cocos2d-x之Action特效
2016-02-29 16:16
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bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto role=NodeGrid::create();
role->addChild(Sprite::create("fen.png"));
role->setPosition(visibleSize/2);
addChild(role);
//role->runAction(Shaky3D::create(10,Size(50,50),5,false));
//role->runAction(ShakyTiles3D::create(10,Size(50,50),5,false));
//role->runAction(ShuffleTiles::create(1,Size(50,50),5));
//auto shaky=ShakyTiles3D::create(1,Size(50,50),5,false);
//auto shuffle=ShuffleTiles::create(0.5,Size(50,50),25);
//role->runAction(Sequence::create(shaky,shuffle,NULL));
//role->runAction(TurnOffTiles::create(1,Size(50,50),25));
//role->runAction(Waves3D::create(2,Size(15,10),5,40));
auto w1=Waves3D::create(2,Size(15,10),5,40);
auto w2=Waves3D::create(2,Size(15,10),5,0);
role->runAction(Sequence::create(w1,w2,NULL));
return true;
}
{
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto role=NodeGrid::create();
role->addChild(Sprite::create("fen.png"));
role->setPosition(visibleSize/2);
addChild(role);
//role->runAction(Shaky3D::create(10,Size(50,50),5,false));
//role->runAction(ShakyTiles3D::create(10,Size(50,50),5,false));
//role->runAction(ShuffleTiles::create(1,Size(50,50),5));
//auto shaky=ShakyTiles3D::create(1,Size(50,50),5,false);
//auto shuffle=ShuffleTiles::create(0.5,Size(50,50),25);
//role->runAction(Sequence::create(shaky,shuffle,NULL));
//role->runAction(TurnOffTiles::create(1,Size(50,50),25));
//role->runAction(Waves3D::create(2,Size(15,10),5,40));
auto w1=Waves3D::create(2,Size(15,10),5,40);
auto w2=Waves3D::create(2,Size(15,10),5,0);
role->runAction(Sequence::create(w1,w2,NULL));
return true;
}
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