        WM_USER+5    // A ring indicator was detected.
#define WM_COMM_RLSD_DETECTED        WM_USER+6    // The RLSD (receive-line-signal-detect) signal changed state.
#define WM_COMM_RXCHAR                WM_USER+7   // A character was received and placed in the input buffer.
#define WM_COMM_RXFLAG_DETECTED  WM_USER+8 // The event character was received and placed in the input buffer.
#define WM_COMM_TXEMPTY_DETECTED    WM_USER+9    // The last character in the output buffer was sent.

class CSerialPort
{
public:
void ClosePort();
void WriteToPort(LPCTSTR string, int n);
void WriteToPort(LPCTSTR string);
void WriteToPort(char *string, int n);
CSerialPort();
virtual        ~CSerialPort();
BOOL        InitPort(CWnd *pPortOwner,    // the owner (CWnd) of the port (receives message)
UINT  portnr,        // portnumber (1..4)
UINT  baud,            // baudrate
char  parity,        // parity
UINT  databits,        // databits
UINT  stopbits,        // stopbits
DWORD dwCommEvents,    // EV_RXCHAR, EV_CTS etc
UINT  writebuffersize);    // size to the writebuffer

BOOL        StartMonitoring();
BOOL        RestartMonitoring();
BOOL        StopMonitoring();
DWORD       GetWriteBufferSize();
DWORD       GetCommEvents();
DCB         GetDCB();

void        WriteToPort(char *string);
int m_nWriteSize;

protected:
// protected memberfunctions
void        ProcessErrorMessage(char *ErrorText);
static UINT    CommThread(LPVOID pParam);
static void    ReceiveChar(CSerialPort *port, COMSTAT comstat);
static void    WriteChar(CSerialPort *port);

// thread
CWinThread            *m_Thread;

// synchronisation objects
CRITICAL_SECTION    m_csCommunicationSync;
BOOL                m_bThreadAlive;

// handles
HANDLE                m_hShutdownEvent;
HANDLE                m_hComm;
HANDLE                m_hWriteEvent;

// Event array.
// One element is used for each event. There are two event handles for each port.
// A Write event and a receive character event which is located in the overlapped structure (m_ov.hEvent).
// There is a general shutdown when the port is closed.
HANDLE                m_hEventArray[3];

// structures
OVERLAPPED          m_ov;
COMMTIMEOUTS        m_CommTimeouts;
DCB                 m_dcb;

// owner window
CWnd                *m_pOwner;

// misc
UINT                m_nPortNr;
char                *m_szWriteBuffer;
DWORD                m_dwCommEvents;
DWORD                m_nWriteBufferSize;
};

#endif __SERIALPORT_H__


CSerialPort.cpp
/*

** FILENAME CSerialPort.cpp

**

** PURPOSE This class can read, write and watch one serial port.

** It sends messages to its owner when something happends on the port

** The class creates a thread for reading and writing so the main

** program is not blocked.

**

** CREATION DATE 15-09-1997

** LAST MODIFICATION 12-11-1997

**

** AUTHOR Remon Spekreijse

**

**

*/

#include "stdafx.h"

#include "CSerialPort.h"

#include <assert.h>

//

// Constructor

//

CSerialPort::CSerialPort()

{

m_hComm = NULL;

// initialize overlapped structure members to zero

m_ov.Offset = 0;

m_ov.OffsetHigh = 0;

// create events

m_ov.hEvent = NULL;

m_hWriteEvent = NULL;

m_hShutdownEvent = NULL;

m_szWriteBuffer = NULL;

m_bThreadAlive = FALSE;

m_nWriteSize = 0;

}

//

// Delete dynamic memory

//

CSerialPort::~CSerialPort()

{

do

{

SetEvent(m_hShutdownEvent);

}
while (m_bThreadAlive);

TRACE("Thread ended\n");

delete [] m_szWriteBuffer;

}

//

// Initialize the port. This can be port 1 to 4.

//

BOOL CSerialPort::InitPort(CWnd *pPortOwner, // the owner (CWnd) of the port (receives message)

UINT  portnr, // portnumber (1..4)

UINT  baud, // baudrate

char  parity, // parity

UINT  databits, // databits

UINT  stopbits, // stopbits

DWORD dwCommEvents, // EV_RXCHAR, EV_CTS etc

UINT  writebuffersize) // size to the writebuffer

{

assert(portnr > 0 && portnr < 5);

assert(pPortOwner != NULL);

// if the thread is alive: Kill

if (m_bThreadAlive)

{

do

{

SetEvent(m_hShutdownEvent);

}
while (m_bThreadAlive);

TRACE("Thread ended\n");

}

// create events

if (m_ov.hEvent != NULL)

ResetEvent(m_ov.hEvent);

else

m_ov.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);

if (m_hWriteEvent != NULL)

ResetEvent(m_hWriteEvent);

else

m_hWriteEvent = CreateEvent(NULL, TRUE, FALSE, NULL);

if (m_hShutdownEvent != NULL)

ResetEvent(m_hShutdownEvent);

else

m_hShutdownEvent = CreateEvent(NULL, TRUE, FALSE, NULL);

// initialize the event objects

m_hEventArray[0] = m_hShutdownEvent; // highest priority

m_hEventArray[1] = m_ov.hEvent;

m_hEventArray[2] = m_hWriteEvent;

// initialize critical section

InitializeCriticalSection(&m_csCommunicationSync);

// set buffersize for writing and save the owner

m_pOwner = pPortOwner;

if (m_szWriteBuffer != NULL)

delete [] m_szWriteBuffer;

m_szWriteBuffer = new char[writebuffersize];

m_nPortNr = portnr;

m_nWriteBufferSize = writebuffersize;

m_dwCommEvents = dwCommEvents;

BOOL bResult = FALSE;

char *szPort = new char[50];

char *szBaud = new char[50];

// now it critical!

EnterCriticalSection(&m_csCommunicationSync);

// if the port is already opened: close it

if (m_hComm != NULL)

{

CloseHandle(m_hComm);

m_hComm = NULL;

}

// prepare port strings

sprintf(szPort, "COM%d", portnr);

sprintf(szBaud, "baud=%d parity=%c data=%d stop=%d", baud, parity, databits, stopbits);

// get a handle to the port

m_hComm = CreateFile(szPort, // communication port string (COMX)

GENERIC_READ | GENERIC_WRITE, // read/write types

0, // comm devices must be opened with exclusive access

NULL, // no security attributes

OPEN_EXISTING, // comm devices must use OPEN_EXISTING

FILE_FLAG_OVERLAPPED, // Async I/O

0); // template must be 0 for comm devices

if (m_hComm == INVALID_HANDLE_VALUE)

{

// port not found

delete [] szPort;

delete [] szBaud;

return FALSE;

}

// set the timeout values

m_CommTimeouts.ReadIntervalTimeout = 1000;

m_CommTimeouts.ReadTotalTimeoutMultiplier = 1000;

m_CommTimeouts.ReadTotalTimeoutConstant = 1000;

m_CommTimeouts.WriteTotalTimeoutMultiplier = 1000;

m_CommTimeouts.WriteTotalTimeoutConstant = 1000;

// configure

if (SetCommTimeouts(m_hComm, &m_CommTimeouts))

{

if (SetCommMask(m_hComm, dwCommEvents))

{

if (GetCommState(m_hComm, &m_dcb))

{

m_dcb.fRtsControl = RTS_CONTROL_ENABLE; // set RTS bit high!

if (BuildCommDCB(szBaud, &m_dcb))

{

if (SetCommState(m_hComm, &m_dcb))

; // normal operation... continue

else

ProcessErrorMessage("SetCommState()");

}

else

ProcessErrorMessage("BuildCommDCB()");

}

else

ProcessErrorMessage("GetCommState()");

}

else

ProcessErrorMessage("SetCommMask()");

}

else

ProcessErrorMessage("SetCommTimeouts()");

delete [] szPort;

delete [] szBaud;

// flush the port

PurgeComm(m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT);

// release critical section

LeaveCriticalSection(&m_csCommunicationSync);

TRACE("Initialisation for communicationport %d completed.\nUse Startmonitor to communicate.\n", portnr);

return TRUE;

}

//

//  The CommThread Function.

//

UINT CSerialPort::CommThread(LPVOID pParam)

{

// Cast the void pointer passed to the thread back to

// a pointer of CSerialPort class

CSerialPort *port = (CSerialPort *)pParam;

// Set the status variable in the dialog class to

// TRUE to indicate the thread is running.

port->m_bThreadAlive = TRUE;

// Misc. variables

DWORD BytesTransfered = 0;

DWORD Event = 0;

DWORD CommEvent = 0;

DWORD dwError = 0;

COMSTAT comstat;

BOOL  bResult = TRUE;

// Clear comm buffers at startup

if (port->m_hComm) // check if the port is opened

PurgeComm(port->m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT);

// begin forever loop.  This loop will run as long as the thread is alive.

for (;;)

{

// Make a call to WaitCommEvent().  This call will return immediatly

// because our port was created as an async port (FILE_FLAG_OVERLAPPED

// and an m_OverlappedStructerlapped structure specified).  This call will cause the

// m_OverlappedStructerlapped element m_OverlappedStruct.hEvent, which is part of the m_hEventArray to

// be placed in a non-signeled state if there are no bytes available to be read,

// or to a signeled state if there are bytes available.  If this event handle

// is set to the non-signeled state, it will be set to signeled when a

// character arrives at the port.

// we do this for each port!

bResult = WaitCommEvent(port->m_hComm, &Event, &port->m_ov);

if (!bResult)

{

// If WaitCommEvent() returns FALSE, process the last error to determin

// the reason..

switch (dwError = GetLastError())

{

case ERROR_IO_PENDING:

{

// This is a normal return value if there are no bytes

// to read at the port.

// Do nothing and continue

break;

}

case 87:

{

// Under Windows NT, this value is returned for some reason.

// I have not investigated why, but it is also a valid reply

// Also do nothing and continue.

break;

}

default:

{

// All other error codes indicate a serious error has

// occured.  Process this error.

port->ProcessErrorMessage("WaitCommEvent()");

break;

}

}

}

else

{

// If WaitCommEvent() returns TRUE, check to be sure there are

// actually bytes in the buffer to read.

//

// If you are reading more than one byte at a time from the buffer

// (which this program does not do) you will have the situation occur

// where the first byte to arrive will cause the WaitForMultipleObjects()

// function to stop waiting.  The WaitForMultipleObjects() function

// resets the event handle in m_OverlappedStruct.hEvent to the non-signelead state

// as it returns.

//

// If in the time between the reset of this event and the call to

// ReadFile() more bytes arrive, the m_OverlappedStruct.hEvent handle will be set again

// to the signeled state. When the call to ReadFile() occurs, it will

// read all of the bytes from the buffer, and the program will

// loop back around to WaitCommEvent().

//

// At this point you will be in the situation where m_OverlappedStruct.hEvent is set,

// but there are no bytes available to read.  If you proceed and call

// ReadFile(), it will return immediatly due to the async port setup, but

// GetOverlappedResults() will not return until the next character arrives.

//

// It is not desirable for the GetOverlappedResults() function to be in

// this state.  The thread shutdown event (event 0) and the WriteFile()

// event (Event2) will not work if the thread is blocked by GetOverlappedResults().

//

// The solution to this is to check the buffer with a call to ClearCommError().

// This call will reset the event handle, and if there are no bytes to read

// we can loop back through WaitCommEvent() again, then proceed.

// If there are really bytes to read, do nothing and proceed.

bResult = ClearCommError(port->m_hComm, &dwError, &comstat);

if (comstat.cbInQue == 0)

continue;

} // end if bResult

// Main wait function.  This function will normally block the thread

// until one of nine events occur that require action.

Event = WaitForMultipleObjects(3, port->m_hEventArray, FALSE, INFINITE);

switch (Event)

{

case 0:

{

// Shutdown event.  This is event zero so it will be

// the higest priority and be serviced first.

port->m_bThreadAlive = FALSE;

// Kill this thread.  break is not needed, but makes me feel better.

AfxEndThread(100);

break;

}

case 1: // read event

{

GetCommMask(port->m_hComm, &CommEvent);

if (CommEvent & EV_CTS)

::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_CTS_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr);

if (CommEvent & EV_RXFLAG)

::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_RXFLAG_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr);

if (CommEvent & EV_BREAK)

::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_BREAK_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr);

if (CommEvent & EV_ERR)

::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_ERR_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr);

if (CommEvent & EV_RING)

::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_RING_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr);

if (CommEvent & EV_RXCHAR)

// Receive character event from port.

ReceiveChar(port, comstat);

break;

}

case 2: // write event

{

// Write character event from port

WriteChar(port);

break;

}

} // end switch

} // close forever loop

return 0;

}

//

// start comm watching

//

BOOL CSerialPort::StartMonitoring()

{

if (!(m_Thread = AfxBeginThread(CommThread, this)))

return FALSE;

TRACE("Thread started\n");

return TRUE;

}

//

// Restart the comm thread

//

BOOL CSerialPort::RestartMonitoring()

{

TRACE("Thread resumed\n");

m_Thread->ResumeThread();

return TRUE;

}

//

// Suspend the comm thread

//

BOOL CSerialPort::StopMonitoring()

{

TRACE("Thread suspended\n");

m_Thread->SuspendThread();

return TRUE;

}

//

// If there is a error, give the right message

//

void CSerialPort::ProcessErrorMessage(char *ErrorText)

{

char *Temp = new char[200];

LPVOID lpMsgBuf;

FormatMessage(

FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,

NULL,

GetLastError(),

MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language

(LPTSTR) &lpMsgBuf,

0,

NULL

);

sprintf(Temp, "WARNING:  %s Failed with the following error: \n%s\nPort: %d\n", (char *)ErrorText, lpMsgBuf, m_nPortNr);

MessageBox(NULL, Temp, "Application Error", MB_ICONSTOP);

LocalFree(lpMsgBuf);

delete[] Temp;

}

//

// Write a character.

//

void CSerialPort::WriteChar(CSerialPort *port)

{

BOOL bWrite = TRUE;

BOOL bResult = TRUE;

DWORD BytesSent = 0;

ResetEvent(port->m_hWriteEvent);

// Gain ownership of the critical section

EnterCriticalSection(&port->m_csCommunicationSync);

if (bWrite)

{

// Initailize variables

port->m_ov.Offset = 0;

port->m_ov.OffsetHigh = 0;

// Clear buffer

PurgeComm(port->m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT);

bResult = WriteFile(port->m_hComm, // Handle to COMM Port

port->m_szWriteBuffer, // Pointer to message buffer in calling finction

//原句 strlen((char*)port->m_szWriteBuffer), // Length of message to send

port->m_nWriteSize,//更改后,Length of message to send

&BytesSent, // Where to store the number of bytes sent

&port->m_ov); // Overlapped structure

// deal with any error codes

if (!bResult)

{

DWORD dwError = GetLastError();

switch (dwError)

{

case ERROR_IO_PENDING:

{

// continue to GetOverlappedResults()

BytesSent = 0;

bWrite = FALSE;

break;

}

default:

{

// all other error codes

port->ProcessErrorMessage("WriteFile()");

}

}

}

else

{

LeaveCriticalSection(&port->m_csCommunicationSync);

}

} // end if(bWrite)

if (!bWrite)

{

bWrite = TRUE;

bResult = GetOverlappedResult(port->m_hComm, // Handle to COMM port

&port->m_ov, // Overlapped structure

&BytesSent, // Stores number of bytes sent

TRUE);  // Wait flag

LeaveCriticalSection(&port->m_csCommunicationSync);

// deal with the error code

if (!bResult)

{

port->ProcessErrorMessage("GetOverlappedResults() in WriteFile()");

}

} // end if (!bWrite)

// Verify that the data size send equals what we tried to send

//原句 if (BytesSent != strlen((char*)port->m_szWriteBuffer))

if(BytesSent |= port->m_nWriteSize) //修改后,Length of message to send

{

TRACE("WARNING: WriteFile() error.. Bytes Sent: %d; Message Length: %d\n", BytesSent, strlen((char *)port->m_szWriteBuffer));

}

}

//

// Character received. Inform the owner

//

void CSerialPort::ReceiveChar(CSerialPort *port, COMSTAT comstat)

{

BOOL  bRead = TRUE;

BOOL  bResult = TRUE;

DWORD dwError = 0;

DWORD BytesRead = 0;

unsigned char RXBuff;

for (;;)

{

// Gain ownership of the comm port critical section.

// This process guarantees no other part of this program

// is using the port object.

//添加信息 防止死锁

if(WaitForSingleObject(port->m_hShutdownEvent, 0) == WAIT_OBJECT_0)

return ;

EnterCriticalSection(&port->m_csCommunicationSync);

// ClearCommError() will update the COMSTAT structure and

// clear any other errors.

bResult = ClearCommError(port->m_hComm, &dwError, &comstat);

LeaveCriticalSection(&port->m_csCommunicationSync);

// start forever loop.  I use this type of loop because I

// do not know at runtime how many loops this will have to

// run. My solution is to start a forever loop and to

// break out of it when I have processed all of the

// data available.  Be careful with this approach and

// be sure your loop will exit.

// My reasons for this are not as clear in this sample

// as it is in my production code, but I have found this

// solutiion to be the most efficient way to do this.

if (comstat.cbInQue == 0)

{

// break out when all bytes have been read

break;

}

EnterCriticalSection(&port->m_csCommunicationSync);

if (bRead)

{

bResult = ReadFile(port->m_hComm, // Handle to COMM port

&RXBuff, // RX Buffer Pointer

1, // Read one byte

&BytesRead, // Stores number of bytes read

&port->m_ov); // pointer to the m_ov structure

// deal with the error code

if (!bResult)

{

switch (dwError = GetLastError())

{

case ERROR_IO_PENDING:

{

// asynchronous i/o is still in progress

// Proceed on to GetOverlappedResults();

bRead = FALSE;

break;

}

default:

{

// Another error has occured.  Process this error.

port->ProcessErrorMessage("ReadFile()");

break;

}

}

}

else

{

// ReadFile() returned complete. It is not necessary to call GetOverlappedResults()

bRead = TRUE;

}

}  // close if (bRead)

if (!bRead)

{

bRead = TRUE;

bResult = GetOverlappedResult(port->m_hComm, // Handle to COMM port

&port->m_ov, // Overlapped structure

&BytesRead, // Stores number of bytes read

TRUE);  // Wait flag

// deal with the error code

if (!bResult)

{

port->ProcessErrorMessage("GetOverlappedResults() in ReadFile()");

}

}  // close if (!bRead)

LeaveCriticalSection(&port->m_csCommunicationSync);

// notify parent that a byte was received

::SendMessage((port->m_pOwner)->m_hWnd, WM_COMM_RXCHAR, (WPARAM) RXBuff, (LPARAM) port->m_nPortNr);

} // end forever loop

}

//

// Write a string to the port

//

void CSerialPort::WriteToPort(char *string)

{

assert(m_hComm != 0);

memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer));

strcpy(m_szWriteBuffer, string);

m_nWriteSize = strlen(string);

// set event for write

SetEvent(m_hWriteEvent);

}

//

// Return the device control block

//

DCB CSerialPort::GetDCB()

{

return m_dcb;

}

//

// Return the communication event masks

//

DWORD CSerialPort::GetCommEvents()

{

return m_dwCommEvents;

}

//

// Return the output buffer size

//

DWORD CSerialPort::GetWriteBufferSize()

{

return m_nWriteBufferSize;

}

void CSerialPort::WriteToPort(char *string, int n)

{

assert(m_hComm != 0);

memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer));

memcpy(m_szWriteBuffer, string, n);

m_nWriteSize = n;

//set event for write

SetEvent(m_hWriteEvent);

}

void CSerialPort::WriteToPort(LPCTSTR string)

{

assert(m_hComm != 0);

memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer));

strcpy(m_szWriteBuffer, string);

m_nWriteSize = strlen(string);

//set event for write

SetEvent(m_hWriteEvent);

}

void CSerialPort::WriteToPort(LPCTSTR string, int n)

{

assert(m_hComm != 0);

memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer));

memcpy(m_szWriteBuffer, string, n);

m_nWriteSize = n;

//set event for write

SetEvent(m_hWriteEvent);

}

void CSerialPort::ClosePort()

{

if (m_bThreadAlive)

{

MSG message;

while (m_bThreadAlive)

{

if(::PeekMessage(&message, m_pOwner->m_hWnd, 0, 0, PM_REMOVE))

{

::TranslateMessage(&message);

::DispatchMessage(&message);

}

SetEvent(m_hShutdownEvent);

}

TRACE("Thread ended\n");

}

if(m_szWriteBuffer != NULL)

{

delete [] m_szWriteBuffer;

m_szWriteBuffer = NULL;

}

if(m_hComm)

{

CloseHandle(m_hComm);

m_hComm = NULL;
}
}


参考资料:龚建伟等,《VisualC++串口通讯编程实践》
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: