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windows 系统下C++实现的多线程

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Thread.h

#ifndef __THREAD_H__
#define __THREAD_H__

#include <string>

#include   <windows.h>
#include   <process.h>

class Runnable
{
public:
virtual ~Runnable() {};
virtual void Run() = 0;
};

class CThread : public Runnable
{
private:
explicit CThread(const CThread & rhs);

public:
CThread();
CThread(Runnable * pRunnable);
CThread(const char * ThreadName, Runnable * pRunnable = NULL);
CThread(std::string ThreadName, Runnable * pRunnable = NULL);
~CThread(void);

/**
开始运行线程
@arg bSuspend 开始运行时是否挂起
**/
bool Start(bool bSuspend = false);

/**
运行的线程函数,可以使用派生类重写此函数
**/
virtual void Run();

/**
当前执行此函数线程等待线程结束
@arg timeout 等待超时时间,如果为负数,等待无限时长
**/
void Join(int timeout = -1);
/**
恢复挂起的线程
**/
void Resume();
/**
挂起线程
**/
void Suspend();
/**
终止线程的执行
**/
bool Terminate(unsigned long ExitCode);

unsigned int GetThreadID();
std::string GetThreadName();
void SetThreadName(std::string ThreadName);
void SetThreadName(const char * ThreadName);

private:
static unsigned int WINAPI StaticThreadFunc(void * arg);

private:
HANDLE m_handle;
Runnable * const m_pRunnable;
unsigned int m_ThreadID;
std::string m_ThreadName;
volatile bool m_bRun;
};

#endif

Thread.cpp

#include "Thread.h"

CThread::CThread(void) :
m_pRunnable(NULL),
m_bRun(false)
{
}

CThread::~CThread(void)
{
}

CThread::CThread(Runnable * pRunnable) :
m_ThreadName(""),
m_pRunnable(pRunnable),
m_bRun(false)
{
}

CThread::CThread(const char * ThreadName, Runnable * pRunnable) :
m_ThreadName(ThreadName),
m_pRunnable(pRunnable),
m_bRun(false)
{
}

CThread::CThread(std::string ThreadName, Runnable * pRunnable) :
m_ThreadName(ThreadName),
m_pRunnable(pRunnable),
m_bRun(false)
{
}

bool CThread::Start(bool bSuspend)
{
if(m_bRun)
{
return true;
}
if(bSuspend)
{
m_handle = (HANDLE)_beginthreadex(NULL, 0, StaticThreadFunc, this, CREATE_SUSPENDED, &m_ThreadID);
}
else
{
m_handle = (HANDLE)_beginthreadex(NULL, 0, StaticThreadFunc, this, 0, &m_ThreadID);
}
m_bRun = (NULL != m_handle);
return m_bRun;
}

void CThread::Run()
{
if(!m_bRun)
{
return;
}
if(NULL != m_pRunnable)
{
m_pRunnable->Run();
}
m_bRun = false;
}

void CThread::Join(int timeout)
{
if(NULL == m_handle || !m_bRun)
{
return;
}
if(timeout <= 0)
{
timeout = INFINITE;
}
::WaitForSingleObject(m_handle, timeout);
}

void CThread::Resume()
{
if(NULL == m_handle || !m_bRun)
{
return;
}
::ResumeThread(m_handle);
}

void CThread::Suspend()
{
if(NULL == m_handle || !m_bRun)
{
return;
}
::SuspendThread(m_handle);
}

bool CThread::Terminate(unsigned long ExitCode)
{
if(NULL == m_handle || !m_bRun)
{
return true;
}
if(::TerminateThread(m_handle, ExitCode))
{
::CloseHandle(m_handle);
return true;
}
return false;
}

unsigned int CThread::GetThreadID()
{
return m_ThreadID;
}

std::string CThread::GetThreadName()
{
return m_ThreadName;
}

void CThread::SetThreadName(std::string ThreadName)
{
m_ThreadName = ThreadName;
}

void CThread::SetThreadName(const char * ThreadName)
{
if(NULL == ThreadName)
{
m_ThreadName = "";
}
else
{
m_ThreadName = ThreadName;
}
}

unsigned int CThread::StaticThreadFunc(void * arg)
{
CThread * pThread = (CThread *)arg;
pThread->Run();
return 0;
}

ThreadPoolExecutor.h

#ifndef __THREAD_POOL_EXECUTOR__
#define __THREAD_POOL_EXECUTOR__

#include "Thread.h"
#include <set>
#include <list>
#include <windows.h>

class CThreadPoolExecutor
{
public:
CThreadPoolExecutor(void);
~CThreadPoolExecutor(void);

/**
初始化线程池,创建minThreads个线程
**/
bool Init(unsigned int minThreads, unsigned int maxThreads, unsigned int maxPendingTaskse);

/**
执行任务,若当前任务列表没有满,将此任务插入到任务列表,返回true
若当前任务列表满了,但当前线程数量小于最大线程数,将创建新线程执行此任务,返回true
若当前任务列表满了,但当前线程数量等于最大线程数,将丢弃此任务,返回false
**/
bool Execute(Runnable * pRunnable);

/**
终止线程池,先制止塞入任务,
然后等待直到任务列表为空,
然后设置最小线程数量为0,
等待直到线程数量为空,
清空垃圾堆中的任务
**/
void Terminate();

/**
返回线程池中当前的线程数量
**/
unsigned int GetThreadPoolSize();

private:
/**
获取任务列表中的任务,若任务列表为空,返回NULL
**/
Runnable * GetTask();

static unsigned int WINAPI StaticThreadFunc(void * arg);

private:
class CWorker : public CThread
{
public:
CWorker(CThreadPoolExecutor * pThreadPool, Runnable * pFirstTask = NULL);
~CWorker();
void Run();

private:
CThreadPoolExecutor * m_pThreadPool;
Runnable * m_pFirstTask;
volatile bool m_bRun;
};

typedef std::set<CWorker *> ThreadPool;
typedef std::list<Runnable *> Tasks;
typedef Tasks::iterator TasksItr;
typedef ThreadPool::iterator ThreadPoolItr;

ThreadPool m_ThreadPool;
ThreadPool m_TrashThread;
Tasks m_Tasks;

CRITICAL_SECTION m_csTasksLock;
CRITICAL_SECTION m_csThreadPoolLock;

volatile bool m_bRun;
volatile bool m_bEnableInsertTask;
volatile unsigned int m_minThreads;
volatile unsigned int m_maxThreads;
volatile unsigned int m_maxPendingTasks;
};

#endif

ThreadPoolExecutor.cpp

#include "ThreadPoolExecutor.h"

CThreadPoolExecutor::CWorker::CWorker(CThreadPoolExecutor * pThreadPool, Runnable * pFirstTask) :
m_pThreadPool(pThreadPool),
m_pFirstTask(pFirstTask),
m_bRun(true)
{

}

CThreadPoolExecutor::CWorker::~CWorker()
{
}

/**
执行任务的工作线程。
当前没有任务时,
如果当前线程数量大于最小线程数量,减少线程,
否则,执行清理程序,将线程类给释放掉
**/
void CThreadPoolExecutor::CWorker::Run()
{
Runnable * pTask = NULL;
while(m_bRun)
{
if(NULL == m_pFirstTask)
{
pTask = m_pThreadPool->GetTask();
}
else
{
pTask = m_pFirstTask;
m_pFirstTask = NULL;
}

if(NULL == pTask)
{
EnterCriticalSection(&(m_pThreadPool->m_csThreadPoolLock));
if(m_pThreadPool->GetThreadPoolSize() > m_pThreadPool->m_minThreads)
{
ThreadPoolItr itr = m_pThreadPool->m_ThreadPool.find(this);
if(itr != m_pThreadPool->m_ThreadPool.end())
{
m_pThreadPool->m_ThreadPool.erase(itr);
m_pThreadPool->m_TrashThread.insert(this);
}
m_bRun = false;
}
else
{
ThreadPoolItr itr = m_pThreadPool->m_TrashThread.begin();
while(itr != m_pThreadPool->m_TrashThread.end())
{
(*itr)->Join();
delete (*itr);
m_pThreadPool->m_TrashThread.erase(itr);
itr = m_pThreadPool->m_TrashThread.begin();
}
}
LeaveCriticalSection(&(m_pThreadPool->m_csThreadPoolLock));
continue;
}
else
{
pTask->Run();
pTask = NULL;
}
}
}

/////////////////////////////////////////////////////////////////////////////////////////////

CThreadPoolExecutor::CThreadPoolExecutor(void) :
m_bRun(false),
m_bEnableInsertTask(false)
{
InitializeCriticalSection(&m_csTasksLock);
InitializeCriticalSection(&m_csThreadPoolLock);
}

CThreadPoolExecutor::~CThreadPoolExecutor(void)
{
Terminate();
DeleteCriticalSection(&m_csTasksLock);
DeleteCriticalSection(&m_csThreadPoolLock);
}

bool CThreadPoolExecutor::Init(unsigned int minThreads, unsigned int maxThreads, unsigned int maxPendingTasks)
{
if(minThreads == 0)
{
return false;
}
if(maxThreads < minThreads)
{
return false;
}
m_minThreads = minThreads;
m_maxThreads = maxThreads;
m_maxPendingTasks = maxPendingTasks;
unsigned int i = m_ThreadPool.size();
for(; i<minThreads; i++)
{
//创建线程
CWorker * pWorker = new CWorker(this);
if(NULL == pWorker)
{
return false;
}
EnterCriticalSection(&m_csThreadPoolLock);
m_ThreadPool.insert(pWorker);
LeaveCriticalSection(&m_csThreadPoolLock);
pWorker->Start();
}
m_bRun = true;
m_bEnableInsertTask = true;
return true;
}

bool CThreadPoolExecutor::Execute(Runnable * pRunnable)
{
if(!m_bEnableInsertTask)
{
return false;
}
if(NULL == pRunnable)
{
return false;
}
if(m_Tasks.size() >= m_maxPendingTasks)
{
if(m_ThreadPool.size() < m_maxThreads)
{
CWorker * pWorker = new CWorker(this, pRunnable);
if(NULL == pWorker)
{
return false;
}
EnterCriticalSection(&m_csThreadPoolLock);
m_ThreadPool.insert(pWorker);
LeaveCriticalSection(&m_csThreadPoolLock);
pWorker->Start();
}
else
{
return false;
}
}
else
{
EnterCriticalSection(&m_csTasksLock);
m_Tasks.push_back(pRunnable);
LeaveCriticalSection(&m_csTasksLock);
}
return true;
}

Runnable * CThreadPoolExecutor::GetTask()
{
Runnable * Task = NULL;
EnterCriticalSection(&m_csTasksLock);
if(!m_Tasks.empty())
{
Task = m_Tasks.front();
m_Tasks.pop_front();
}
LeaveCriticalSection(&m_csTasksLock);
return Task;
}

unsigned int CThreadPoolExecutor::GetThreadPoolSize()
{
return m_ThreadPool.size();
}

void CThreadPoolExecutor::Terminate()
{
m_bEnableInsertTask = false;
while(m_Tasks.size() > 0)
{
Sleep(1);
}
m_bRun = false;
m_minThreads = 0;
m_maxThreads = 0;
m_maxPendingTasks = 0;
while(m_ThreadPool.size() > 0)
{
Sleep(1);
}
EnterCriticalSection(&m_csThreadPoolLock);
ThreadPoolItr itr = m_TrashThread.begin();
while(itr != m_TrashThread.end())
{
(*itr)->Join();
delete (*itr);
m_TrashThread.erase(itr);
itr = m_TrashThread.begin();
}
LeaveCriticalSection(&m_csThreadPoolLock);
}

main.cpp

#include "Thread.h"
#include "ThreadPoolExecutor.h"

class R : public Runnable
{
public:
~R()
{
printf("~R\n");
}
void Run()
{
printf("Hello World\n");
}
};

int main()
{
CThreadPoolExecutor * pExecutor = new CThreadPoolExecutor();
pExecutor->Init(1, 10, 50);
R r;
for(int i=0;i<100;i++)
{
while(!pExecutor->Execute(&r))
{
}
}
pExecutor->Terminate();
delete pExecutor;
getchar();
return 0;
}

 

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