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【转载】【cocos2dx】特效收集

2016-07-07 11:12 225 查看
[mw_shl_code=cpp,true] //3D晃动的特效
//CCActionInterval* shaky3D = CCShaky3D::create(5, CCSize(10, 10), 15, false);
//pSprite->runAction(shaky3D);

//3D瓷砖晃动特效
//CCActionInterval* shakyTiles3D = CCShakyTiles3D::create(5, CCSize(10, 10), 5, false);
//pSprite->runAction(shakyTiles3D);

//波动特效
//CCActionInterval* waves = CCWaves::create(5, CCSize(10, 10), 10, 20, true, true);
//pSprite->runAction(waves);

//3D波动特效
//CCActionInterval* waves3D = CCWaves3D::create(5, CCSize(10, 10), 10, 20);
//pSprite->runAction(waves3D);

//3D瓷砖波动特效
//CCActionInterval* wavesTiles3D = CCWavesTiles3D::create(5, CCSize(10, 10), 10, 20);
//pSprite->runAction(wavesTiles3D);

//X轴 3D反转特效
//CCActionInterval* filpX = CCFlipX3D::create(5);
//pSprite->runAction(filpX);

//Y轴3D反转特效
//CCActionInterval* filpY = CCFlipY3D::create(5);
//pSprite->runAction(filpY);

//凸透镜特效
//CCActionInterval* lens = CCLens3D::create(2, CCSize(10, 10),CCPointMake(240, 160), 240);
//pSprite->runAction(lens);

//水波纹特效
//CCActionInterval* ripple = CCRipple3D::create(5, CCSize(10, 10), CCPointMake(240, 160), 240, 4, 160);
//pSprite->runAction(ripple);

//液体特效
//CCActionInterval* liquid = CCLiquid::create(6, CCSize(10, 10), 4, 20);
//pSprite->runAction(liquid);

//扭曲旋转特效
//CCActionInterval* twirl = CCTwirl::create(50, CCSize(10, 10), CCPointMake(240, 160), 2, 2.5);
//pSprite->runAction(twirl);

//破碎的3D瓷砖特效
//CCActionInterval* shatteredTiles = CCShatteredTiles3D::create(15, CCSize(10, 10), 50, true);
//pSprite->runAction(shatteredTiles);

//瓷砖洗牌特效
//CCActionInterval* shuffle = CCShuffleTiles::create(5, CCSize(50, 50), 50);
//pSprite->runAction(shuffle);

//部落格效果,从左下角到右上角
//CCActionInterval* fadeOutTRTiles = CCFadeOutTRTiles::create(5, CCSize(50, 50));
//pSprite->runAction(fadeOutTRTiles);

//部落格效果,从右上角到左下角
//CCActionInterval* fadeOutBLTiles = CCFadeOutBLTiles::create(5, CCSize(50, 50));
//pSprite->runAction(fadeOutBLTiles);

//折叠效果 从下到上
//CCActionInterval* fadeOutUpTiles = CCFadeOutUpTiles::create(5, CCSize(10, 10));
//pSprite->runAction(fadeOutUpTiles);

//折叠效果,从上到下
//CCActionInterval* fadeOutDownTiles = CCFadeOutDownTiles::create(4, CCSize(20, 50));
//pSprite->runAction(fadeOutDownTiles);

//方块消失特效
//CCActionInterval* turnOffFiels = CCTurnOffTiles::create(4, CCSize(50, 50));
//pSprite->runAction(turnOffFiels);

//跳动的方块特效
//CCActionInterval* jumpTiles = CCJumpTiles3D::create(5, CCSize(20, 20), 5, 20);
//pSprite->runAction(jumpTiles);

//分多行消失特效
//CCActionInterval* splitCols = CCSplitCols::create(5, 50);
//pSprite->runAction(splitCols);

//分多列消失特效
//CCActionInterval* splitRows = CCSplitRows::create(5, 50);
//pSprite->runAction(splitRows);

//3D翻页特效
//CCActionInterval* pageTurn3D = CCPageTurn3D::create(4, CCSize(20, 20));
//pSprite->runAction(pageTurn3D); [/mw_shl_code]
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