将HTML5 Canvas的内容保存为图片借助toDataURL实现
2016-07-27 14:36
731 查看
<html>
<meta http-equiv="X-UA-Compatible" content="chrome=1">
<head>
<script>
window.onload = function() {
draw();
var saveButton = document.getElementById("saveImageBtn");
bindButtonEvent(saveButton, "click", saveImageInfo);
var dlButton = document.getElementById("downloadImageBtn");
bindButtonEvent(dlButton, "click", saveAsLocalImage);
};
function draw(){
var canvas = document.getElementById("thecanvas");
var ctx = canvas.getContext("2d");
ctx.fillStyle = "rgba(125, 46, 138, 0.5)";
ctx.fillRect(25,25,100,100);
ctx.fillStyle = "rgba( 0, 146, 38, 0.5)";
ctx.fillRect(58, 74, 125, 100);
ctx.fillStyle = "rgba( 0, 0, 0, 1)"; // black color
ctx.fillText("Gloomyfish - Demo", 50, 50);
}
function bindButtonEvent(element, type, handler)
{
if(element.addEventListener) {
element.addEventListener(type, handler, false);
} else {
element.attachEvent('on'+type, handler);
}
}
function saveImageInfo ()
{
var mycanvas = document.getElementById("thecanvas");
var image = mycanvas.toDataURL("image/png");
var w=window.open('about:blank','image from canvas');
w.document.write("<img src='"+image+"' alt='from canvas'/>");
}
function saveAsLocalImage () {
var myCanvas = document.getElementById("thecanvas");
// here is the most important part because if you dont replace you will get a DOM 18 exception.
// var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream;Content-Disposition: attachment;filename=foobar.png");
var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream");
window.location.href=image; // it will save locally
}
</script>
</head>
<body bgcolor="#E6E6FA">
<div>
<canvas width=200 height=200 id="thecanvas"></canvas>
<button id="saveImageBtn">Save Image</button>
<button id="downloadImageBtn">Download Image</button>
</div>
</body>
</html>
<meta http-equiv="X-UA-Compatible" content="chrome=1">
<head>
<script>
window.onload = function() {
draw();
var saveButton = document.getElementById("saveImageBtn");
bindButtonEvent(saveButton, "click", saveImageInfo);
var dlButton = document.getElementById("downloadImageBtn");
bindButtonEvent(dlButton, "click", saveAsLocalImage);
};
function draw(){
var canvas = document.getElementById("thecanvas");
var ctx = canvas.getContext("2d");
ctx.fillStyle = "rgba(125, 46, 138, 0.5)";
ctx.fillRect(25,25,100,100);
ctx.fillStyle = "rgba( 0, 146, 38, 0.5)";
ctx.fillRect(58, 74, 125, 100);
ctx.fillStyle = "rgba( 0, 0, 0, 1)"; // black color
ctx.fillText("Gloomyfish - Demo", 50, 50);
}
function bindButtonEvent(element, type, handler)
{
if(element.addEventListener) {
element.addEventListener(type, handler, false);
} else {
element.attachEvent('on'+type, handler);
}
}
function saveImageInfo ()
{
var mycanvas = document.getElementById("thecanvas");
var image = mycanvas.toDataURL("image/png");
var w=window.open('about:blank','image from canvas');
w.document.write("<img src='"+image+"' alt='from canvas'/>");
}
function saveAsLocalImage () {
var myCanvas = document.getElementById("thecanvas");
// here is the most important part because if you dont replace you will get a DOM 18 exception.
// var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream;Content-Disposition: attachment;filename=foobar.png");
var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream");
window.location.href=image; // it will save locally
}
</script>
</head>
<body bgcolor="#E6E6FA">
<div>
<canvas width=200 height=200 id="thecanvas"></canvas>
<button id="saveImageBtn">Save Image</button>
<button id="downloadImageBtn">Download Image</button>
</div>
</body>
</html>
相关文章推荐
- HTML5探秘:用requestAnimationFrame优化Web动画
- 如何开发一个简单的HTML5 Canvas 小游戏
- HTML5 codecademy CSS文件
- Canvas 与 双缓冲 相关文章
- [037]ajax实现select二级联动
- HTML5 codecademy <div>块 <span> CSS文件
- HTML5--拖放
- HTML5游戏的崛起及营销未来
- HTML5 codecademy table表格
- H5 新标签用法及解释
- 活动H5 类型总结 啪啪啪哎哟A股你大爷啊
- 【freecodecamp】HTML5和CSS知识点
- 基于HTML5 WebSocket,JavaEE 7在线聊天系统
- H5项目常见问题汇总及解决方案(转)
- HTML5学习笔记(四)
- 学习技术,最忌讳的就是眼高手低!
- 增强的页面元素
- [转载]分享10款最棒的免费HTML5视频播放器
- H5媒体查询
- CoreThink开发(十)把官方首页轮播替换成HTML5-3D轮播