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iOS 雷达扫描效果 实现

2016-01-13 18:18 309 查看
1 rotationAnimation.removedOnCompletion = NO;
2
3 rotationAnimation.fillMode = kCAFillModeForwards;


fillMode的作用就是决定当前对象过了非active时间段的行为. 比如动画开始之前,动画结束之后。如果是一个动画CAAnimation,则需要将其removedOnCompletion设置为NO,要不然fillMode不起作用.

下面来讲各个fillMode的意义 
kCAFillModeRemoved 这个是默认值,也就是说当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer会恢复到之前的状态 
kCAFillModeForwards 当动画结束后,layer会一直保持着动画最后的状态 
kCAFillModeBackwards 这个和kCAFillModeForwards是相对的,就是在动画开始前,你只要将动画加入了一个layer,layer便立即进入动画的初始状态并等待动画开始.你可以这样设定测试代码,将一个动画加入一个layer的时候延迟5秒执行.然后就会发现在动画没有开始的时候,只要动画被加入了layer,layer便处于动画初始状态 

kCAFillModeBoth 理解了上面两个,这个就很好理解了,这个其实就是上面两个的合成.动画加入后开始之前,layer便处于动画初始状态,动画结束后layer保持动画最后的状态.
http://blog.csdn.net/yongyinmg/article/details/37931537
3D,顾名思义就是可以在z轴上动作,这里列举三个用例

//用例1 scale 

 CABasicAnimation *theAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];
    CATransform3D transform = CATransform3DMakeScale(0.5, 0.5, 1.0);  //x,y,z放大缩小倍数
    NSValue *value = [NSValue valueWithCATransform3D:transform];
    [theAnimation setToValue:value];
    
    transform = CATransform3DMakeScale(1.0, 1.0, 1.0);
    value = [NSValue valueWithCATransform3D:transform];
    [theAnimation setFromValue:value];

    [theAnimation setAutoreverses:YES];  //原路返回的动画一遍
    [theAnimation setDuration:1.0];
    [theAnimation setRepeatCount:2];
    
   [layer addAnimation:theAnimation forKey:nil];

//用例2 rotate 
   ......

 CATransform3D transform = CATransform3DMakeRotation(1.57, 1, 1, 0); //1.57表示所转角度的弧度 = 90Pi/180 = 90*3.14/180
    NSValue *value = [NSValue valueWithCATransform3D:transform];
    [theAnimation setToValue:value];
    
    transform = CATransform3DMakeRotation(0, 1, 1, 0);
    value = [NSValue valueWithCATransform3D:transform];
    [theAnimation setFromValue:value];

  ......

//用例3 scale+rotate+position

 CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"transform"];
    CATransform3D rotateTransform = CATransform3DMakeRotation(1.57, 0, 0, -1);
    CATransform3D scaleTransform = CATransform3DMakeScale(5, 5, 5);
    CATransform3D positionTransform = CATransform3DMakeTranslation(0, 0, 0); //位置移动
    CATransform3D combinedTransform =CATransform3DConcat(rotateTransform, scaleTransform); //Concat就是combine的意思
    combinedTransform = CATransform3DConcat(combinedTransform, positionTransform); //再combine一次把三个动作连起来
   
    [anim setFromValue:[NSValue valueWithCATransform3D:CATransform3DIdentity]]; //放在3D坐标系中最正的位置
    [anim setToValue:[NSValue valueWithCATransform3D:combinedTransform]];
    [anim setDuration:5.0f];
    
    [layer addAnimation:anim forKey:nil];
  
    [layer setTransform:combinedTransform];  //如果没有这句,layer执行完动画又会返回最初的state

前几天做动画,使用到了CATransform3D ,由于没有学过计算机图形学,矩阵中m11--m44的各个含义都不清楚,经过几天研究总结如下:(供和我一样的菜鸟学习)

struct CATransform3D

{

CGFloat m11(x缩放), m12(y切变), m13(), m14();

CGFloat m21(x切变), m22(y缩放), m23(), m24();

CGFloat m31(), m32(), m33(), m34(透视效果,要操作的这个对象要有旋转的角度,否则没有效果。当然,z方向上得有变化才会有透视效果);

CGFloat m41(x平移), m42(y平移), m43(z平移), m44();

};

ps:

整体比例变换时,也就是m11==m22时,若m33>1,图形整体缩小,若0<m33<1,图形整体放大,若m33<0,发生关于原点的对称等比变换。

单设m12或m21的时候是切变效果,当【m12=角度】和【m21=-角度】的时候就是旋转效果了。两个角度值相同。

()空的地方以后补充。

还有,要想使用CATransform3D,必须在工程里导入QuartzCore.framework。然后在文件中

#import <QuartzCore/CATransform3D.h>。

 

iphone 透视效果(perspective)



CATransform3D transform = CATransform3DIdentity;

transform.m34 = 0.0005; //
透视效果

transform = CATransform3DRotate(transform,(M_PI/180*40), 0, 1, 0);

[piece.layer setTransform:transform];

第二行一定要写在第三行的前面!自己理解!
//
//  ViewController.m
//  test_scanAnimation_01
//
//  Created by admin on 1/13/16.
//  Copyright © 2016 jeffasd. All rights reserved.
//

#import "ViewController.h"

@interface ViewController ()
{
UIImageView *_bgImageView;
UIImageView *_scanningImageView;
}

@end

@implementation ViewController

- (void)viewDidLoad {

[super viewDidLoad];

UIImage *bgImage = [UIImage imageNamed:@"zapya_connect_radar"];

NSLog(@"the bgImage size is %@", NSStringFromCGSize(bgImage.size));

_bgImageView = [UIImageView new];
//    _bgImageView.frame = CGRectMake(0, 200, self.view.frame.size.width, 300);
_bgImageView.frame = CGRectMake(0, 200, bgImage.size.width, bgImage.size.height);

_bgImageView.backgroundColor = [UIColor redColor];

[self.view addSubview:_bgImageView];

_bgImageView.image = bgImage;

UIImage *scanningImage = [UIImage imageNamed:@"zapya_connect_radar_scanning"];

_scanningImageView = [UIImageView new];
_scanningImageView.frame = _bgImageView.frame;

_scanningImageView.image = scanningImage;

[self.view addSubview:_scanningImageView];

CABasicAnimation *scannigAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

//    angle:旋转的弧度,所以要把角度转换成弧度:角度 * M_PI / 180。
CATransform3D transform = CATransform3DMakeRotation(90*M_PI/180, 0, 0, 1);//顺时针旋转
transform.m34 = 0.05;// 透视效果
//    transform.autoreverses = YES;

NSValue *value = [NSValue valueWithCATransform3D:transform];
[scannigAnimation setToValue:value];

scannigAnimation.autoreverses = NO;//原路返回动画一遍
scannigAnimation.duration = 2.0;
scannigAnimation.repeatCount = HUGE_VALF;
//basicAnimation.repeatCount=HUGE_VALF;//设置重复次数,HUGE_VALF可看做无穷大,起到循环动画的效果
//    basicAnimation.removedOnCompletion=NO;//运行一次是否移除动画

scannigAnimation.fillMode = kCAFillModeBackwards;

scannigAnimation.cumulative = YES;

scannigAnimation.removedOnCompletion = NO;

scannigAnimation.delegate = self;

[_scanningImageView.layer addAnimation:scannigAnimation forKey:nil];

}

#pragma mark - 动画代理方法
#pragma mark 动画开始
-(void)animationDidStart:(CAAnimation *)anim{
//    NSLog(@"animation(%@) start.\r_layer.frame=%@",anim,NSStringFromCGRect(_layer.frame));
//    NSLog(@"%@",[_layer animationForKey:@"KCBasicAnimation_Translation"]);//通过前面的设置的key获得动画
NSLog(@"%s", __func__);
}
#pragma mark 动画结束
-(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
//    NSLog(@"animation(%@) stop.\r_layer.frame=%@",anim,NSStringFromCGRect(_layer.frame));
//    _layer.position=[[anim valueForKey:@"KCBasicAnimationLocation"] CGPointValue];
NSLog(@"%s", __func__);
}

- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}

@end
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